Results 1 to 10 of 149

Threaded View

  1. #11
    Quote Originally Posted by dreamlitz View Post
    Yes, my calculations implicitly assumes that everyone has the same base atk, which just isn't the case. However, when you start FLB-ing things, hime stats become a smaller and smaller portion of total atk, so those multipliers are gonna get closer together.
    Good point; at enough attack you can start forgetting about what type of Himes you're fielding and focus more on what abilities they bring to the table.

    Nitpick, but both Shingen and Michael AW ups DATA for the whole team. It's not on the same level as Tish and I won't rely on it for BG unless you stack it like crazy with eido effects, accessories and tiara bonuses (just gotta figure out how to survive those death beams from light rag...)
    I didn't include it because the amounts, without other sources, are small absolute damage modifiers (less than 5-10%) and would muddy the analogy and equations. That said, they are absolutely important and are useful. I had a small scrap where I had written out the different DATA sources that I could possibly generate (Michael's, Thunderbird, Shingen's, Manag, etc.) and you should definitely take them into consideration as your buffing your team for 4T bursting.


    I know people don't like Vishnu 'cos she's really hard to use, but she's fast, too, like Lugh fast, well until Lugh bursts that is... But Vishnu can actually keep herself alive. If you have no one better or don't have a healer to pair with Lugh, Vishnu still gets the job done. Also, if you're trying to MVP something and just need to burst as quickly as possible like the current raid, Metatron is your girl.
    I apologize, I don't have Vishnu so I always forget how fast she is. As for Metatron, once she went into first sub spot, she also tends not to be on my thought list for team creation. She is fast, but doesn't support sustained fast bursting like the other 4 Himes we're talking about.


    Do what I do - first TA buff from Tish goes on the soul, after the first burst, put it on Take. Keeps the burst speed pretty even so no one is falling significantly behind. That is why I love Tish, when you use her well, it keeps your burst machine in sync so it's rare for anyone to be waiting around for burst (unless you use Metatron, she's a different animal.)
    So this isn't the correct burst order for your team. Let's talk fast team bursting. For Thunder Ult (where you absolutely have to burst on turn 3), your favored team is Shingen, Take/Art/Tsuki, Tishtrya, Sol, Michael. You want to use Trish's TA buff on the first Hime slot if it's not Take. If it's Take, you TA buff Sol. On turn 2 you use Michael's burst buff and Shingen's Encourage Inspiration buff so that you can then push the Thunder Ult into stun on turn 3 (3T burst). You can then move to a 4T burst cycle (burst on turn 4) for the rest of the combat as you get the free stun round and solo kill the Ult. Provisional Forest in used on the second full burst, if available and needed, but never on the first. For me it almost never gets activated as it slows the team down too much. You have Sol for when she tries to paralyze you and for some healing to keep you through the 20Mil life she has. This strategy also works on soloing the Wind Ult also (just no need for 3T burst). For the standard 4T burst cycle, I always buff the Hime prior (slot 1) to Tish (if not Take) so that I can get there and then buff Sol (slot 3) on the next opportunity. My current team is Shingen, Tsuki, Tish, Sol and Michael. I also activate both Michael and Shingen's DATA buff on turn one. It's fairly rare that Tsuki isn't at 90 for the 4T burst (less than ~5% of the time) and it's usually because I hit a streak of DA's instead of TA's. Takeminakata makes the team faster and hit harder, but I lose the full 50% DEF down in that setup, so I'm moving more to running Tsuki than Take at the moment. Make sure whoever you pick for the that second slot gets all DATA items you can give her. Right now Tsuki has, I think, around 7% total DATA from accessories since all three are just that. It's not enough, but it helps in sustaining the 4T burst on a slow Hime until we get the Tiara bonus unlocked.

    If you're running Joan for sustain in a Rag fights, then, by all means, TA buff her. You're not trying to over power the Rag anymore and are looking to contribute through the fight.


    Yes, but remember every time she gets her BG 20, she is also nuking for 3-3.5x, that's on top of her regular attack, so that's like much better than even Take's TA. Also, depending on whether you can spare Tish's heal on Lugh or have Sol on your team, Lugh can in theory keep it up much longer than Take. You can also 'store' Lugh's BG for 1T and do double nuke/BG the next turn, whereas Take's TA is wasted if you burst on a turn where her TA is still up (I want Lugh so badly )

    Certainly not in the realm of Tish or Mike, yes, but they have different roles, and ideally you want all of them - Mike just speeds everyone up, Tish is fast and speeds up bottleneck himes, Lugh/Take/Vishnu are faster and makes it easy to accommodate a slow hime (Arty / LT / Sol / Eros / Raphy / whatever you have/need for the content you're facing.)
    Don't worry bud... next Miracle Ticket! Won't be more than 3/4 months. Not that long at all.


    Dejnov.
    Last edited by Dejnov; 06-27-2019 at 12:15 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •