Quote Originally Posted by Cobblemaniac View Post
They don't, but that's not the point of a 100% eido. It's supposed to be:

1. A long term pick, because a single 100% eido is harder to come by than a pool of a few good himes, which can also be miracled.
2. A solid buff to your entire team as compared to a single girl.
3. Your ticket to getting better friends, both for raids and for their eidos.



Uh... it works but not to the extent of a 100% eido.

Tl;dr: A 100% eido > everything else if you're going for long term gains. As for which element... well here's a small breakdown:

Thunder: Sort of a weird hybrid between defensive and offensive play. Probably more effective against it's advantage element than most of the other elements here.

Water: turtle style, debuff-centric, stays this way for a good part of next year. Is a decent element, but is nothing more than decent.

Wind: versatile, can play both offensive and defensive. Offensively, wind is compared to a chaingun, decent doses of damage in high speed. Mostly does it through fast bursts.

Fire: nuke. Nukenukenukenukenukenuke. If wind is a chaingun, fire is easily a heavy duty rocket launcher.

Light: currently turtle and debuff-centric, but over the course of the next 6 months becomes a really potent chaingun. Unlike wind, damage output methods run on both burst and strong ability nukes. Defensive playstyle still works tho. Side note: probably the best element for a raid heal build.

Dark: Uh... has a dark future ahead of itself. The himes are really good as a single unit, but they usually don't synergise well together. Can't really be anything more than the sum of their parts, both good and bad.
I appreciate it. I'm at about 150 rerolls. So far I have 3 seperate accounts with 100% eidolons. Anubis, Kirin, and the light one whose name I forget. From the sounds of them I really want a fire team, but if I get get burnt out on rerolling I'll go with one of those.