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  1. #91
    So apparently Taco has Adra Rag with only 10M, Ex with 3.2M instead of 12M and 4M like we have on DMM, make me want to return to this version again
    Inb4 new gen Raid remain 10M ish instead of the disgusting 21M


  2. #92

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    NVm my previous post if you saw it, mistaken.

  3. #93

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    Mission acomplished, Adramelech level 100. Fire Eidolon at last

  4. #94
    Quote Originally Posted by Mirage View Post
    So apparently Taco has Adra Rag with only 10M, Ex with 3.2M instead of 12M and 4M like we have on DMM, make me want to return to this version again
    Inb4 new gen Raid remain 10M ish instead of the disgusting 21M
    Seriously? That's so disappointing if they keep messing with the values then. Stuff's already too easy as it is... :<
    Though honestly I guess that 2m hp on rag, or 0.8m hp on expert wouldn't really make much of any difference if I think about it.
    Was hp the only thing that was changed then hopefully?
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  5. #95
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    Quote Originally Posted by nonsensei View Post
    Even an assault disaster weapon serves better than that crap. Just don't bother with it. The common sense is that you want some sort of assault(assault/pride) on every weapon on your grid, unless you happen to struggle with HP in which case you might consider a pure defender weapon or maaaaaybe two. That's it.
    I understand the logic to this if you have a better alternative, but what about for people still struggling with getting SSR weapons? Would a SR assault weapon still be better? Running into the same problem for water with the recent rush weapon - still missing SSR water weapons so want to use it but lack of assault is making me question using an SR over it.....

  6. #96
    Unregistered Guest
    SR assault definitely should be used over Adramelech bow.
    SR assault usually should be used over Illuyanka gun (unless you need the HP from a glorified, more expensive-to-level SR defender).

    First, would you agree that Adramelech Bow/Illuyanka gun have zero or near-zero odds of being in a 'late game' weapon grid?
    If so, then you know that whatever resources expended to level it will only be for temporary gains.
    Would you then agree that when leveling place holder weapons, efficiency (ratio of resources spentower gain) would be a priority?
    If so, then consider that SRs take roughly half of the resources needed to skill lvl, compared to SSRs. And a SR assault would provide known and predictable gains (Rush/Barrage.... aren't those things). As for the Illuyanka gun, it's a matter of the general preference for assault over defender, unless you really, really need that HP.

  7. #97
    Unregistered Guest
    Another way to say it is, understand the quantity of resources you put into a weapon, understand what that produces, and understand what/how much usage you'll have for it.

    Do you know what investing in an SR assault gets you, and for how much?
    Do you know what investing in Adramelech bow (or any other Rush (L) only weapon) gets you, and for how much?
    Do you know what investing in Illuyanka gun (or any other Defender/Rush weapon) gets you, and for how much?

  8. #98

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    actually in Sanathig's guide, it clearly says SSR Assault > SSR Defender > SR Assault

    so either that thing hasn't been updated or he's right


    still, since assault is the most valued (aside from dual weapons that have assault in them), that's priority.

  9. #99

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    Quote Originally Posted by MagicSpice View Post
    actually in Sanathig's guide, it clearly says SSR Assault > SSR Defender > SR Assault

    so either that thing hasn't been updated or he's right


    still, since assault is the most valued (aside from dual weapons that have assault in them), that's priority.
    Referring to weapon skills by rarity is outdated considering dual skill M/S and L/S SSR weapons exist. We normally call em S/M/L according to the base level.

    The defender assault thing boils down to playstyle and element really. Assault simply has more inherent value because with that we clear stuff way faster than if we turtle.

    Although future events are more nuke friendly and less stall friendly...

  10. #100

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    Quote Originally Posted by Cobblemaniac View Post
    Referring to weapon skills by rarity is outdated considering dual skill M/S and L/S SSR weapons exist. We normally call em S/M/L according to the base level.

    The defender assault thing boils down to playstyle and element really. Assault simply has more inherent value because with that we clear stuff way faster than if we turtle.

    Although future events are more nuke friendly and less stall friendly...
    well, if you got dual weapons, a lot of them have defender/assault mix (at least one does have something else.... which was that illuyanka gun).

    but given harder content is suggested to have 10k minimum HP, you're bound to have at least one defender

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