In short, a lot of fights have damage checks of some sort, and some of those are debuff-unfriendly (apparently more frequently in future content). If you can't clear those damage checks without debuffs, then you're forced into an Endurance build--assuming that's even possible for a given encounter.
What are the alternatives to debuffs? Strong buffs. High-damage abilities. +100% eidolons. Damage builds such as Berserk and Burst builds. Debuffs can miss, but these will do consistent damage. You'll probably still want a standard line-up capable of reaching the debuff caps--but you should also ensure that you can output high damage without them when needed. That will typically mean picking up characters and Relic weapons that will enable you to maximize damage when it counts, even if this isn't the primary build you'll use for most content.
That's what I'm taking away from this, at least.
Thanks for continuing to follow this discussion and reply Bear. I find this a lot more useful than the busy and chaotic chats we've had on Discord that I'll likely never be able to find again.
Huh. The JP wiki warned that the boss has notable debuff resistance. This wasn't something I could assess from videos, so I just took it at face-value. If it doesn't, that makes planning much easier.AQ5 does not have noticeable resistance.
Superior if you have equivalently strong characters between teams. Otherwise, maybe not. There's also the problem that leveling multiple grids is currently a real pain in our version. Apparently changes in the enhancement system have made this less of an issue in the DMM version.Elemental advantage will always be superior.
I don't write guides for best-case scenarios. That's the main issue issue I have with relying on +100% eidolons--same with you and debuffs.You will always assume that one will be borrowing 100%s for the hardest contents as much as possible, be it for fast clearing or simple insurance. You don't need to own one, but I see no reason why you shouldn't go ahead and borrow one for free.