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  1. #121
    Quote Originally Posted by Unregistered View Post
    1. Take echo burst is 500k dmg in the first burst cycle because she start with 3 sword and each sword give her 250k dmg, but she had to use 1 for her GTA tho. You had to save her first skill for second cycle if you don’t what her to lose 50% of her atk and def because of that passive. So the second cycle she will be a complete dead weight with no dmg nor speed, basically a R hime, so she need Tish’s help, but if you speed her up to release that sweet 750k echo burst, her first skill can’t come of cd on time so that turn her into a 1/2 R hime. Furthermore, she can’t be used as a burst leader like Lugh because Tish need to help someone else.
    I agree, in any drawn out combat with a half decent light team, Take is gonna be caught without her swords for at least a few turns and will also need Tish's help. What I like about Take is that she is much more flexible than people perhaps realize:
    • You can front-load her dmg and just use abi 1 and nothing else during BT to unleash a sick 1.25m echo burst. In things like raid events, losing atk and def doesn't matter 'cos the boss dies soon after anyway with other players piling on.
    • You can back-load dmg as well if you can turtle and hold back bursting. Only use abi 1 and abi 2, so Take builds up to 5 swords and 3 more stored in abi 1 off CD while being nearly indestructible with effectively 2/6 dmg immunity and 333/T heal - this is useful occasionally in GO.
    • You can turbo front-load dmg on mob by using abi 3 then abi 1 on T1, so you get the double AoE nuke with critical. This is useful in dark AQ1-4 when you just want to clear it quickly.
    • For those at the point where you're worrying about dmg cap (I'm not there yet), Take's echo burst becomes more important, especially in things like upcoming dummy events as another poster has mentioned.

    Take's flexibility comes at the cost of inconsistent speed and dmg output. If you just need DPS, nothing beats Lugh, no one is questioning that. I wouldn't completely write off Take just because Lugh has arrived though.

    2. Compare meta to Uriel is a little bit unfair, let take Ares instead, the one that you guys say she is mediocre, ok?. Meta is decently fast because her BG skill and if you take her burst dmg as a nuke, it’s 4,5x dmg 6t cd nuke, Ares have 7x dmg 6t cd nuke, she is as fast as meta, and on top of that, she beat meta by her DATA dmg, so yeah, meta still suck out side tower.
    I'm gonna stick my neck out a little for Meta, while hoping I don't offend someone else and be accused of hating yet another popular hime. I don't want this to turn into a light vs fire comparison, since that seems beyond the scope of this thread, but Ares and Meta are designed for different situations. Ares works best in encounters that don't drag on forever. Meta works best either in situations where she's only needed for a turn or two for burst, or very long encounters dragging out to T9 where she bursts hard (e.g. GO, maybe AQ depending on your play style.) She can also 'store' dmg by stacking abi 1 and not bursting. She is more of a spike dmg machine, not an OP DPS machine. It's somewhat similar to the Take vs Lugh comparison. Meta provides more tactical options, and that comes at a cost. In most situations, ppl just want DPS, and that is why most ppl with Meta put her in the sub slot. But I think it's a mistake to ignore her just because there're better DPS-ers.

    Light has great tactical options, which makes it a very nice element to main in for ppl like me that uses just one element 95%+ of the time either because of laziness, don't have the time and resources to maintain multiple elements, or just haven't played long enough to have decent grids for every element from just f2p.

    TLDR: Tish and Mike is the base of Light team, if you want more dmg, take Lugh, if you want to use Lugh, take Sol. or you can wait until Iris come out, she is a little bit RNG, but if her RNG is good, her DMG can even compare with full force Lugh, and she don’t need Sol yay, so then you can run whatever you bias want.
    Agreed, very nice summary!

    P/s: Lugh have 20% C-frame for debuff lover, just mention XD
    And Iris has 30% light rst down O.O Which is why SSR Arty and LT are falling out of meta (I've been told they get a rebalance later that makes them look less bad next to Lugh and Iris, but you'll still want Lugh and/or Iris...)


  2. #122
    some of you might disagree with me but this is my current composition
    Consolidated Light Team Topic-untitled.png

    its not flashy like the other builds, but its very well rounded. i use this team for most contents.

    my struggle with Take / Tish and Shingen is that they each have weaknesses that needs to be covered, making the team vulnerable to in certain situations - necessitating team swaps. this is especially the case with fights that have mechanics - usually some kind of enemy buff that needs to be cleansed or debuffs that need to be blocked. the extra DEF down is helpful too since some of them miss or on CD during multi-stage fights. you also don't depend on another teammate, which makes soloing Dark Cats much more bearable.

