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  1. #1
    Quote Originally Posted by Alternate View Post
    Er... I ran into this error upon using the 2_build_rpy while attempting to get new characters into the player. I was running tests to see if it was good or not. On the way, I've encountered multiple types. First, I've done something like merging the two files together just to get a player to do the job for both, but upon that, I ended up updating the Nutaku side, which caused the player to end up becoming corrupt. Originally, I could prove this, but I already have deleted mine. If you want, I can redo the procedures again to show you.
    The second problem was following the start of this post. I ended up with this while doing that.
    C:\Users\TEST\Downloads\Private\RENAMED TEST\Kamihime_Player-1.0-pc\game\dmm>..\..\Python27\python.exe "2_build_rpy.py"
    Traceback (most recent call last):
    File "2_build_rpy.py", line 27, in <module>
    print u'キャラの名前: ',
    File "C:\Users\TEST\Downloads\Private\RENAMED TEST\Kamihime_Player-1.0-pc\Python27\lib\encodings\cp437.py", line 12, in encode
    return codecs.charmap_encode(input,errors,encoding_map)
    UnicodeEncodeError: 'charmap' codec can't encode characters in position 0-5: character maps to <undefined>

    C:\Users\TEST\Downloads\Private\RENAMED TEST\Kamihime_Player-1.0-pc\game\dmm>pause
    Press any key to continue . . .
    If there is any way to solve this, I would appreciate it. Thank you for your time and help.
    Hmm, I don't quite understand your first problem...
    For the second problem, I believe it is related to Japanese character encoding. You can open the file "2_build_rpy.py" in dmm and replace "print u'キャラの名前: '," in line 27 with "print 'Character name: ',". Hopefully it'll fix your problem.
    Kamihime Offline Player: MEGA | GG Drive

  2. #2
    Quote Originally Posted by xellosp View Post
    Hmm, I don't quite understand your first problem...
    For the second problem, I believe it is related to Japanese character encoding. You can open the file "2_build_rpy.py" in dmm and replace "print u'キャラの名前: '," in line 27 with "print 'Character name: ',". Hopefully it'll fix your problem.
    Thanks! The problem was solved and now I can use 2_build_rpy with no other problems.

  3. #3
    xellosp, This is a great tool, I'm very surprised.

    The script group was overwritten with the previous tool, and it was anxious to have tried only "dmm", and report it.
    It was possible to retrieve all the scenes, the portrait is no problem.
    Not all "R", "SR", "SSR", "the title and description of the encounter story", "the title and description of the second scene" are not obtained.

    The title and description of the story of the encounter has not been acquired about "Eidolon".

    "Soul" and "Story" are fine. The tool that xellosp's uploaded is too large and is not yet available for download. If there is no problem in xellosp's environment, is it my problem?
    Attached Thumbnails Attached Thumbnails [New Player] Love scenes collection-sample1.jpg   [New Player] Love scenes collection-sample2.jpg  

  4. #4
    Quote Originally Posted by tack View Post
    xellosp, This is a great tool, I'm very surprised.

    The script group was overwritten with the previous tool, and it was anxious to have tried only "dmm", and report it.
    It was possible to retrieve all the scenes, the portrait is no problem.
    Not all "R", "SR", "SSR", "the title and description of the encounter story", "the title and description of the second scene" are not obtained.

    The title and description of the story of the encounter has not been acquired about "Eidolon".

    "Soul" and "Story" are fine. The tool that xellosp's uploaded is too large and is not yet available for download. If there is no problem in xellosp's environment, is it my problem?
    No, it's supposed to be like that, there's no way to get title and description for encounter story and second scene at the moment. If you want them, you have to add them manually.

    EDIT: it seems dmm just released new raids with obtainable guardian eidos and my script can't get them 'cause they're outside mining range. So if anyone want to get their scenes, just use this script.
    Attached Files Attached Files
    Last edited by xellosp; 10-16-2018 at 09:51 AM.
    Kamihime Offline Player: MEGA | GG Drive

  5. #5
    I want to ask one question.
    Can't I have the tool outline the font myself?

    The place you want to change the font is the character name and the conversation font when the scene is played. I want you to teach me how to do it.

  6. #6
    Quote Originally Posted by tack View Post
    I want to ask one question.
    Can't I have the tool outline the font myself?

    The place you want to change the font is the character name and the conversation font when the scene is played. I want you to teach me how to do it.
    You should look into gui.rpy file. All the font settings are in there.
    Kamihime Offline Player: MEGA | GG Drive

  7. #7
    What I've done is "1_download_json.cmd".
    if you try the tool in a different environment, we have the following error, so if you can solve it, please let me know.


    assets\7b40b24d2302fe134020b66c491018d14145d7bdcf1 37689\h_intro_2_furei_furei_35
    .mp3 already exists
    フレイ 2105_harem-character.json
    assets\bgm_h_001.mp3 already exists
    Saving https://static-r.kamihimeproject.net...4d2302fe134020
    b66c491018d1f35e8ff45bc2dc46/black.jpg
    Traceback (most recent call last):
    File "1_download_assets.py", line 180, in <module>
    download_hscene_assets(character, type, filename, data)
    File "1_download_assets.py", line 154, in download_hscene_assets
    download_assets(links, data['resource_directory'])
    File "1_download_assets.py", line 80, in download_assets
    with open(dst, 'wb') as f:
    IOError: [Errno 22] invalid mode ('wb') or filename: u'assets\\7b40b24d2302fe134
    020b66c491018d1f35e8ff45bc2dc46\\black.jpg'

    V:\解凍先\Kamihime_Player-1.0-pc\game\dmm>pause
    Press any key to continue . . .

  8. #8
    Quote Originally Posted by tack View Post
    What I've done is "1_download_json.cmd".
    if you try the tool in a different environment, we have the following error, so if you can solve it, please let me know.


    assets\7b40b24d2302fe134020b66c491018d14145d7bdcf1 37689\h_intro_2_furei_furei_35
    .mp3 already exists
    フレイ 2105_harem-character.json
    assets\bgm_h_001.mp3 already exists
    Saving https://static-r.kamihimeproject.net...4d2302fe134020
    b66c491018d1f35e8ff45bc2dc46/black.jpg
    Traceback (most recent call last):
    File "1_download_assets.py", line 180, in <module>
    download_hscene_assets(character, type, filename, data)
    File "1_download_assets.py", line 154, in download_hscene_assets
    download_assets(links, data['resource_directory'])
    File "1_download_assets.py", line 80, in download_assets
    with open(dst, 'wb') as f:
    IOError: [Errno 22] invalid mode ('wb') or filename: u'assets\\7b40b24d2302fe134
    020b66c491018d1f35e8ff45bc2dc46\\black.jpg'

    V:\解凍先\Kamihime_Player-1.0-pc\game\dmm>pause
    Press any key to continue . . .
    Hmm... I don't see anything wrong tbh. It might be the problem with the folder separator but i'm not sure.
    Anyway, I tried replacing the backward slash with forward slash, don't know if this will fix your problem but it's worth to try I guess.
    Attached Files Attached Files
    Kamihime Offline Player: MEGA | GG Drive

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