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    I am sticking this random post here instead of creating a new thread.

    End Game++ Meta
    By end game, I mean currently available highest level Nutaku content. End game+ means currently available highest level DMM content. End game++ means future content available in DMM - and hopefully Nutaku, thereafter. My discussion about end game++ is purely hypothetical.

    The Money
    DMM/Nutake are here to make money. The build that cost the most money is Elemental Advantage - a) having full SSR teams for each element, b) 60x full break, full slvl SSR wpns and c) 36x SSR eidos. This is the perfect set. And cost the most money to build. DMM/Nutaku want you to be here.

    It then follows that Quad Element (Fire/Water/Thunder/Wind) makes the 2nd most money, Duo Element (ie Light/Dark) makes the 3rd most, Single Element 4th most and FTP makes the least.

    When the game was first launched, even a team of maxed R himes can clear the highest content. This is good for building a player base and spread the word, but its bad for making money. Content then got a little harder. To clear max difficulty, you need at least a fully stacked Single Element team. It won't be long until even harder content gets released that requires Duo or Quad or EA teams. This is not only necessary to make money, but also keeping the game challenging and provide a money sink for whale spenders. The End Game++ will be all about Elemental Advantage. However, an intelligent game designer will not make this game into a "pay to win" for obvious reasons.

    The Miracle
    The Miracle ticket was an ingenious design. It fills the gap between whales that spend a lot of money and FTP players that spends no money. By spending a modest to moderate amount of cash, a player can remain practically competitive. And realistically, thats where DMM/Nutaku wants most players to be.

    Players intending to rely on miracle tickets (and only miracle tickets) should begin with Single Element, then move on to Duo, and Quad. It also means that staying on Single Element for too long is BAD. Because a Dark Team with 8 SSR himes is always inferior to Light and Dark teams with 4 SSR each - as the 5th SSR hime will go into reserve and give you very little advantage.

    The Trinity
    In End Game++, most ppl should move onto multi element. To have an effective multi element team, the following himes are core to each element - per Sanahtlig's guide.

    Trinity of Light - Sol / L Tsukuyomi / SSR Artemis
    Trinity of Dark - Hades / Osiris / Satan or Amon
    Trinity of Fire - Amaterasu / Mars / Svarog
    Trinity of Water - Cthulhu / Snow Raphael / SSR Nike
    Trinity of Thunder - Mammon / Raiko / Athena
    Trinity of Wind - SSR Cybele / Hastur / Gaia (defensive) or Titania (offensive)
    Last edited by QXZ; 03-31-2018 at 07:17 AM.

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