And Laventale closing the thread citing the Q&A thread in 3... 2... 1...
And Laventale closing the thread citing the Q&A thread in 3... 2... 1...
'special attack' is a separate type/category/multiplier. 'character' is one multiplier, 'element' is another multiplier, 'special attack' is yet another multiplier. So, it can be rather potent, depending on the restrictions. It's like how the vigorous skill (which also counts as special attack) has some nasty potential, but realizing it is a bit strict (you need at least near full HP).
For the event eidolons with that passive (at MLB), it gives [10 + 40 * (1 - HP/MHP)]% special attack. So a minimum of +10% at full HP, then gains +1% for every 2.5% HP lost.
if something works like vigor, then it should be easier to maintain than pride (especially in short fights). we don't have Vigor yet, but i can already tell it could possibly be worth it more than pride cause you want to end fights as fast as possible, and vigor greatly helps to that...
with vigor, we're talking 30% assault at the start of fights at lv20... and more when some stuff can go FLB... now imagine a grid full of vigor... you'll have at the very least 100% assault, but the start of the fight, 300%...
pride on the other hand benefits from longer fights, as it gets harder to maintain your HP as the fight goes on (unless you're super tanky like my wind team's def setup). with more trigger attacks appearing from bosses (and later on, regular/mid-boss enemies), it's just gonna become a downhill fight if you're just relying on just a healer and atk debuffs to keep you alive (maybe a tank can do it too). unless you can outheal the damage you take, that pride will eventually kick in, but as a reminder to quickly finish the fight before you start losing people.
granted, something that uses both can easily maintain a decent bonus, but far as I can tell.... Vigor > Pride.
either way, we kinda do need some eidolons (possibly hime cause some abilities like thor's self heal works like it) that work like vigor/pride cause they're likely to have some high level increases (100%+ for gacha ones, 50%+ for event ones). there are event ones that do it later on from what i can tell (i think Fluerty is one of them)
except this isn't a Q&A thing... this is discussing later hime and eidolons that come out... or their changes like summer sol's recent DMM buffs...
Last edited by MagicSpice; 07-08-2018 at 11:21 PM.
Either i misunderstood u completely, or u doesnt seem to know how vigor workwith vigor, we're talking 30% assault at the start of fights at lv20... and more when some stuff can go FLB... now imagine a grid full of vigor... you'll have at the very least 100% assault, but the start of the fight, 300%...
well since it's said that vigor isn't assault, but special attack... then doesn't that make it stronger than pride?
we're not talking an atk stat increase, but instead a raw damage one... which last i checked is more valuable... and if that's true, still does not change things when i said Vigor > Pride
plus i did also say that things related to current HP are still easier to maintain in fights depending on if it's shorter (more effect at higher HP), or longer (more effect at lower HP)... i think that still stands too
okay.... so are you done with the flaming BS now?
this is why i said before that people treating "misinformation" as a taboo needs to stop. it's really getting out of hand when people come at you this hard for a damn mistake and it's legit pissing me off
it's not that serious.... LET. IT. GO.
It's one thing to correct someone, but don't act like an asshole.
Last edited by MagicSpice; 07-09-2018 at 05:55 PM.
I don't think there is a "universally correct" answer here.
Pride: Always works, even better when at low HP
Vigor: Ridiculously powerful at high HP, but you gain zero if you drop to 50% or below
So, which one is better will depend on content and your team. Most of the time Vigor will be better, but if there was an Amaru that takes 10 turns to kill, then you wouldn't want to bring Vigor for example.