I agree, in any drawn out combat with a half decent light team, Take is gonna be caught without her swords for at least a few turns and will also need Tish's help. What I like about Take is that she is much more flexible than people perhaps realize:
- You can front-load her dmg and just use abi 1 and nothing else during BT to unleash a sick 1.25m echo burst. In things like raid events, losing atk and def doesn't matter 'cos the boss dies soon after anyway with other players piling on.
- You can back-load dmg as well if you can turtle and hold back bursting. Only use abi 1 and abi 2, so Take builds up to 5 swords and 3 more stored in abi 1 off CD while being nearly indestructible with effectively 2/6 dmg immunity and 333/T heal - this is useful occasionally in GO.
- You can turbo front-load dmg on mob by using abi 3 then abi 1 on T1, so you get the double AoE nuke with critical. This is useful in dark AQ1-4 when you just want to clear it quickly.
- For those at the point where you're worrying about dmg cap (I'm not there yet), Take's echo burst becomes more important, especially in things like upcoming dummy events as another poster has mentioned.
Take's flexibility comes at the cost of inconsistent speed and dmg output. If you just need DPS, nothing beats Lugh, no one is questioning that. I wouldn't completely write off Take just because Lugh has arrived though.
I'm gonna stick my neck out a little for Meta, while hoping I don't offend someone else and be accused of hating yet another popular hime. I don't want this to turn into a light vs fire comparison, since that seems beyond the scope of this thread, but Ares and Meta are designed for different situations. Ares works best in encounters that don't drag on forever. Meta works best either in situations where she's only needed for a turn or two for burst, or very long encounters dragging out to T9 where she bursts hard (e.g. GO, maybe AQ depending on your play style.) She can also 'store' dmg by stacking abi 1 and not bursting. She is more of a spike dmg machine, not an OP DPS machine. It's somewhat similar to the Take vs Lugh comparison. Meta provides more tactical options, and that comes at a cost. In most situations, ppl just want DPS, and that is why most ppl with Meta put her in the sub slot. But I think it's a mistake to ignore her just because there're better DPS-ers.2. Compare meta to Uriel is a little bit unfair, let take Ares instead, the one that you guys say she is mediocre, ok?. Meta is decently fast because her BG skill and if you take her burst dmg as a nuke, it’s 4,5x dmg 6t cd nuke, Ares have 7x dmg 6t cd nuke, she is as fast as meta, and on top of that, she beat meta by her DATA dmg, so yeah, meta still suck out side tower.
Light has great tactical options, which makes it a very nice element to main in for ppl like me that uses just one element 95%+ of the time either because of laziness, don't have the time and resources to maintain multiple elements, or just haven't played long enough to have decent grids for every element from just f2p.
Agreed, very nice summary!TLDR: Tish and Mike is the base of Light team, if you want more dmg, take Lugh, if you want to use Lugh, take Sol. or you can wait until Iris come out, she is a little bit RNG, but if her RNG is good, her DMG can even compare with full force Lugh, and she don’t need Sol yay, so then you can run whatever you bias want.
And Iris has 30% light rst down O.O Which is why SSR Arty and LT are falling out of meta (I've been told they get a rebalance later that makes them look less bad next to Lugh and Iris, but you'll still want Lugh and/or Iris...)P/s: Lugh have 20% C-frame for debuff lover, just mention XD