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  1. #1
    what bear said is exactly what i do and i main light. i currently have michael as the first KH.
    that being said, for certain quests, i go all-out offense and put in faster himes - ie. tish and take', in which case Michael takes a back seat.

  2. #2
    Bumping this thread again. I wonder if any kind player could give us an update, on how is Light meta shaping with t4 souls on DMM? Are there any changes in himes we should be aiming for with rolls / tickets? Also, between Michael, Tish, Lugh, Iris, Vishnu, Sol and other utility himes, what is the go-to general purpose setup? With Lugh and Iris, it got a little bit crowded on the 'extremely strong and fast' himes market.
    Last edited by Crow; 10-09-2019 at 09:37 AM.

  3. #3
    Quote Originally Posted by Crow View Post
    how is Light meta shaping with t4 souls on DMM?
    I don't have a DMM account, but my understanding is that the light meta won't change much since there're literally no new non-limited edition light SSRs released from now until about a year later when light Kingu comes out. The limited edition ones (Michiru, Halloween Hastur, Valentine's Baal) are not particularly remarkable (actually I like VBaal, but she doesn't do much that isn't already covered by some other light SSR, and she comes out after dark tower, so won't even be a useful tower body for a long while.)

    The only big change is probably Eros AW early next year (supposed to be around February, but Azzy AW still isn't here, so who the heck knows...) she'll be part of the light meta for any fights where things keep throwing debuffs at you (i.e. almost every rag.)

    As for T4 souls, well Medea is a top choice for competitive stuff regardless of element. After that, it's more playstyle. Hector seems popular, but if I'm not mistaken, her biggest selling point is the team-wide critical buff, which is great if you're fighting DRag/Aratron/Och, but if you're like me, where light is your one and only viable element, she won't be as attractive 'cos critical requires you to be on-element. If you're going Hector route, keep your Metatron hammer and Iris glaive dupes if you draw any - Meta hammer and Iris glaive both give 20BG refund on burst if you can FLB them, which will be very important for keeping Hector from slowing down your burst cycle too much. I'll probably go for Asclepius after Medea though, 'cos I like to AAB stuff - you need Sol and a good ascension grid if you're going that route.

    I haven't researched much about the second batch of T4s, that's still too far away for me to pay attention so I won't comment much there. However, word is that Yori pretty much makes every element fast, so light will lose its edge in the age of Yori =(

    Are there any changes in himes we should be aiming for with rolls / tickets? Also, between Michael, Tish, Lugh, Iris, Vishnu, Sol and other utility himes, what is the go-to general purpose setup? With Lugh and Iris, it got a little bit crowded on the 'extremely strong and fast' himes market.
    Eros - most underrated light SSR imho. There is her eventual AW but she is still useful today though, especially if you aren't at the point where you can just wanpan everything. She has affliction block, which allows you to safely AAB things that are dangerous to not wanpan (e.g. TUlt and Sandalphon GO.) She is also a very good defense hime (I know she's classified as balanced, but she's more like a defense hime) - A frame 20% atk down and 1.2k barrier/def up on 3/6T CD - it may not seem like much but it adds up and synergizes well with Sol. She also works well with Hercules 'cos all her buffs make it pretty easy for Herc's nuke to hit cap. Oh, and she's very AAB-friendly, which is why Eros actually sees more use than Lugh for me, one can only manual so much for a day.

    Also, with few exceptions, I'm of the opinion that pretty much every light SSR is useful, although in terms of mtix worthiness, I would probably only include Mike, Tish, Iris, Lugh, Sol, Eros (not necessarily in that order, depends on who else you have; full disclosure, I mtixed a bunch of himes not on that list due to a collector's impulse.) I won't actually include Vishnu even though she is very good; her weapon is worth the tix though if you're at the point of thinking of tix-ing primarily for weapons. The only himes that I don't see much use these days are light Tsuku (Iris just does everything better), Frey (don't have her on my main account yet, but if I did, I wouldn't use her outside of tower and maybe dummy - she's very good when you're nowhere near hitting burst cap but CD is too long and not fast enough to compete in a modern light team) and SSR Arty (Lugh/Iris does everything better, but she'll be usable again after rebalance, whenever that is.) None of those himes are bad btw, just less OP than others and don't have a niche that's hard to fill - they're still good if you don't have the more OP ones (heck, I practically grew up with light Tsuku, who helped me get to the point where I started challenging rags.)

