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  1. #1
    Quote Originally Posted by Cobblemaniac View Post
    Actually done one back in the past with my account template thread already

    That said, I do have a suggestion: weapon name and type seems a bit redundant in a weapon grid calculator, the primary concern would be the weapon skill buffs IMO. Removing those 2 sections saves quite a bit of time in entering info.
    Gl finding out which weapon is which without any identifier. Type seemed somewhat relevant at least and takes like a second to enter. :P

  2. #2

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    Quote Originally Posted by blubbergott View Post
    Gl finding out which weapon is which without any identifier. Type seemed somewhat relevant at least and takes like a second to enter. :P
    Indeed. I was stating you didn't need to know which weapon because...

    Stats can be your hime stats instead, or total atk.

    Skills can be typed in.

    Weapon type... yeah I concede. That does matter with the 10/20% stat buff (forgot which number it was) for your hime, or if you don't have the weapon type for a soul.

    Rarity... is rarity.

    Nothing much else for show IMO, which was why I was kinda against using weapon names.

    That said, I think you might need to include a formula for the relic weapon skills, they operate on different multipliers, and maybe your union buddies have one.

  3. #3
    Added sheets for accessories. I personally never remember what KH have what accessories, what needs leveling and so on, so figured that might come in handy.

  4. #4
    Played around a bit more and now it can calculate how many Rs and SRs you still need to max out each grid. Added 2 options for enhancing that you can toggle between (always use SR4 if possible and always use as many Rs as possible), but feel free to add your own options. Can probably give you a decent estimate how long it'll take you to finish a grid if you focus on it.

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