Page 9 of 15 FirstFirst ... 7891011 ... LastLast
Results 81 to 90 of 149
  1. #81
    Quote Originally Posted by Unregistered View Post
    Hecaton
    Precise that it's only a 4/5 Hecatonchires.

    Bear... This is so disappointing that i am disappointed.


  2. #82
    Quote Originally Posted by QXZ View Post
    wow.... so i guess those gacha hime release SSR's are among the best in late game? are they L150? and do they get special burst effect?
    No not necessary. Main reason why I'm using those atk/hp release weapons is to bump up my hp. I just happen to keep them around for my light grid because I got dupes of them. If you look at my other grids, you'd notice those few release weapons are only 0 or 1LB at best. In fact, before the dark union axe got its Hp M with FLB, I was using 0LB Nephthys Hammer and Thanatos Gun for my dark grid.

    Quote Originally Posted by Unregistered View Post
    Bear:
    So the new liberation/master points/inheritance/etc. stuff added for souls is pretty recent, so I doubt that there is consensus on what to aim for just yet. But for the time being, what stands out to you? What kind of stuff will you play around with first?
    There is actually already a consensus on what the hero needs before this master point thing was even announced. Just think about it, what is the most important job of the leading unit? Generate burst before all others do. Nobody likes to wait for the hero for FB. Naturally, that means DATA are always to be maxed (It only costs 3 points per stat anyway). The rest are just preferences. Do you want your hero to deal more dmg or have more survivability? I like offensive stats myself, but I'm not going to tell everyone that they should feel the same.

    Quote Originally Posted by AznSamsung View Post
    Hey bear ... do u mind ether pm me or start a thread for both fire and water plz .... i have some question to ask
    Just pm me if you want.

  3. #83
    Unregistered Guest
    Quote Originally Posted by Bear View Post
    Just my 2cents as a DMM Light main since Halloween 2016.


    Before I start, I'm gonna say that the current Light team while versatile is still not the best damage dealer element. At least not until both Freyr and SSArtemis are available. If you are to play light right now, you're not going to be expecting big numbers. OTOH, as soon as Sol gets her AW (expected around May), you can practically become immortal. If laughing off pain (literally) is not your thing, or if you really wanna see some big numbers, then I suggest you try playing a different element because that play style is gonna stick for a while. Otherwise, welcome to the most versatile element that can shrug off almost every and any troll mechanic/contents that DMM developers try to throw at you.

    High Priority Hime (right now):

    Sol - The mascot loli that everyone loves (and hates). She primarily provides your team Cleanse, Dispel and Atk Down C debuff. And some heals if you need. Once she gets her AW, her Cleanse cleanses up to 2 debuff at once, the one and only hime being able to do so. Her debuff ability also gives party an additional buff that increases 50% healing cap. For a long while on DMM, whether you have Sol AW or not on your team while fighting DRag (Dark Rag Catastrophe raid) determines if you're playing Hard or Lunatic mode.

    Light Tsukuyomi - Primary debuffer and Dark killer. Currently on Nutaku she is your only way to reach 50% Def down cap. Her Abi1 is a strong AoE blind that makes her very useful for surviving long fights. Her Abi3 does a handsome 6.5x multiplier nuke towards Dark enemy, plus a 15% Light Res Down not only works as a Def down, but also a mini VoF towards enemies of all element. If you want any dmg at all for Light, you will want Tsukuyomi on your team.

    Eros - Buffer, and the closest hime Light team has for a defender. Ab1) 20% Atk Down A, Abi2) Affliction block + Abi Dmg up, and Abi3) 1200 Barrier + Def up M (exact % not known). Helps you block out annoying debuffs and partially mitigate huge damage that you will eat, hopefully not too often, which Sol can easily heal back. Also works great with Heracles with all the party buffs she has.

    Diana - Light team's token (and overworked) SR, and the only hime source of (decent) Def down A that is 15%. For a slightly more offensive Light team, she's gonna be one of your top pick. At least until SSArtemis arrives much later.


    Other Notable Hime Mentions:

    Shamash - Newest Light SSR on Nutaku. Taunt + Counter tank. Somewhat gimmicky to use but you'll learn to like her once you see her negating a hefty numbers of normal attacks from mobs and bosses. Gets some small but nice power-ups later with rebalance. See DMM PoV section below.

    Mikael - Buffer + Burst Generator. Good SSR to have on your Light team especially if you run Shingen. But not good enough to have a permanent spot on the team just yet. She gets godly power-ups with her AW a year from now. See DMM PoV section below.

    Metatron - Burst DPS. Nice Attacker. Also the best #1 Sub you can ever have to reconnect your Burst Chain should accidents happen on the front. DMM announced AW for her next month but no further detail is known at the moment.