  4. #4
    Interesting, since Medea does not seem to have any BG generation. Does that mean that fast bursting (for example 3T cycle) is no longer played? But can she even burst on 5T cycle, without big help?

  5. #5
    Quote Originally Posted by Crow View Post
    Interesting, since Medea does not seem to have any BG generation. Does that mean that fast bursting (for example 3T cycle) is no longer played? But can she even burst on 5T cycle, without big help?
    Haven't tried her myself, but my understanding is that she's basically the same speed as Solomon, so yeah, need a lot of outside help to burst fast (FLB Iris glaive helps there if you're lucky enough to get it. EDIT: don't do this, see post below) Medea has insane nukes though, so for stuff like tower it doesn't matter too much that you're not bursting super fast (can only use Mike AW once every 6 floors anyway, and should only save the harder floors for off-element clears.) I'm not sure if ppl use her for MVP racing in rags, maybe if it's super crowded during BT, otherwise I thought Hector is more favored for MVP racing but I could be wrong.
    Last edited by dreamlitz; 10-10-2019 at 06:08 AM. Reason: made note of bad advice

  6. #6
    Quote Originally Posted by dreamlitz View Post
    FLB Iris glaive helps there if you're lucky enough to get it.
    Ok, so more experienced players have pointed out to me that Medea's weapon retains Solomon key's useful skill of converting her first nuke to AoE and also changes her unimpressive ability dmg burst effect to the very useful skill CD reduction, so using anything other than her soul weapon is not advised.
    Last edited by dreamlitz; 10-10-2019 at 06:10 AM. Reason: typos

  7. #7
    I will cross-link mr dreamlitz post from other topic to bump this thread, as it still contains relevant information for people intending to main light. The current iteration over recommended himes is HERE: https://harem-battle.club/kamihime-p...tml#post151760

    At the same time I would like to use this opportunity to ask question, about how do people form teams with Lugh / Iris / Tish? I have managed to collect all three, but each composition feels somewhat clunky.

    Likely every team will want Mike AW. From there one could add all three fast himes, but it just lacks the sustain that Sol brings along. Especially when going for light guardian, the cleanse is simply needed. Light Rag also lasts long enough, that the sustain from Sol adds a lot. Finally, with Lugh and Tish both dealing damage to themselves, going that way doesn't feel great for anything that doesn't end in few turns.

    Assuming we bring along Sol, we now need to kick out one of the fast himes. Tishtrya really helps Iris. Not only she allows her to burst early, before she stacks her sword effects, but also she helps her to land her debuff. And without landing the debuff, Iris is just inferior to Vishnu. However, Iris+Tish means we leave behind our strongest nuker, Lugh.

    Going Lugh + Tish means you only have a single strong attacker, only -35% def, and if at any point you want to start to auto, you suddenly kill yourself. Finally bringing Lugh without Tish against anything that actually deals damage, makes it very hard to keep Lugh alive.

    Finall thought is - I wonder why there is so little love for Visnhu. She can consistently burst every third turn, deals a lot of autoattack damage even if she looses occasionally her stacks, has a ton of self-sustain between burst barrier and third skill. With 65k attack I currently have (and no fluffy) she bursts for around 50% more than fully stacked Iris. With that she outdamages and outsustains Iris, while being more consistent, provided someone else in the raid brings def debuffs. Dreamlitz mentioned, that her big problem is continuous damage, but at the same time this is even bigger problem for her main competitor - Lugh. My only quarrel with Visnhu is that you need to fire two skills every turn. While this is useful during AQ7, I have lost MVPs multiple times, because I need to take two 'rounds' just loading her skills, while other participants deal damage (wish we could just queue skills instead of staring 10 seconds at 'connecting' after each click...). Having said that - why is she not considered a top tier anymore?
    Last edited by Crow; 01-02-2020 at 01:47 PM.

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