needless to say, my light team has very little problem with their grid (then again, 14 weapon skills.... that's a lot). and it's not even fully powered.
dual weapons can give quite the boost so naturally, i'm looking forward to them (especially considering some upgrade from dual to tri eventually).
as for fire.... hoping that yamaraja's weapon i got covers enough of a gap for their lack of defender (Dakki's weapon is the only other one through dual effect).
Yea, that guide was written before dual skills became a thing. So SSR assault then is assault (L) now, and SSR defender then is defender (L) now. Illuyanka gun is actually defender (M), so you still don't quite get the same hp as an old pure SSR defender. And rush (S).... well, the nice way to describe erush (S) is that it's a cute bonus thing, but it's not something that can hold up on its own like assault (S) or defender (S). Depending on what you read, it's hypothesized to be as low as +1% or as high as +3% to double atk at lv 20. Rush is weird and hard to nail down. And the observation that double attack is rolled before triple attack hasn't even been brought up yet!
At any rate, considering how... lackluster rush (S) is, Illuyanka gun is predominantly just defender (M). So skill-wise, that's like an SR defender in old terms. And then stat-wise and cost-wise it's an SSR. Hence, glorified and more expensive SR defender.
It's kind of hilarious how bad rush (S) is compared to most other skills at (S) tier. I think that I'm starting to get why DMM players mock Wrath bow's FLB (it's the only union event weapon to pick up Rush with its FLB).
Finally got around to recording this. Very good grid, low skill levels though. Still pulled this R challenge off...
if it wasn't for Rudra, this wouldn't have been deathless...
just uploaded 2 ragna attempts, the first one with my water team during burst time to test thier burst, and the other one with light team for event mission.
i have to say, for some reason, even though i use rudra in both cases and their HP and buff are about the same, the damage in some battles are so much different.
in this battle it was like that, while in another attempt it was 1M higher overall, even though the support was the same level rudra and the HP of my team was kinda high, so doubt it was the pride weapon doing.
oh...and sorry for the video with the light team, i recorded it after i just woke up so wasn't focused that much in the battle lol
anyway, here the videos:
Adramelech VS water team:
Adramelech VS light team
ID:201799
my main eidolon [last update July 13th]
2 reasons why your damage was so different (if you mean between light team and water team):
-Light doesn't have 100% eidolons yet, so the most you'll likely see right now is a total of 120% light atk (double MLB thunderbird). just that friend rudra probably pushed the boost higher than your main and friend eidolons combined for light.
-water gets a nearly a 50% elem atk boost from elemental advantage (i think it's 45% to be exact). light does not have the advantage but water does. (and just think how OP elemental advantage is with double 100% eidolons that are MLB... that should total +285% elem atk)
but if you mean 2 attempts with the same exact team (aka water), then that's influenced by buffs/debuffs and/or how much HP you lost due to Pride weapons (cause that's up to 20% more assault which can add up). other than that, you might have picked a stronger Rudra as some people do have 100% eidolons with a few break limits (i seen someone with a 115% kirin before)
Last edited by MagicSpice; 07-02-2018 at 10:04 PM.
I meant both attempt were with my water team and were against Andramelech.
Both were with 0LB rudra
Both were when my team had high HP (almost full)
In both attempts all the Def debuff landed
In both of them I used the same team so ofc same buffs
Yet, in 1 attempt my full burst overall did 5.7M damage and the other one had 6M+
And when I tried it against fire raid boss, I was close to 7M
in that case only things i can think of that your current HP values were different between each time, or the slight bit of randomness in damage kicked in (there's a tiny random mod on damage that's more noticeable when you do a lot of damage, like full bursting). If there's Crit buffs, then that matters too as there's a chance crit activates, not a guarantee
the raid boss is one thing, cause bosses have defense values that could possibly be different, but if one FB on andram did 5.7 mil and another did 6+, it's likely pride weapon did kick in more for one of those attempts.
your current HP is likely going to be different each time, and the more pride (and eventually vigor) weapons you have, the more noticeable this becomes. it's very rare for you to have say, 5254 HP on the same exact hime when you FB both times, let alone on all 5 of your party. all it needs is to be in a certain threshold so even 1 HP off might trigger more of a boost. only way to avoid that is to have exactly full HP each time you do it (like during burst time)
as for crit, i pretty much said that already. just another chance of fluctuating values (though i see it work a lot for nepthys and cybele)
Last edited by MagicSpice; 07-02-2018 at 11:54 PM.