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  1. #1

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    Quote Originally Posted by Unregistered View Post
    You could prob go watch how Dysnomia works before answering as well since you clearly didnt get the point.
    Yes, I know it has ridiculous debuff resistance. The question is, what can you actually do about it?

    sanahtlig gave at least a partial answer - using strong buffs (equal to a whopping three Hime in the game), building a team around around double full burst in as few turns as possible, using a Berserk build (built around Morgan I suppose) for a quick spike damage. But if that's enough - why can't you do that in Water?

  2. #2

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    Quote Originally Posted by Slashley View Post
    why can't you do that in Water?
    I don't know Bear's exact situation, but you need the right tools for the task (e.g., characters and appropriate Relic weapons). Fire was the first Tower event, and DMM players don't have a year's notice on upcoming content like we do. He probably didn't have the right tools on hand, but could have if he'd planned for it.
    Last edited by sanahtlig; 03-31-2018 at 07:00 AM.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  3. #3
    AW Michael only higher than Eros? She will be core for rapid burst light team, which light was seeking for all the days. Finally u can get some use of the fantastic light f2p weapon grid.

  4. #4
    which is exactly why AW Michael is not core.... shes only needed in those builds. high dmg is only useful if you can deal that damage to begin with.

    AW Michael would be core in extremely high end situations. and this is including content in DMM. the other core himes are almost always useful.

  5. #5

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    End Game+
    Based on DMM content, eventually, clearing contents at highest difficulty will like require elemental advantage. For example, completing Accessory Quest 5 on Light is still possible with a perfect Light Team, but your life is much easier using a decently picked Dark Team. Since the best way to farm high end Light gear is to use a Dark Team, and best way to farm high end Dark gear is to use a Light Team. In end game+, player is encouraged to have 2 teams.
    I don't think this is quite right. Consider the hardest solo content available in the English and JP version: Accessory Quests, Guild Orders, Tower events. Of these, as far as I know only AQ gives you element-specific rewards. But AQ4 and AQ5 can be cleared with optimized same-element teams (caveat: Miracle tickets likely required). Guild Orders and Tower events give you rewards that can be used on any element. Therefore, if you main Light, having a Dark team is not necessarily more useful than, say, having a Fire team.

    An Elemental advantage build is a completely different investment strategy that relies on having elemental advantage in most or all content, not just some. The point is to invest equally in multiple elements and make all of them endgame-capable, based on the assumption that 6 good teams will be stronger than 1 excellent team for clearing high-difficulty content.
    Last edited by sanahtlig; 03-31-2018 at 09:10 AM.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  6. #6
    i wanna say a thank you to sanahtlig and bear for sharing these insights. helps alot to plan miracle picks long way into the future.

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