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  1. #1
    Ran into this issue on nutaku player when running scenes on newly got characters. Can someone help me solve this issue? thanks!
    Attached Files Attached Files

  2. #2
    Either run 1_download_assets again or manually place a black.jpg file into 'nutaku/assets/a0220e073fbc31aec344acb961e1109ae8a3ee6aef86283f'.
    Attached Thumbnails Attached Thumbnails [New Player] Love scenes collection-black.jpg  

  3. #3

    Join Date
    May 2021
    Posts
    1
    Credits
    1
    dude.. it took me almost 12 hours just to download all assets from 2021 to 2023 lmao..

    and why is there error in some of the script?? is it because it fail to download portrait assets or something?

    [New Player] Love scenes collection-ayaya.jpg


    Edit : i am stupid.. i should just download assets from post #648
    thx berwayer for the file
    because if i download it manually with 0_ my scene gonna get censored because nutaku new law
    Last edited by Restia; 10-17-2023 at 04:38 AM.

  4. #4
    My Nutaku assets JPG archive only has the uncensored harem files in it. You'll still want to run 1_download_assets for the black.jpg, pink_s.jpg, the audio files, the backgrounds, the sprites, and everything that comes out during the 6.5th anniversary and afterwards. It might be more convenient at this point to upload my entire player, or at least the aforementioned asset files. The missing files in your screenshot are likely of NPCs, none of which I have in either player. I found two images of characters with similar file names.

    Edit 1: The other Nutaku player and DMM player files. Combined with the files linked in post #648 and post #656, that's my entire Nutaku and DMM players. The last update is right before the 6.5th anniversary (PB02LT Invi) for the Nutaku version and after [Hard Flame Demon] Cyclops plus [Corpse Angel] Dian Cecht for the DMM version.

    Edit 2: In response to post #646, I've edited 2_build_rpy for the Nutaku player so that pink_s.jpg appears during the harem scenes. It appears in the DMM player's scenes with the default 2_build_rpy. I don't know how to stop the loop between x_c3.jpg (x stands for the numbers and dashes that a character's harem scene JPG files have) and pink_s.jpg, or how to make the screen flash white after pink_s.jpg. There's a white-58601670815426575e0b3065f32ca59aa6945cc0.png in the assets folder, but there isn't a white.jpg file in the assets sub-folders like there is for black.jpg and pink_s.jpg.

    In a raw_scenario JSON file (3_harem-summon.json) I see this code: {"repeat": false, "auto": true, "stay": "1s", "film": "0001-2-2_c3.jpg", "fps": 8, "talk": [{"chara": "", "words": ""}]}, {"talk": [{"chara": "", "words": ""}], "auto": true, "transition": "whiteout2s", "film": "pink_s.jpg", "fps": 1}. x_c3.jpg is supposed to loop once, flash white for 2 seconds, display pink, and then display x_d.jpg. The only transition I see in 2_build_rpy is transition = 'dissolve' so it would take some programming knowledge to include 'whiteout2s' as an option and to make x_c3.jpg not repeat loops like x_c1.jpg and x_c2.jpg.

    Edit 3: Updated to include the JSON files for the DMM soul skin Siegfried [Serious Youth]. The previous DMM soul skin is on post #632.
    Attached Thumbnails Attached Thumbnails [New Player] Love scenes collection-akudaikanichizokua_00-5366579c43ed74aecfa666482a2375e8ab3fa523.png   [New Player] Love scenes collection-akudaikanichizokub_00-8c12a418e51296fd1d9c5a0e0073c1c63ac0771e.png   [New Player] Love scenes collection-screenshot-2023-10-25-152522.jpg  
    Attached Files Attached Files
    Last edited by Berwayer; 11-26-2023 at 02:47 PM.

  5. Quote Originally Posted by Berwayer View Post
    In a raw_scenario JSON file (3_harem-summon.json) I see this code: {"repeat": false, "auto": true, "stay": "1s", "film": "0001-2-2_c3.jpg", "fps": 8, "talk": [{"chara": "", "words": ""}]}, {"talk": [{"chara": "", "words": ""}], "auto": true, "transition": "whiteout2s", "film": "pink_s.jpg", "fps": 1}. x_c3.jpg is supposed to loop once, flash white for 2 seconds, display pink, and then display x_d.jpg. The only transition I see in 2_build_rpy is transition = 'dissolve' so it would take some programming knowledge to include 'whiteout2s' as an option and to make x_c3.jpg not repeat loops like x_c1.jpg and x_c2.jpg.

