Last edited by sanahtlig; 03-30-2018 at 08:16 AM.
Magicami Starter Guide: Rerolling for Success
Rerolling in Kamihime Project: How to get FREE SSR Kamihime
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^This.
On the vid, the fight looks extremely tough because the guy is running a sustain build (without reaching -50% atk) + an off element KH, with only 12% def down trough eidolon, and no element advantage. His damage output is really low (its pretty low even according to Nutaku's actual standards).
Sanahtlig is talking about ppl squeezing the fight, but most of the time they are just overkilling the boss (Fire team with Shingen and x2 Bellial one shooting it without Mars' debuff, Light team with Nike going trough the rage phase without even using his 2 full burst, Water team with water Osiris not using his burst just to lol at the boss overdrive doing 0 damage, all of them without element advantage)
Just tip アクセ5層 on youtube and see by yourself
I wouldn't worry too much honestly. If your team is (or your teams are) properly levelled (and optimized if you're running a main team without element advantage) there is no reason to not clear it in the end
Last edited by Yolodesu; 03-30-2018 at 08:33 AM.
The problem is that most YouTube videos are from enormous whales. Like, the last boss "only" has 7.5m HP. That's exactly the burst damage cap, for off-element. So whenever you see somebody oneshot the bosses, you should be thinking "uh, is that realistically possible or not...?"
For non-whales, reaching damage cap is really, really, REALLY hard. Like, using a calculator, I could be using double Kirin (which I don't have) against Water, with a full SSR team (which I don't have), with -50% Def (which I don't have without Dartagnan) and I'd be able to reach 3.7m Burst WITH Provisional Forest.
Sure, my base attack and slightly my grid would improve over the many months before AQ5 comes here, but it's really difficult to imagine going above 5m Burst...
To which I pose the following questions, all for teams without elemental advantage:
What if you don't have limited SSR kamihime, a +100% eidolon, access to a +100% friend eidolon, or any MLB Gatcha SSR weapons?
What if your DEF debuffs miss?
What if your ATK debuffs and/or other debuffs (like overdrive extension, reduction) miss?
Do you have any way to ensure that any critical debuffs will usually land, especially against same-element?
That's the scenario I'm trying to plan and write guides for.
Last edited by sanahtlig; 03-30-2018 at 09:55 AM.
Magicami Starter Guide: Rerolling for Success
Rerolling in Kamihime Project: How to get FREE SSR Kamihime
Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.
@Slashley
Yeah i agree with you, and i've never said the opposite. The fire guy was obviously a big whale and i don't expect any regular player to do the same thing. But mate, we are talking about someone one shooting a boss, he's not even playing anymore at this point.
What i'm saying is that, its hard content, not undoable content, and imo ppl are worrying a lot for nothing.
Look at this one (who is a whale as well) : https://www.youtube.com/watch?v=Syp1F-3f4Ys
He has better than average weapon grid for sure, but on the other side his team has nothing too fancy and is reachable trough miracle ticket (looks like mine; Artemis put aside), his Eidolons are obtainable trough events (he only has mlb Fafnir but on the downside, his friends eidolon is only 92%), his main eidolon is the 45% from raid, he is using Mordred, which isn't really the top damage soul, and doesn't have PF.
Despite all of this, it only takes 2 turns to get from 0 trough stun phase.
Now you, Slashley, are doing this.
Your weapon grid isn't that great but you optimize your team, either by doing a sustain build to be able to tank one overdrive, or doing a PF build to quickly nuke the rage phase.
Maybe your team comp isn't that great because you're a rainbow user, but then you're relying on element advantage.
It takes more turns for you to kill the boss, you're like "oh crap" when a debuff miss or one of your KH gets 3x hit, you'll die sometimes because of shitty RNG, but its not undoable.
AS you said, just as AQ4 actually is.
@Sanahtlig
Friend eidolon isn't really an issue. Even if no one wants to be your friend, lets say cause some ppl thinks you have a huge ego (don"t get triggered! i'm not one of them), that's 3 quest per days only. You can still wait for a random to show up.
Debuff missing or bad rng in general is a problem, but its already the case. rng is rng... By that time, if your team doesn't include either Sphynx, Vof or debuff rate accessory on crucial KH to minimize the risks, it means that you did not prepare correctly.
edit : forgot 2 "L" among the post
Last edited by Yolodesu; 03-30-2018 at 11:05 AM.
Indeed, that is the case we're dealing with: using VoF/ accessories to optimise debuff landing, and even they themselves are RNG in their own right.
What I think Sana is trying to look for is a team build setup that doesn't rely (or at least heavily) on setting up a buff count that hits the debuff cap considering the miss rates. Given that such a team exists, RNG can't RNG you to lose the quest.
This is more convincing than other videos I've seen, although I have no idea what his weapon grid looks like--whether he has access to unusual weapons that most players wouldn't have. But relying on +100% eidolons isn't a viable long-term strategy that I could recommend for all players. If you're planning to run this 3x a day, and you only have time for 1-2 sessions a day, then having a +100% eidolon available every time isn't feasible.
However, with all of those caveats, AQ5 seems doable with full debuffs with the sort of standard builds we already use for AQ4--just maxed out with a full SSR team. The difference here is that debuffs will be more likely to miss. A Rapid Burst build would likely be more resistant to debuff RNG--if you can pull it off.
Magicami Starter Guide: Rerolling for Success
Rerolling in Kamihime Project: How to get FREE SSR Kamihime
Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.
Well, with final lb, some gacha weapon have more than 3K atk (the max i've seen after a quick check on jp wiki is 3k4)
IF we can afford some LB material (i have no idea how much we can get with farming), then some KH weapon, which are supposedly easier to get, are around 3k atk when mlb (more or less) It also gain a buff on its skills, or get a new one, just as event weapons.
For example, Michael's spear hits 2k9 atk and gain defender.
Sol's gun is "only" 2k6 atk, but gain an interesting ascension skill.
That's why ppl should keep all the KH weapon they drop.
That being said, the guy on the vid i've linked has 57k atk. It doesn't seems that high to me.
If i compare with my account, i have 47k atk with 2/3 of my weapons being SR, shitty accessory (i only have a single one that isn't a ring or a SR, and i've been farming light AQ4 every weeks), i miss two strong eidolons (namely Sphynx and Mii
).
The difference between the two of us is that i'll struggle to reach that on a single team, while he is running 6 teams this way.
Magicami Starter Guide: Rerolling for Success
Rerolling in Kamihime Project: How to get FREE SSR Kamihime
Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.
That was a nice video, good to know off elements won't be as much of an issue as I was worrying about.
With 6 light SSRs and Mordred, I have 50.3k atk. I still have one weapon 2/3 break (a 2nd xmas sword), my Tsukyomi isn't max level and a couple accessory slots are still empty. Though still probably wouldn't break 52k atk. The difference between his damage and mines is tremendous though, like his Eros hitting 250k (@5:48) with her skill, ridiculous.
As for relying on 100% eidolons, I don't think that's much of an issue. You can just use a random players and if really dedicated, you can make an alt with it. I might for the light eidolon. Though if you noticed, he honestly didn't even need to use its full effect either, especially considering he didn't even use half of his sub eidolons in battle and still had 5 turns left before the overdrive. Meaning he had more than enough to reach the damage check and it seems once you get it into stun, you're basically done as the boss never left the state before it died.
Think my priority now for soul weapon is Mordred and Hercules.
To reach -50% atk/def with his party since he's not using debuff eidolons and possibly to help with clearing stage 1 trash faster since it targets all enemies.
Last edited by Laventale; 03-30-2018 at 11:36 PM.