    Raphael - Stall Defender. Eating boss charge is her primary job. She also has a 15% Atk down A but that job kinda got stolen by Eros. Still gets the job done most of the time though. Also has a stronger than average charm. ...It's kinda easy to forget that she was originally a Light SSR.

    Belobog - Regen Healer + Cleanser + 15% Atk down debuff SR. When you got nothing better, she gets the job done.

    Uzume - Mini-Mikael. Party Atk up as well as 10 burst gain.

    Anetros - Mini-Metatron minus Instant Bursting. Has similar stackable burst dmg buff.

    Aurora - Sporting an Atk up L and a DATA up M, Aurora is a worthy R hime who does Buffing job better than an SR

    Dike - 10% Atk Down A. When you don't have Diana...




    Hero choices (right now):

    Mordred - Beginner's best friend. Can't go wrong with Mord if you want to play safe.

    Andromeda - Another good option for defensive play, but can be a bit overkill if you already have Sol.

    Arthur - When ye gotta go all out with offensive, nothing beats Arthur + PF (Provisional Forest, Shingen's burst dmg buff) at the moment.

    Shingen - Recommended only if you have Mikael. Okay burst speed and consistent dmg.

    Jeanne D'Arc - Not quite the usual choice for Light team. However since Light completely lacks Damage Cut against non-Dark element, she's one option for you in case you ever find the need to tank more damage than you can handle.



    Events and Gears:

    Summons-wise, Light got the short end of the stick. For the basic four elements this doesn't matter at all because they can just use other elements' better summons. But Light (and Dark), due to the nature of their (future) 100% summons, namely Managarmr (and Anubis), requires a mono summon grid to work. Most of Light event summons are less than satisfactory. Either they got terrible stat or they got terrible active. But hey that's a Light main's life for a while, gotta use what you have. For main slot you're gonna be stuck with Nicholas for a while until you're lucky enough to roll a few copies of Thunderbird / Hecatonchires / Archangel. Or you can just use Barong (awful attack stat). For subs... well, try to maintain a mono-light grid to take advantage of any random Managarmr you run into. Otherwise just improvise.

    Weapon-wise, you can actually look forward to a few upcoming ones. You already have Nicholas's Sword and Sphinx Hammer. Upcoming Barong raid gives you a nice Atk L gun. And if (hopefully) Walkure Romanze Collabo arrives on time, you can get an Atk M / Hp S spear.


    ===============================
    DMM PoV / Future contents:
    ===============================


    Light's offensive started to get a little better with SSArtemis's release, our long overdue 20% Def down A debuffer plus a 8-hit nuker to boot. Once you manage to complete the trinity: Tsukuyomi, SSArty & Sol, you can just add a wildcard for the last slot and play with pretty much any build you want for any fight. Still, at this point Light still falls somewhat short behind other elements in the damage department due to relatively low damage cap as well as slow burst cycles (5T or more). For instance, my max SL + 6FLB + max99 Light grid only did around the same damage as my event Dark grid against neutral fights at the time. However, with the recent Awakening of Mikael as well as the newest additions / changes to the Light roster on DMM. Light Team can finally start doing some serious and fast damage. At long last.

    Light Roster:

    SSR

    Atum - When you feel like you need insurance for your hero, Atum brings you Auto Rez Buff. Other sweet utilities like single ally -CD and single heal + barrier. Be aware that her Auto Rez is a buff and can be dispelled by enemies.

    Freyr - The first rage punisher to be introduced into the game. Has a 15 burst gain dmg skill, a 30% crit buff and her titular rage punisher buff that lasts for 1 full turn. The punisher buff suffers from long CD, but it gets the job done when it counts.

    SSArtemis - Light's iconic tsundere. Now with 50% more dere. 3rd of the Light Team's trinity. Sports a 8-hit nuke, 20% Def down A and a self Light dmg + Abi dmg + crit buff. Abi1 nuke suffers from low dmg cap (65k/hit = 520k total), but that's okay. Her Abi2 debuff nuke makes up for it with a 3~3.5x dmg multiplier, and only 6T CD for all her skills.

    Light Nike - Slowpoke. But a very powerful slowpoke. Stacking charms/tokens is her gimmick. By stacking and consuming her charms, she grants a stackable party 20% Atk up (up to 6 stacks), and if your battle lasts longer than 11 turns, your enemy is in for two back to back FB in the face... if the enemy can even survive the first that is. SWEET...! Except that she's Limited. Don't feel to bad if you don't get her though. There will be better alternatives for dmg dealing coming up.

