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  1. #1

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    Quote Originally Posted by Aidoru View Post
    With that logic, that's even more reason to remove Ns. Enhance mats are fairly common already, including SRs. A single SR already count as 50 Ns; 50 draws. Removing Ns would only increase rate for getting SR and R enhance mats. There'd be no need to sell back for gems when you're getting your worth.
    except from a dev standpoint, it's not wise to let players get such easy access to exp materials that can be used on weapons, eidolons or even kamihime without working somewhat for it. especially in a game that's free-to-play where they're potentially losing money (although nothing against catering to free players either)

    you still have to grind events or the SP missions to get the majority of that. only exception to this seems to be union raid where you're tossed those like candy from ultimate demon fights (which pretty much act like pinatas when killed...). all you need to do is land one round of attacks and not forfeit the raid to get that...

    easy access to stuff is one thing, but having it just handed to you is another... but that's just me... i don't want an easy game, but i also don't want one that makes you want to quit cause it's so hard to play or get stronger either... i just feel like there needs to be balance somewhere...
    Last edited by MagicSpice; 04-13-2018 at 07:21 PM.

  2. #2

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    Quote Originally Posted by MagicSpice View Post
    except from a dev standpoint, it's not wise to let players get such easy access to exp materials that can be used on weapons, eidolons or even kamihime without working somewhat for it. especially in a game that's free-to-play where they're potentially losing money (although nothing against catering to free players either)

    you still have to grind events or the SP missions to get the majority of that. only exception to this seems to be union raid where you're tossed those like candy from ultimate demon fights (which pretty much act like pinatas when killed...). all you need to do is land one round of attacks and not forfeit the raid to get that...

    easy access to stuff is one thing, but having it just handed to you is another... but that's just me... i don't want an easy game, but i also don't want one that makes you want to quit cause it's so hard to play or get stronger either... i just feel like there needs to be balance somewhere...
    I could of sworn someone mentioned that DMM already removed N weapons/eidolons from gatcha.

  3. #3
    Quote Originally Posted by Aidoru View Post
    I could of sworn someone mentioned that DMM already removed N weapons/eidolons from gatcha.
    Yes they did, their revamped gacha after the anniversary removed N mats, so basically 5+ R weapons all day everyday.
    Last edited by Ikki; 04-13-2018 at 07:33 PM.
    Shade on KH, fire main.

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  4. #4

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    Quote Originally Posted by Ikki View Post
    Yes they did, their revamped gacha after the anniversary removed N mats, so basically 5+ R weapons all day everyday.
    in that case, when you stop needing R for skill lv fodder, then that's a higher sellback/exp rate...

    although, if they cut your daily limit down then it all depends on how many pulls you can get

  5. #5
    Quote Originally Posted by MagicSpice View Post
    in that case, when you stop needing R for skill lv fodder, then that's a higher sellback/exp rate...

    although, if they cut your daily limit down then it all depends on how many pulls you can get
    They need R fodder way more than us cause of FLB.
    Shade on KH, fire main.

    Wind Rag farming team:

  6. #6

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    Quote Originally Posted by Ikki View Post
    They need R fodder way more than us cause of FLB.
    that's why i said "when"


    FLB means a jump from SLv20 to SLv30 after all... even then, if it's only feeding R and SR, then the pull rate should be rather decent to get skill lvs anyway

  7. #7
    Yes in DMM , the number of gem gacha pulls is limited to 20 pulls per day

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