Three minor points:

You want to do your Hime damage capability over a longer duration calculation (like 10 or 12 rounds). That will give you a better read on Trish and Michael's full damage capabilities. I do believe that you are right, Tish is actually a higher damage output contributor for low DATA teams than Michael, but doing the math will help others understand.

Hammer grids are the easiest base grids for light to do. The assault SR is a hammer, Nandi Hammer and the phantom weapon is 30% assault. It's a noticeable improvement over a non-phantom grid and is cheap to upgrade or switch out of at a later date.

I've been told that Bricking Lugh's lance is a bad choice. The best choices are Michael's and Trish's instead. Multiples are preferred. Eye Lance is passable if you can't get multiple copies of Michael's or Trish's, but brick this last (in the hopes of dupes).


Dejnov.

P.S. Tiara combo is the best combo hands down (priority for almost all Himes), but there are uses for the Standard combo also (350 regen , 10T) for certain (non-Sol) team set ups.