    Tishtrya - One of the newest challenger who threatens Tsukuyomi's position on Light Team. Tishtrya is your pocket Titania for Light, who can also cast 15% Atk/Def down B + VoF. While she doesn't directly add 30 burst gauge on ally like Titania, her TA buff is as strong as the latter, on top of her also very strong offensive buffs. If one of your ally is in a pinch, she can even heal her right back to full (in exchange for some of her own hp). Works well with any hero comp, but notable mention goes to Morgan because of Tishtrya's TA buff.

    Mikael AW - Major power up. Now grants party DA buff, burst dmg buff AND burst dmg cap increase on top of her existing buffs. Also gives party an additional 20 burst upon burst, dramatically reducing the turns of your team's FB cycle.

    Takeminakata - Newest Light SSR addition. Token based abilities. Her greatest unique trait is that her burst comes with an additional echo burst of fixed dmg based on the number of blade stacks she has. Each stack = +250k dmg, ignoring all forms of buffs and defense, and caps at 5 stacks. Abi1 is a very high dmg nuke that can activate twice with stacks. Abi2 is a self heal, plus a 2-time 100% dmg cut with stacks. Abi3 is guaranteed TA for 3T, plus guaranteed crit with stacks. Obviously, her seemingly broken power comes with a price. If she runs out of blade stacks, she deals 40% less dmg and takes mearly double dmg. If used right, however, shes a DPS machine.

    Shamash (Rebalanced) - Small upgrades but very nice upgrades. Now does more dmg with counter (dmg cap increased to 250k, up from 150k), draws more aggro, and no longer exposes herself to aggro for 2 additional turns while her counter buff isn't active. Her burst now performs a high rate charge down on target as well.

    Vishnu (Rebalanced) - Powerful but very gimmicky... and tedious attacker. Her burst puts a stackable 5% Def down on the target. Abi1 buffs her atk and DATA rate while Abi2 buffs her crit and burst dmg. Both buffs are stackable every-single-turn. Can be stacked up to 5 times which gives her up to +150% assault and guaranteed DATA. No hard numbers on her Abi2 buffs but enough to let her hit burst cap very easily. Here's the catch: Any dmg she takes will dispel ALL her buffs. This is where her Abi3 comes in, a 2T invincibility buff. Time her Abi3 properly and you can easily stack up 4~5 stacks by the time you burst with her. Just this month she received a rebalance. Whether it is a buff or nerf is up for debate. Personally I see it as a buff. She retains her... tedious buffing every-single-turn gimmick, with a few improvements: Taking dmg no longer dispels all buffs on her. Only the ones from her own skills. Taking 0 dmg with barrier or 100% dmg cut now also counts as a successful dodge to avoid losing her buffs. Even though they removed her stackable 5% Def down debuff on burst and gave her a 2k barrier instead, she can now further fortify herself to make use of her buff stacks. ...Just be mindful when you use Yule Goat's active zeal buff.


    SR

    Diana - Lost her Def down A debuffer job to SSArty. Doesn't make her any less relevant though. Still the one and only 15% A frame Def down for Light team when SSArty is not an option for you.

    Demeter - Exclusive SR for buying the KamiHime LN on DMM. IF (This is a big IF) she ever gets released on Nutaku, she has a 1k Party Heal, a 2~3x dmg single nuke and a 10% Def Down A. Quite handy for an SR. IF she ever gets released.

    Djehuti - Powerful buffer, a -CD skill and a 5% party hp passive (Think Bastet). Secures herself a firm spot in sub.

    Forseti - BP, albeit one with very long CD. Still a viable option when you need BP but don't wanna use Mord or BP as EX for whatever reason.

    Attar - Event SR from Yam raid. Has 4-hit nuke + Party Def up S, Party Heal (up to 1500) + Cleanse and a Cover. More cleanser never hurts.

    Sati - 6x nuke vs Dark + 10% Light Res Down, self invincibility + 20% Light dmg up and guaranteed Crit buff for 5T. Passive also lets her have a natural chance to crit with out any buffs. Has long CD, but deals a crap ton of dmg while it lasts.

    Mithra - GEM! GEM! Passive +5% GEM! 'Nuff said.


    R

    Aten - An R rarity Stun Punisher... who also does SR tier burst naturally (at the price of self Atk down for next 3 turns). Has a very strong self Atk up + DATA up, which means, even if you can't time her stun punisher buff with her burst, you can still use the DATA buff to do some major dmg to the boss. Interestingly, her stun punisher buff also supports this strategy by having 400% multiplier for normal attacks while burst only gets 300%.

    Light Caspiel - Caspiel! The broken R Wind cutie does a 180 degree turn and returns with an even more broken kit: Stackable Def down!

    Kuvera - Quality defender with performance that rivals SSR. Target ally 2T invincibility, and an estimated Party 40% Def up (at cost of 15% of her hp), which translates to roughly 28% dmg reduction.

