Quote Originally Posted by Unregistered View Post
How can you compare Take with Lugh ?, Lugh is just better in any case, if you can keep her nuke constantly, you are looking at 4-4,5x dmg and 30BG per turn without any DATA, 8x dmg 40BG in the turn after burst, 15x dmg 70BG if you do the double nuke after burst trick. Take GTA is 3x dmg 30 BG per turn that have mother fucking 10T cool down.
I don't want to put words in Dejnov's mouth, but if I'm not mistaken, neither Dejnov nor I are arguing that Take is better than Lugh. If anything, I thought we were giving the opposite impression - neither of us have Lugh and wants Lugh so badly even though we both have Take. The comparison we are trying to make is about keeping burst up, since bursting frequently is a very important source of dmg, and for that, Take can be competitive with Lugh 'cos Lugh needs heal to keep going. That is why I mentioned Vishnu, who is consistently fast without needing heal or waiting for CD, even though her individual DPS normally can't come close to competing with Lugh or even Take. If she's all you've got though, you can still build a high speed burst team with her.

Also, if I am to nitpick, if your grid is still sporting multiple SR disaster hammers, Take's echo burst is no joke and might actually be able to compete with Lugh (haven't done the math, shoot me down if you ran the numbers and find that I'm dead wrong.) Take can take care of herself and is a good pull for almost anyone. Whereas, if your best healer is Belobog and you don't have any of the fast himes, you might think Lugh is overrated (and just to be clear, I think Lugh is awesome, I literally spent all my jewels and tickets to try to pull for her but failed.)

Metatron is a different monster?
I said 'a different animal'... Figure of speech... As in she is a special case, I did not mean to imply she's extra strong. I was trying to say that Tish can keep everyone's BG more or less in sync so no one is waiting around for burst. Metatron WILL be waiting around for burst even with Tish around, so she is a special case. Whether that special case is useful or not depends on the situation.

even with AW she is still subtatron, she is weak, 150% burst dmg per 2 turn ?, that’s a joke compare to Uriel 400% burst dmg per 2 turn that come along with a mini 1x dmg and GDATA buff.
I agree, the closest light hime to Uriel AW level DPS is Lugh, but they operate kinda differently. Uriel AW can be awesome on her own, Lugh needs to be paired with heal to remain awesome for longer battles.

And how long Metatron need to do 3-4m dmg ?, 9 fucking turn, she do basically nothing in between, just a pure dead weight with no DATA and nuke.
Eh, her 150% burst stacks on 2T CD kinda functions like a nuke though. Most red abilities give like what 3x dmg on a 6-7T CD. If you're using her as a main, don't put her in the first slot so you can get her to burst on her own and get enough BG in time to join the FB, essentially giving her a nuke. Her dmg output is very respectable compared to anyone except Lugh and is far from dead weight imo.

Take and Meta only good in dummy, out side that, Lugh kick their ass hard
Not disagreeing, Lugh is OP if you use her right.

Btw, I find it slightly ironic that yesterday I was portrayed as a Sol-hater and today I'm a Lugh-hater, when in fact I love both and actually tell ppl to mtix both if they can..

Quote Originally Posted by Dejnov View Post
So this isn't the correct burst order for your team. Let's talk fast team bursting. For Thunder Ult (where you absolutely have to burst on turn 3), your favored team is Shingen, Take/Art/Tsuki, Tishtrya, Sol, Michael. You want to use Trish's TA buff on the first Hime slot if it's not Take. If it's Take, you TA buff Sol. On turn 2 you use Michael's burst buff and Shingen's Encourage Inspiration buff so that you can then push the Thunder Ult into stun on turn 3 (3T burst). You can then move to a 4T burst cycle (burst on turn 4) for the rest of the combat as you get the free stun round and solo kill the Ult. Provisional Forest in used on the second full burst, if available and needed, but never on the first. For me it almost never gets activated as it slows the team down too much. You have Sol for when she tries to paralyze you and for some healing to keep you through the 20Mil life she has. This strategy also works on soloing the Wind Ult also (just no need for 3T burst). For the standard 4T burst cycle, I always buff the Hime prior (slot 1) to Tish (if not Take) so that I can get there and then buff Sol (slot 3) on the next opportunity. My current team is Shingen, Tsuki, Tish, Sol and Michael. I also activate both Michael and Shingen's DATA buff on turn one. It's fairly rare that Tsuki isn't at 90 for the 4T burst (less than ~5% of the time) and it's usually because I hit a streak of DA's instead of TA's. Takeminakata makes the team faster and hit harder, but I lose the full 50% DEF down in that setup, so I'm moving more to running Tsuki than Take at the moment. Make sure whoever you pick for the that second slot gets all DATA items you can give her. Right now Tsuki has, I think, around 7% total DATA from accessories since all three are just that. It's not enough, but it helps in sustaining the 4T burst on a slow Hime until we get the Tiara bonus unlocked.
Interesting... I don't have Shingen yet (ignored UE when I first started playing the game, BIG mistake x_x) so I'm running Herc usually. I will definitely need to give that a shot when I get round to it.

Don't worry bud... next Miracle Ticket! Won't be more than 3/4 months. Not that long at all..
Yes, I already earmarked the money from my gaming budget for it =P