I want to ask one question.
Can't I have the tool outline the font myself?
The place you want to change the font is the character name and the conversation font when the scene is played. I want you to teach me how to do it.
I want to ask one question.
Can't I have the tool outline the font myself?
The place you want to change the font is the character name and the conversation font when the scene is played. I want you to teach me how to do it.
What I've done is "1_download_json.cmd".
if you try the tool in a different environment, we have the following error, so if you can solve it, please let me know.
assets\7b40b24d2302fe134020b66c491018d14145d7bdcf1 37689\h_intro_2_furei_furei_35
.mp3 already exists
フレイ 2105_harem-character.json
assets\bgm_h_001.mp3 already exists
Saving https://static-r.kamihimeproject.net...4d2302fe134020
b66c491018d1f35e8ff45bc2dc46/black.jpg
Traceback (most recent call last):
File "1_download_assets.py", line 180, in <module>
download_hscene_assets(character, type, filename, data)
File "1_download_assets.py", line 154, in download_hscene_assets
download_assets(links, data['resource_directory'])
File "1_download_assets.py", line 80, in download_assets
with open(dst, 'wb') as f:
IOError: [Errno 22] invalid mode ('wb') or filename: u'assets\\7b40b24d2302fe134
020b66c491018d1f35e8ff45bc2dc46\\black.jpg'
V:\解凍先\Kamihime_Player-1.0-pc\game\dmm>pause
Press any key to continue . . .
Thank you, I tried to report again because the error notation has changed.
[ビーチの光]ネルガル 310_harem-character.json
assets/bgm_h_001.mp3 already exists
assets/7b40b24d2302fe13c0f58ce100d27313f35e8ff45bc2dc46/black.jpg already exists
assets/7b40b24d2302fe13c0f58ce100d27313f35e8ff45bc2dc46/h_anime_nerugaru2nd_2_ne
rugaru2nd_01.mp3 already exists
assets/7b40b24d2302fe13c0f58ce100d27313f35e8ff45bc2dc46/h_anime_nerugaru2nd_2_ne
rugaru2nd_02.mp3 already exists
assets/7b40b24d2302fe13c0f58ce100d27313f35e8ff45bc2dc46/h_anime_nerugaru2nd_2_ne
rugaru2nd_03.mp3 already exists
assets/7b40b24d2302fe13c0f58ce100d27313f35e8ff45bc2dc46/7012-2-2_a.jpg already e
xists
assets/7b40b24d2302fe13c0f58ce100d27313f35e8ff45bc2dc46/h_anime_nerugaru2nd_2_ne
rugaru2nd_04.mp3 already exists
assets/7b40b24d2302fe13c0f58ce100d27313f35e8ff45bc2dc46/h_anime_nerugaru2nd_2_ne
rugaru2nd_05.mp3 already exists
assets/7b40b24d2302fe13c0f58ce100d27313f35e8ff45bc2dc46/h_anime_nerugaru2nd_2_ne
rugaru2nd_06.mp3 already exists
Saving https://static-r.kamihimeproject.net...4d2302fe13c0f5
8ce100d27313f35e8ff45bc2dc46/h_anime_nerugaru2nd_2_nerugaru2nd_07.mp3
Traceback (most recent call last):
File "1_download_assets.py", line 181, in <module>
download_hscene_assets(character, type, filename, data)
File "1_download_assets.py", line 155, in download_hscene_assets
download_assets(links, data['resource_directory'])
File "1_download_assets.py", line 81, in download_assets
with open(dst, 'wb') as f:
IOError: [Errno 22] invalid mode ('wb') or filename: u'assets/7b40b24d2302fe13c0
f58ce100d27313f35e8ff45bc2dc46/h_anime_nerugaru2nd_2_nerugaru2nd_07.mp3'
V:\解凍先\Kamihime_Player-1.0-pc\game\dmm>pause
続行するには何かキーを押してくだ い . . .
I would be happy if I had advice again.
Why change player name doesn't work on some kamihime?
Old format vs new format. In the old format, dev put player name in the script file while in new format the player name is replaced by a placeholder {{something}}. My script only changes player name for new format files so it does not work if file uses old format.
Anyway, if you want to change them all to new format, just delete all files in eidolon/kamihime_R/kamihime_SR/kamihime_SSR in raw_scenario and run "0_download_json" script again to download all character files in new format.