    Daphne - Special mention to Daphne because of Kuvera. While Daphne is a very strong attacker even by R standards, combining her taunt with Kuvera's 2T invincibility skill can produce some very interesting results.


    Hero choices

    Axe Heracles - 25% Def down (Weapon/Summon frame) on burst, Self 30 Burst on use of Abi3, on top of being a DATA machine + nigh unkillable while her buffs are active. The 30 burst gain also makes her a viable candidate for using PF as EX. Heracles makes a strong offensive hero for any Light Team builds, be it offensive or defensive. My personal default Light Team hero.

    Spear Shingen - Fast bursting, makes what would normally be a slow bursting Light team more consistent before Mike AW's advent.

    Staff Morgan - Her token TA buff + Mike AW DA buff + Tishtrya TA buff, plus Managarmr support if at all possible. Berserk away.

    Arthur - Still plenty viable. Heck, if you want, you can even let her equip Herc's Axe for the 25% debuff on burst.

    Andromeda - ...Quite honestly though don't you think Light healing is a bit overkill already?

    Jeanne - Light still lacks flat dmg cut vs non-Dark element. Use her if you need.

    Mordred - If none of the above works for you or if your grid is not quite up for the content yet, she's always there for you.


    Weapon skills

    Atk/Assault - As much as possible. You can never have enough of this.
    Hp - My recommendation is to aim for 12~14k In-Battle HP (Very achievable with event gears) for an endgame Light team.
    Exceed (Burst dmg + cap up)- You will get one on the new Axe from the 2nd Light Union Raid Revival.
    Ascension (Healing up)- 2x SL30 will be more than enough (Sol AW can heal for almost 4k with that).
    Barrage (TA up)- When Hp and Exceed are satisfied, and if you ever have it, feel free to stack 1 or 2 Barrage to combo it with acc/hime/summon buffs.



    That's all I can think of right now. Feel free to ask questions.
    Thank you for the information. I am just about to start working on my light element. can u please confirm if the information above still relevant / up to date?

  4. #84
    Nope. It's outdated.

  5. #85
    Unregistered Guest
    Quote Originally Posted by Bear View Post
    Nope. It's outdated.
    Thanks for confirming, what has changed? I am mainly looking for the best SSR team comp. thanks

  6. #86
    Unregistered Guest
    Quote Originally Posted by Unregistered View Post
    Thanks for confirming, what has changed? I am mainly looking for the best SSR team comp. thanks
    ...
    Dosen't exist...
    For different contents you use different set-ups.
    In the past months two awesome light KHs were released Lugh and Iris.

    To be honest you can build now different strong light Teams.
    Only Michael AW will never leave her main spot for fast burst builds.

    Shingen+Michael AW+Iris+Lugh/SArty+Take/Trish/Sol AW
    you can also build a team just for AAB (but you won't AAB every content)

  7. #87
    Unregistered Guest
    Quote Originally Posted by Unregistered View Post
    ...
    Dosen't exist...
    For different contents you use different set-ups.
    In the past months two awesome light KHs were released Lugh and Iris.

    To be honest you can build now different strong light Teams.
    Only Michael AW will never leave her main spot for fast burst builds.

    Shingen+Michael AW+Iris+Lugh/SArty+Take/Trish/Sol AW
    you can also build a team just for AAB (but you won't AAB every content)
    Thanks. What is a good build before getting Michael AW?

  8. #88
    Unregistered Guest
    Quote Originally Posted by Unregistered View Post
    Thanks. What is a good build before getting Michael AW?
    I think Herc, Artemis, Sol, Michael, Tsukyomi

  9. #89
    Quote Originally Posted by Unregistered View Post
    I think Herc, Artemis, Sol, Michael, Tsukyomi
    once Michael gets her AW, shes definitely a must-have for bursting line up.

    but with the current pool of SSR himes, i would put Eros before Michael. her ATK debuff is still very valid for auto battles and lazy ppl.

  10. #90

    Join Date
    Jan 2018
    Location
    Singapore
    Posts
    1,431
    Credits
    1,038
    Quote Originally Posted by Unregistered View Post
    I think Herc, Artemis, Sol, Michael, Tsukyomi
    Quote Originally Posted by QXZ View Post
    once Michael gets her AW, shes definitely a must-have for bursting line up.

    but with the current pool of SSR himes, i would put Eros before Michael. her ATK debuff is still very valid for auto battles and lazy ppl.
    I wouldn't count Frey out either. A rage punish that lasts for a turn does wonders in killing rage gauge for light to bypass damage checks till the DPS era.

Page 9 of 15 FirstFirst ... 7891011 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •