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  1. #1
    Quote Originally Posted by alias View Post
    Is it possible to use multiprocessing in the download asset script?
    Yes, I'm actually working on it right now

  2. #2

    Join Date
    Apr 2019
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    That's good to hear! By the way, can you also make the download json script automatically make the folders it needs if it didn't find them?

  3. #3
    Hey man, I need some help. After loading the player once, I'm getting an error and I'm not able to open it again. Tried running as administrator and have no clue to what happened.
    It is as follows:

    "I'm sorry, but an uncaught exception occurred.

    While running game code:
    ScriptError: Name (u'C:\\Users\\guilh\\Downloads\\Ricardo\\[Nutaku Only] kamihime_player\\Kamihime_Player-1.0-pc/renpy/common/00action_audio.rpy', 1559949552, 18) is defined twice, at renpy/common/00action_audio.rpy:22 and renpy/common/00action_audio.rpy:22.

    -- Full Traceback ------------------------------------------------------------

    Full traceback:
    File "C:\Users\guilh\Downloads\Ricardo\[Nutaku Only] kamihime_player\Kamihime_Player-1.0-pc\renpy\bootstrap.py", line 295, in bootstrap
    renpy.main.main()
    File "C:\Users\guilh\Downloads\Ricardo\[Nutaku Only] kamihime_player\Kamihime_Player-1.0-pc\renpy\main.py", line 364, in main
    renpy.game.script.load_script() # sets renpy.game.script.
    File "C:\Users\guilh\Downloads\Ricardo\[Nutaku Only] kamihime_player\Kamihime_Player-1.0-pc\renpy\script.py", line 265, in load_script
    self.load_appropriate_file(".rpyc", ".rpy", dir, fn, initcode)
    File "C:\Users\guilh\Downloads\Ricardo\[Nutaku Only] kamihime_player\Kamihime_Player-1.0-pc\renpy\script.py", line 753, in load_appropriate_file
    self.finish_load(stmts, initcode, filename=fn + source)
    File "C:\Users\guilh\Downloads\Ricardo\[Nutaku Only] kamihime_player\Kamihime_Player-1.0-pc\renpy\script.py", line 419, in finish_load
    bad_node.filename, bad_node.linenumber))
    ScriptError: Name (u'C:\\Users\\guilh\\Downloads\\Ricardo\\[Nutaku Only] kamihime_player\\Kamihime_Player-1.0-pc/renpy/common/00action_audio.rpy', 1559949552, 18) is defined twice, at renpy/common/00action_audio.rpy:22 and renpy/common/00action_audio.rpy:22.

    Windows-8-6.2.9200
    Ren'Py 6.99.12.4.2187"


    Any thoughts?

  4. #4
    Unregistered Guest
    Could you make it possible to make the text area transparent?

  5. #5
    Sorry, I haven't been active on forum lately due to busy IRL...

    @JoseRicardo: I don't know what caused it but I remember someone also had the same problem and he solved it by extracting the player again in different location.

    NEW UPDATE: Since people were asking for new features, I decided to update the player a bit.

    1) Add options to hide text and dialogue background
    You can find the options in Preference screen (Esc button) or use the keyboard shortcut:
    T: hide/unhide text
    B: hide/unhide dialogue background
    D: hide/unhide both text and background

    2) Save options on exit
    Changes to bgm, background, screen resolution and dialogue will be save upon exit.

    3) Add threads to speed up download assets
    Downloading assets should become slightly faster now...
    Actually, it depends on your connection to game server so it might not change that much
    You can change the number of threads used in setting.ini file.
    Also, I've noticed that download is a lot more stable and faster with dmm than nutaku. Devs are really cheapskate when it's come to foreigners hence why everything lagging so much playing on nutaku :sigh:

    *Note: The big zip files are being uploaded and will probably take 1-2 days so don't download those yet.
    Kamihime Offline Player: MEGA | GG Drive

  6. #6

    Join Date
    Apr 2019
    Posts
    5
    Credits
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    Strange, I don't know if my mind was playing tricks on me but I swear the script download assets a lot slower...... Anyways, thanks for the update! I think I will try porting the scripts to python3 if I have time.

  7. #7
    Unregistered Guest
    Is it possible to add dmm scenes to the player? I've tried downloading the dmm only player from google drive and adding the dmm folder which did nothing? Is there something more I have to do?

  8. #8
    Unregistered Guest
    Quote Originally Posted by xellosp View Post
    NEW UPDATE: Since people were asking for new features, I decided to update the player a bit.

    1) Add options to hide text and dialogue background
    You can find the options in Preference screen (Esc button) or use the keyboard shortcut:
    T: hide/unhide text
    B: hide/unhide dialogue background
    D: hide/unhide both text and background

    2) Save options on exit
    Changes to bgm, background, screen resolution and dialogue will be save upon exit.

    3) Add threads to speed up download assets
    Downloading assets should become slightly faster now...
    Actually, it depends on your connection to game server so it might not change that much
    You can change the number of threads used in setting.ini file.
    Also, I've noticed that download is a lot more stable and faster with dmm than nutaku. Devs are really cheapskate when it's come to foreigners hence why everything lagging so much playing on nutaku :sigh:
    Somehow the animation become very choppy/laggy after I replaced the scripts with these new files, any idea what's wrong? (And I was careless forgetting to backup the old scripts first)

  9. #9
    Quote Originally Posted by Unregistered View Post
    Somehow the animation become very choppy/laggy after I replaced the scripts with these new files, any idea what's wrong? (And I was careless forgetting to backup the old scripts first)
    I was having the same problem, turned out the image cache size was too big. It had been working just fine, dunno why it became a problem now...
    Anyway, I've lowered the cache size so it should be running smooth again.
    Attached Files Attached Files
    Kamihime Offline Player: MEGA | GG Drive

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