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  1. #91
    Quote Originally Posted by Cobblemaniac View Post
    I wouldn't count Frey out either. A rage punish that lasts for a turn does wonders in killing rage gauge for light to bypass damage checks till the DPS era.
    my grudge with Freyr is not all fights have rage meters, that makes her situationaly useful. also slightly less useful in auto battles as you have to time the skill


  2. #92
    updated main post for Raphael Awakening

  3. #93
    Unregistered Guest
    Wow that thread is really old and not up-to-date.

  4. #94

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    Quote Originally Posted by Unregistered View Post
    Wow that thread is really old and not up-to-date.
    Wow that post is really new and not useful.

    If you have beef with it, you should come out and say what the beef is.

  5. #95
    updated for meta information.

  6. #96
    another update for meta and formatting

  7. #97

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    Just curious about this, but how much value is this light comp? Can also look at this for SR/R required missions/content, and for dark tower WAY later down the line.

    -access to all souls, but only has herc weapon

    -SSR kami are Sol, Tsukiyomi, SSR Artemis, Raphael, Michael, Vishnu, Atum, Frey, Shamash, Metatron

    -SR kami are Artemis, Belobog, Uranus, Light Brynhildr, Baldr, Diana, Uzume, Demeter, Anteros, Djehuti, Attar, Sati

    -R kami are Urania, Dike, Inanna, Orpheus, Light Nergal, Light Perun, Aurora, Daphne, Kamadeva, Light Caspiel, Aten, Dis

    -Has a 1 star God Kaiser, but best eidolon for main effect is event ones


    I'm making this ignore other weapons cause those are expendable (especially to future FLB ones). Just mentioning that one.

  8. #98
    So, with Lugh out there is only Iris in the future mentioned in OP. But we are in the June meta, as described here now.

  9. #99

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    is Yoda master your father?

  10. #100
    Quote Originally Posted by Crow View Post
    So, with Lugh out there is only Iris in the future mentioned in OP. But we are in the June meta, as described here now.
    Randomly decided to peruse through the forum and read all the spoilers in the main post. I noticed a number of things that seem outdated or just plain don't jive with my experience. Would be curious what other light users think of the following changes to the main post:

    In the offensive hime section:

    • Needs to mention Metatron. With her awakening, she is very strong, especially against debuff resistant stuff. She is no longer just a burst chain repairer sub.
    • Frey is worth mentioning. I wouldn't mtix her, but if you happen to draw her, she is very powerful when bursting against a raging enemy.



    In the defensive hime section:

    • Light Athena is worth mentioning. She is the only light SSR to have team-wide dmg cut. She gets a rework later iirc where she starts the battle with fortitude so she won't die so easily.
    • Shamash is also worth mentioning imo though she is easily outclassed by more offensive builds.
    • Eros gets an awakening at some point, though I think that's really far out. She becomes very good with her AW though - her affliction block turns into affliction absorption that gives 20 burst. On burst, Eros can cast affliction block again, so she works really well in super fast light teams like Mike AW and Lugh.


    In the eidolon section:

    • Thunderbird deserves a mention. MLB thunderbird is 60% elemental and her active is also a DA boost, so she's very similar to fluffy. If like me, you didn't roll into fluffy, you probably have a higher chance of getting LB3 or MLB Thunderbird before you get fluffy if ever.


    In the popular builds section:

    I think build is a bad way to look at light, especially if you have more than 4 light SSRs. I think it's more useful to take a modular approach with Tish and Mike AW as the core and you attach on whatever is most needed for an encounter:

    Mike AW speeds up the whole team. Tish's TA buff indirectly speeds up the whole team by speeding up the bottleneck hime (often the soul if you have the fast light himes). Just those two alone already turns your team into a burst machine that can consistently burst every 4 to 5 turns, faster if you have the right himes and souls. Tish also covers frame B debuffs and single target heal.

    Almost every light SSR hime is built specifically for a purpose and serves that purpose very very well. Now I know not everyone has every SSR under the sun and for GO and stuff you can't always just use SSR anyway, so I will mention SR and R substitutes where I am aware of one:

    Utility himes:
    • When you need AoE heal or cleanse or removing annoying buffs - bring Sol (SR Attar is the closest substitute - needs to be lvl 65+ for cleanse; R Luchtaine can also cleanse but no heal)
    • When you are dealing with debuffs that Sol can't deal with (e.g. paralyze or ability seal) - bring Eros (no SR substitutes, closest is SR Amon)
    • When you just need to stall - bring Raphael (AW) - awakened version has 4 abilities all geared towards stalling: dizzy, orb eat, BP, mode gauge reduction and atk down thrown in there as well - puts Mordred to shame really (SR Forseti also has atk down and BP, but can't even begin to compare to Raphael.) Important note about Raphael AW and Forseti's BP - they have really long CD, so if you need it up continuously, you might still be better off Ex-ing Mordred's BP.
    • When stalling won't do and you need to tank dmg - Shamash or Light Athena (SR Light Hermes, SR Attar, R Daphne and R Kubera are the best substitutes I can think of)


