Originally Posted by
Slashley
I don't understand the "not rely on debuff" thing.
So let's get this straight - you're saying that it's better to do double damage, than do debuffs and half damage?
While that's true, that's... not how it works, is it?
Dealing double damage is an outrageous problem. For example, even if you go from 90% elemental to 200% elemental, it's about 50% more damage. And that's pretty much the biggest damage boost you can hope - yet, it's nowhere near double damage.
Furthermore, there's a limit to all the upgrades you can do. Once you have everything at slvl20, and once FLBs are out, at slvl30, then you're at the cap that you can possibly reach. So, how does one casually just "have more work to do" when all the work is done...?
I see no inherent flaw to bringing debuffs. With the exception of very few select Kamihime (Svarog, Uriel, Light Nike) whose buffs make a huge difference to your damage output, I don't really see an alternative to debuffs. Either they land, or you do no damage, period. If your numbers are high enough, then doing no damage can be enough - but that's not something you can actually influence, due to the caps that the devs have placed on your ability to grow stronger in the game.
So, would you mind explaining just how your Light/Dark/Fire pulled their weight? Fire... well, fair enough (I assume Belial+Belial+Awakened Uriel+Awakened Svarog?), but Light didn't even have SSR Nike at that point in the game.