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  1. #11

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    I've been thinking about it and something I've notice that we haven't really been accounting for are eidolons. You can honestly use any soul you want Provisional Forest with a end game light team. You just need one or more of the following eidolons: Takemikazuchi, Sleipnir or Jack o Lantern. There's a few more further down the line that will work too as well, a light eidolon from a collaboration event that gives +10 burst and another light one from the next xmas raid event that gives zeal (same as Jack).

    The cons:
    -They require gacha eidolons or a raid event eidolon that have already passed or have yet to be released.
    -It takes longer to set up in for some of them because of eidolon cooldowns, this being the biggest weakness compared to Shingen/Hercules build, reducing overall output and risky in general for some fights.
    -None of them have -50% atk/def down even with eidolons, Hercules is the only one and Shingen if you're willing to drop Micheal.
    -Also may reduce the effectiveness of the 100% light eidolon if using off element eidolons. (I'm not completely sure how they work but I believe the light 100% requires a full light eidolon grid for max effect?).

    Examples:
    -
    Joan w/ PF, Micheal, Artemis, Tsukuyomi, Sol. At least 1 burst increase related eidolon.
    This set up works quite nicely because Joan fills the missing a-frame atk down you lose from not having Raph or Eros and just having Joan in general provides a lot of defensive utilities, even more so depending on which weapon you choose. Micheal and the eidolon to fill the missing burst from PF within the 3 turns you have before it runs out.

    Joan and Sol for -40% atk. Artemis and Tsukyomi for -35%. Additional -10% to both if factoring eidolons for 50/45 atk/def down.


    -
    Mordred w/ PF, Micheal, Artemis, Tsukuyomi, Sol. At least 1 burst increase related eidolon.
    Like Joan, Mordred doesn't have any ways to increase her burst gain so Micheal and a eidolon are required. But simply having Mordred here makes your life easier due all she provides.

    Mordred and Sol for -30% atk. Mordred, Artemis and Tsukyomi for -45%. Additional -10% to both if factoring eidolons for 40/50 atk/def down.


    -
    Morgan w/ PF, Artemis Tsukyomi, Sol, Eros/Raph. You don't need a eidolon for her build but you can still use one to hasten a second full burst.
    Using her guaranteed Triple Attack buff on herself, she can fill the burst lost from PF in 2 turns on her own, meaning you can replace Micheal.

    Sol and Eros for -40% atk (or 35% with Raph). Artemis and Tsukyomi for -35%. Additional -10% to both if factoring eidolons for 50/45 atk/def down.


    -
    Arthur w/ PF, Artemis Tsukyomi, Sol, Eros/Raph.
    Same as Morgan except you can do it in a single turn with her skill that completely fills the burst gauge after using PF.


    -
    There's always the option of swapping out one of the defense down himes for a atk down if needed but since burst builds are generally about big numbers, I will opt for def down over atk downs.

    Overall, many of the builds rely on Micheal but some of them don't actually need her to use Provisional Forest, she's there simply to speed things up, which is especially useful during burst hours. Hercules for example can get +50 burst within 2 turns on her own with her atk weapon that gives +30 burst and 2 regular attacks. Meaning you can can still get a full burst before PV runs out. Using Micheal, you can simply do it immediately.
    Last edited by Aidoru; 03-28-2018 at 01:48 PM.

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