    If you're missing a necessary light hime for a certain encounter, fill it with your soul. Once you've picked the utility hime you need (if any), fill the rest with offensive himes/soul/Ex abilities:

    Debuff himes:
    • Frame C debuff and insane nuker and burster - Lugh (no SR equivalent, though R Lunar Glory Caspiel is also frame C and a stacking frame.) Important note about Lugh - she needs a healer to bring out her power, Tish is the natural choice since she's core to the light burst machine.
    • Frame A debuff - SSR Arty (SR Diana is also frame A, or R Dike if you are very desperate)
    • Elemental frame debuff - Iris (when she comes out) or LT (SR Sati is a good alternative and is also a dark killer like LT)
    • Frame B debuff (if you're not bring Tish for some reason) - SR Light Amaterasu, she's limited though, and it's only 10%, so, not worth it in most cases

    Fast himes:
    • Metatron (AW) - doesn't get faster than instant, though if you account for her CD, she is not the fastest hime on average for a prolonged battle
    • Lugh - hands down the most consistently fast light hime
    • Vishnu - was the most consistently fast light hime before Lugh came along, though she's very tricky to use, especially if you don't have Shamash.
    • Takeminakata - insane DPS with her guaranteed TA, but also tricky to use
    • SR Anteros - mini Metatron
    • SR Durga - fast but randomness and her rampaging ability can mess you up
    • R Daphne - guaranteed DATA, but can be exposed with taunt if you don't pair her with Kubera

    DPS himes:
    • Lugh - nukes every turn with stacking atk buff, then nukes twice as hard after bursting. Oh, and she also bursts again and again, too.
    • Takeminakata - tricky but very powerful nuker and guaranteed TA and echo burst with flat dmg. Pretty insane if you use Morgan with a berserk build. She also gets 2 turn 100% dmg cut with her self-heal if you spend the sword.
    • Iris (future) - my understanding is that if her rainbow sword procs, it's some insane dmg.

    Special situations:
    • Rage punisher - Frey
    • High def bosses (e.g. Icarus GO) - Takeminakata - save her swords for burst


    Sidenote: every once in a while, I see posts questioning the value of Tish. My guess is that these people have not experimented enough or pay enough attention to overall dmg (not just how much you burst for.) Tish enhances the team dmg a lot by making your team burst faster. She can keep TA buff on 2 members of team 5/6 of time and thus consistently speed up your burst by at least 1 or 2 turns. For full burst, each hime deals around 7.5x dmg even without PF, versus 3x if you get off a TA. Consistently bursting 1 turn faster means Tish is indirectly contributing at least (7.5x-3x)*5 himes = 22.5x dmg with JUST her TA buff every time you burst. That's a lot more dmg than even someone like Metatron AW. Don't forget Tish can debuff and heal, too...

    If your team is so fast that Tish is actually the bottleneck (not sure if that's possible, since Lugh can't be fast without a healer, and bringing Sol or Atum will slow things down again) or if for some reason bursting whenever you can will mess up the timing of a specific GO mechanic for example, then and only then I think should you consider dropping Tish from your team. Although in that situation, I usually drop Mike before I drop Tish.

    Typical mtix pick imo should be: Mike > Tish > Lugh

    Sidenote 2 about Sol: she is still good but just given how insane an offensive light build can be, she should not a priority anymore. As I have noted, there are other himes/souls that can heal or cleanse when you really need it for an encounter, Sol just does it better but that alone isn't enough to elevate her above Mike/Tish/Lugh imo.

    For the weapons section:

    I believe the meta for light phantom grid is lance using Shingen lance, Mike lance, Tish lance, Lugh lance and the draconic eye shop lance. Shingen, Tish and Lugh are all lance users and will get extra boost from the lances. That requires some serious whaling power or pink brick power though.

    The easiest phantom grid to achieve for light imo is actually a gun grid - Sol gun, SSR Arty gun, Barong gun, Nandi gun, Helishev gun (light advent next year) - for any guns you're missing, just get more Barong guns from the ori shop. This isn't the strongest grid by any means and only SSR Arty is a gun user, but is at least achievable for most people within a reasonable time frame (phantom lance grid needs up to 12 pink bricks, that's like 2 years time for normal ppl, getting MLB Barong gun is 4 months each, so even if you have zero guns, it'll be faster than getting lance grid.)

    You can also get phantom sword grid using Frey's sword, Take's sword and fill the rest with St. Nick's sword from ori shop. Frey, Take and importantly Mike are all sword users. Again, not a super strong grid, since St. Nick's sword is only small assault, but it is achievable for normal people within a reasonable time frame.


    Feedback welcome. I'm always looking for ideas to improve my team without breaking the bank.
    Last edited by dreamlitz; 06-26-2019 at 08:47 PM. Reason: had incorrect info about how often Lugh can nuke

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