  3. #123
    Quote Originally Posted by QXZ View Post
    its not flashy like the other builds, but its very well rounded. i use this team for most contents.

    my struggle with Take / Tish and Shingen is that they each have weaknesses that needs to be covered, making the team vulnerable to in certain situations - necessitating team swaps. this is especially the case with fights that have mechanics - usually some kind of enemy buff that needs to be cleansed or debuffs that need to be blocked. the extra DEF down is helpful too since some of them miss or on CD during multi-stage fights. you also don't depend on another teammate, which makes soloing Dark Cats much more bearable.
    I think the absolute beauty of Light is that each Hime excels at what they are built to do. Some can be played multiple ways (such as Takeminakata), but most fit their required role very well. The changing of one or two Himes helps the team switch focus gives you the ability to handle different triggers. They are also an element that can do debuff content and can transcend to non-debuff content by switching Himes on their team as needed. Being able to create a team for a specific boss is a big plus and other elements struggle with that flexibility (like Dark). Others are naturally built slow and struggle to get a full team up to fast burst speed (such as Water). Light may not have the pure awesome fire power of Fire and Thunder, but gets a lot of flexibility for different content.


    My current favorite teams are:

    General Content: Shingen (Ambush), Shamash, Tishtrya, Sol, Michael
    Burst Content: Shingen (Encourage Inspiration), Takeminakata, Tishtrya, Sol, Michael
    Debuff Content: Shingen (Ambush), Tsukiyomi, Tishtrya, Sol, Michael
    Wing Rag: Joan (Saint Breath), Shamash, Tishtrya, Sol, Michael


    As you can see, small changes can truly create a different team and team capability fairly easily in Light. I struggle to get that flexibility in my Dark, Wind, and Water teams (and my Fire and Thunder teams suck balls so eh).


    Dejnov.

  4. #124
    Quote Originally Posted by Dejnov View Post
    I think the absolute beauty of Light is that each Hime excels at what they are built to do.
    This. I literally find every single light SSR I pull to be useful in at least some situations (except Atum, I never use her, maybe if you have neither Sol nor Tish. Atum gets buffed later though, so maybe I'll use her then.)

    Outside of AQ5 (and of course tower), I have yet to find a situation that can't be solved with my light teams.

  5. #125

    Join Date
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    disclaimer - i do not main light, nor do i main other elements

    claimer - if a person (want) to be top on Light, said person needs to manual shit

  6. #126
    Unregistered Guest
    Quote Originally Posted by AutoCrimson View Post
    disclaimer - i do not main light, nor do i main other elements

    claimer - if a person (want) to be top on Light, said person needs to manual shit
    Have you ever hear about L.Athena, Mike, Sol, Vishnu aab comp ?. With a good grid that comp can take care every solo content. But yeah if you want to MVP a rag with vets, you better manual it, who doesn’t anyway

  7. #127

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    With a good grid that comp can take care every solo content.
    "solo" content is by default "no-contender"

    Have you ever hear about L.Athena, Mike, Sol, Vishnu aab comp ?
    i am really sorry, but i just play the game)
    Last edited by AutoCrimson; 06-30-2019 at 01:13 PM.

  8. #128
    Unregistered Guest
    Quote Originally Posted by dreamlitz View Post
    This. I literally find every single light SSR I pull to be useful in at least some situations (except Atum, I never use her, maybe if you have neither Sol nor Tish. Atum gets buffed later though, so maybe I'll use her then.)

    Outside of AQ5 (and of course tower), I have yet to find a situation that can't be solved with my light teams.
    FYI Atum was just buffed. I have her and can confirm.

  9. #129
    Quote Originally Posted by Unregistered View Post
    FYI Atum was just buffed. I have her and can confirm.
    Do you use her not that she's buffed? Is she any good?


    Dejnov.

  10. #130
    Unregistered Guest
    I don't have Tish or Sol, so she's the best healer i have. Her heal got buffed to 3247 HP for me (i have one ascension UE staff) and got vigor and and barrier added. Her heal cooldown resets after burst. Also ability damage up and affliction up to her first ability.

    She seems pretty decent to me, but again i don't have some of the other good healers to compare.

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