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  1. #1

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    Making a Guide on Eidolons for all players

    So yeah, decided to do one myself, especially since I've done guides before (for games like Elsword and Sengoku Providence).

    This is mainly focused on players of various levels of power, so it more or less points out noteworthy Eidolons that are worth using, even R and SR ones until you can get better ones... So it's not just focused on the best ones in the game (like the 100% ones), it's more focused on what you might have.


    so tell me what you think. when more Eidolons come out, I'll add to this. Might be worth making changes you guys point out too.


    https://docs.google.com/document/d/1...it?usp=sharing
    Last edited by MagicSpice; 03-23-2018 at 09:11 PM.


  2. #2

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    Quote Originally Posted by MagicSpice View Post
    So yeah, decided to do one myself, especially since I've done guides before (for games like Elsword and Sengoku Providence).

    This is mainly focused on players of various levels of power, so it more or less points out noteworthy Eidolons that are worth using, even R and SR ones until you can get better ones... So it's not just focused on the best ones in the game (like the 100% ones), it's more focused on what you might have.


    so tell me what you think. when more Eidolons come out, I'll add to this. Might be worth making changes you guys point out too.


    https://docs.google.com/document/d/1...Buh1c5Rmk/edit
    Access is locked. Check your gdocs public access status? Also I believe the link given is for editing, you might want to share the view link instead.

  3. #3

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    Quote Originally Posted by Cobblemaniac View Post
    Access is locked. Check your gdocs public access status? Also I believe the link given is for editing, you might want to share the view link instead.
    fixed it

    took me a while cause of work though... sorry

  4. #4
    IMO needs a lot of work:

    -text formats, headings, right now it's kinda wall of text;
    -more general info regarding effects like character attack vs elemental attack (when one is better than another and why), main/sub eidos and summon/passive effect, friends/non-friends eidos, mention that non-friends eidos passive actually works etc.;
    -maybe some eidos orb shop info;
    -you already started this but make the division more distinct - rarity (R-SR-SSR)/how to get (gem or jewels/prem gacha/events/story quest drops/materials exchange shop) /passive effects (like 30% chara atk/ability DMG, 30% chara/30% burst-streak DMG, 40% chara/20% HP etc.);
    my suggestion is smth like this: first goes rarity, then how to get - basically just 2 options (f2p and permium), maybe add detailed for each eido later, then group them by passive effects; after that list element, atk/hp stats, summon effect and do a basic analysis like 'meh passive, good summon, nice stats, useful as sub eido';
    -probably the most important - TERMS, just a few examples:

    ...St. Nickolas- She gives a nice increase to the attack power of light characters...
    ...Reiki- She’s pretty much like Jack Frost, but done a different way. She increases water character’s attack power...
    it's all over the place; the "attack power" you use is confusing as hell, you have to use either "character attack" or "elemental attack";

    Jack Frost part:
    ...This means one of the dots gained during an enemy taking a turn can disappear...
    maybe it's just me but when i read that i thought about DoT (damage over time) and not about overdrive charge orbs;

    -small addition to formatting/grouping eidos part and why i thinks that's important - to avoid stuff like this:

    ...Echidna- She’s the same case as Ouroboros...
    ...Fafnir- Same case as Echidna...
    ...Huanglong- She does the same increase as Hecatonchires...
    ...Jabberwock- She does the same increase as Ifrit...
    ...Fenrir- She does the same exact effects as Ifrit...
    ...Reiki- She’s pretty much like Jack Frost...
    ...Amphisbaena- She’s like Jack frost...
    ...Icarus- She’s like Reiki...
    literally just all the way thru the SSR part. Maybe that's the way guides need to be idk, but personally i'm not a fan of this stuff. I prefer things to be short and on-point.

  5. #5

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    This is way too long given the limited scope of the topic and its relative simplicity. Eidolons come in a few basic categories, and after that the only difference between them is the summon effect and the element. The summon effect is generally a very minor consideration, except for Behemoth.

    Also, HIGHLY recommended to Reroll for the Gacha SSR Eidolons (particularly the 100% ones)
    This is pretty misleading. SSR eidolons other than the +100% eidolons are nearly worthless in the long-run without multiple LBs. Since what to start with is probably the single most important decision most players will make, there's no room for confusion. If in doubt, just link my rerolling guide. I can update with an explanation of why the +100% eidolons are optimal starting picks if needed.
    Last edited by sanahtlig; 03-23-2018 at 06:21 AM.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  6. #6
    i would suggest

    1. adding a section to rate or rank the eidos

    2. give examples of a good eido lineup.

  7. #7

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    lots of replies... but here goes

    also, link edited cause i'm allowing others to edit this as well if they wish

    Quote Originally Posted by WhatIconceal View Post
    IMO needs a lot of work:

    -text formats, headings, right now it's kinda wall of text;
    -more general info regarding effects like character attack vs elemental attack (when one is better than another and why), main/sub eidos and summon/passive effect, friends/non-friends eidos, mention that non-friends eidos passive actually works etc.;
    -maybe some eidos orb shop info;
    -you already started this but make the division more distinct - rarity (R-SR-SSR)/how to get (gem or jewels/prem gacha/events/story quest drops/materials exchange shop) /passive effects (like 30% chara atk/ability DMG, 30% chara/30% burst-streak DMG, 40% chara/20% HP etc.);
    my suggestion is smth like this: first goes rarity, then how to get - basically just 2 options (f2p and permium), maybe add detailed for each eido later, then group them by passive effects; after that list element, atk/hp stats, summon effect and do a basic analysis like 'meh passive, good summon, nice stats, useful as sub eido';
    -probably the most important - TERMS, just a few examples:



    it's all over the place; the "attack power" you use is confusing as hell, you have to use either "character attack" or "elemental attack";

    Jack Frost part:


    maybe it's just me but when i read that i thought about DoT (damage over time) and not about overdrive charge orbs;

    -small addition to formatting/grouping eidos part and why i thinks that's important - to avoid stuff like this:



    literally just all the way thru the SSR part. Maybe that's the way guides need to be idk, but personally i'm not a fan of this stuff. I prefer things to be short and on-point.
    personally, not sure how to format this in a way others would like. some enjoy reading this way, and others don't. i've already learned that in a guide i did for a game called Elsword...

    but the wording being everywhere can be an issue. probably need a list of common terms posted at the start then stick to that throughout the enitre thing

    Quote Originally Posted by QXZ View Post
    i would suggest

    1. adding a section to rate or rank the eidos

    2. give examples of a good eido lineup.
    yeah, this is still a work in progress. honestly, i'd like others input on this as well so i'm willing to open up editing so i'm not the only one doing so

    definitely need a rating system too.. probably on the scale of 1-100 depending on the eidolons... but if all of them int he game aren't listed, then i can't see less ratings than 10 happening cause the best R eidolons would likely hit that range

    Quote Originally Posted by sanahtlig View Post
    This is way too long given the limited scope of the topic and its relative simplicity. Eidolons come in a few basic categories, and after that the only difference between them is the summon effect and the element. The summon effect is generally a very minor consideration, except for Behemoth.


    This is pretty misleading. SSR eidolons other than the +100% eidolons are nearly worthless in the long-run without multiple LBs. Since what to start with is probably the single most important decision most players will make, there's no room for confusion. If in doubt, just link my rerolling guide. I can update with an explanation of why the +100% eidolons are optimal starting picks if needed.
    while 100% eidolons are the best one to get, if someone rerolls for specific kami instead, they may not end up with the 100% eidolons as well

    remember, this is a guide more suited to what a player may currently have, not what's best to get (even though it is pointed out how valued something typically is). most players probably won't have the patience to get multiple kami and the 100% eido to match. it's like rerolling until you get amaterasu, svarog, mars, and belial all in one roll...

    whether the player values key kami over the 100% eidolons in rerolling is up to them (i'd suggest getting at least one key kami and the 100% eido to match), but this is more to point out "hey, there's this OP eidolon you could have" while also saying "this is what you can be using until you get something better"

  8. #8

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    There's 4 basic strategies to rerolling. One can reroll for:
    1 core SSR kamihime
    2 or more same-element SSR kamihime
    As many SSR kamihime as possible
    1 +100% eidolon

    Notice that I don't include any mention of ordinary SSR eidolons in that list, as they're not even a consideration. When people give me accounts, I ask them to fill in the SSR kamihime and +100% eidolons, because that's all I need to judge the account's long-term potential from a pile of accounts. The +35% elemental eidolons in the shop are just fine as starter primary eidolons, even for accounts that start in an event deadzone... which aren't even in your list, including Vine, possibly the most significant SR eidolon in the entire game right now.

    This gets at my major issue with the guide right now. A good overview needs to start with a top-down understanding of what's important. Without that all you have is a grocery list, even if all your facts are correct, and we already have perfectly good wikis for that.
    Last edited by sanahtlig; 03-24-2018 at 07:24 AM.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  9. #9
    Nice start .. I would recommend to put in stat point (hp/atk) ... also recommend which free event eldon should have aim for for each element and also which 6 free eldon should they have in term of stat to help out those f2p

  10. #10
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    Quote Originally Posted by AznSamsung View Post
    Nice start .. I would recommend to put in stat point (hp/atk) ... also recommend which free event eldon should have aim for for each element and also which 6 free eldon should they have in term of stat to help out those f2p
    It's noteworthy to list the stat values but not important to list which free eidolons a free player should aim for since the guide only lists released eidolons. Are you going to tell a free player that just started to aim for Jormungandr/Yatagarasu for their debuffs or Mii/Sphinx for their high base attack? They won't even be able to get them (until certain features are added or another reprint).

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