    2_build_rpy.py convert raw scenario above to renpy's format

    I check renpy's old anim.Filmstrip manual add "loop=False" to c3 (fps=8)

    but just like #burststrike said we only get one frame in the player.

    anim.Filmstrip(im.Rotozoom("nutaku/assets/%s/%s",90,1.0),(900,640),(16,1),%f))))
    pic size 900x640, grid 16x1 delay 1/8=0.125sec

    if fps > 8:
    c = 'show expression '
    c += '(Zoomable(Frame(anim.Filmstrip(im.Rotozoom("nutak u/assets/%s/%s",90,1.0),(900,640),(16,1),%f)))) ' % (
    rd, entry['film'], 1/fps)
    c += 'at top as cg with dissolve'
    script.append(cmd(c))
    elif fps > 1:
    c = 'show expression '
    c += '(Zoomable(Frame(anim.Filmstrip(im.Rotozoom("nutak u/assets/%s/%s",90,1.0),(900,640),(16,1),%f,loop=False)))) ' % (
    rd, entry['film'], 1/fps)
    c += 'at top as cg with dissolve'
    script.append(cmd(c))

  6. #6
    Hi, I downloaded the player (the big one), updated all the py files givrn a few post ago (post 859), then followed the steps from 0 to 5. Now I have a few questions:

    1 - There is an error log for each asset, and the one for 1 (download asset) is huge (832 ko) is this because Nutaku updated something?

    2 - When I first started 1, I stopped my computer after 8 hours because it was taking too long. the day after that, my computer resetted on it own for an auto update. Can this explain the issue from above?

    3 - If you close 1 at some point, then restart it later, what happen? Will everything be corrupted? Or will it keep going where it stopped?

    4 - When I try some scenes on the players, Most of them crash at the very beginning with the usual "exception has occured" (especially the news scenes). How can this be solved? (do I need to manually deleted some files and run 1 again and hope for the best, or will running 1 again be enough?)
    Last edited by Kirashi; 11-09-2023 at 04:08 AM.

  7. #7
    UP! Help please

  8. #8
    Very appreciate Berwayer's resources at #661 that can hlep me to quickly build the game.
    DMM version is run compeletly,and Nutaku version has a little qusetion about character (Blooming Furisode) Baal cannot read correctly.
    In info_kamihime/5248.json text , character's name is '[Blooming Furisode] Baal\u00a0' ,and the solution is just need to delete '\u00a0'.
    (and need to run 3_write_config.cmd again after changed text)

    "kind": "character",
    "max_attack": 9800,
    "max_hp": 1200,
    "max_level": 80,
    "min_attack": 1960,
    "min_hp": 240,
    "name": "[Blooming Furisode] Baal\u00a0",
    "proper_weapon": [
    "special_sword",
    "spear"
    ],
    "rare": "SSR",
    "release_weapon_id": 1205
    }
    Last edited by kuroitubasa; 03-01-2024 at 06:51 AM.

  9. #9
    So i tried running all the scripts again, and for some reason it actually downloaded the new Aji-Dahaka eidolon but none of the other new characters.
    Now i really have no idea whats wrong

  10. #10

    Join Date
    Nov 2020
    Posts
    16
    Credits
    17
    Quote Originally Posted by kuroitubasa View Post
    Very appreciate Berwayer's resources at #661 that can hlep me to quickly build the game.
    DMM version is run compeletly,and Nutaku version has a little qusetion about character (Blooming Furisode) Baal cannot read correctly.
    In info_kamihime/5248.json text , character's name is '[Blooming Furisode] Baal\u00a0' ,and the solution is just need to delete '\u00a0'.

    "kind": "character",
    "max_attack": 9800,
    "max_hp": 1200,
    "max_level": 80,
    "min_attack": 1960,
    "min_hp": 240,
    "name": "[Blooming Furisode] Baal\u00a0",
    "proper_weapon": [
    "special_sword",
    "spear"
    ],
    "rare": "SSR",
    "release_weapon_id": 1205
    }
    i did that, but it still shows up as red and unreadable. was that all you did to fix it?

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