but the way both of those weapon skills works is more damage output (in different ways) based on current HP.
not only does vigor use a better modifier for damage output, but pride also needs your HP lowered... meaning you have to spend a few turns taking damage for it to build up. opposed to vigor where you get best potential at the start. sure it drops as you take damage, but how much of your team is getting hit for that to be an issue?
i'm pretty sure vigor's damage increase boosting you at the start is gonna cut off a turn or two, making a 4-5 turn run become 3-4. or are you saying you'll get your HP lowered to 5% or less by the end of the fight to get the most out of pride, when you can just maintain it for a high vigor effect? cause staying above 60% hp on everyone in a short fight isn't hard unless you're just not paying attention. and if you got a buff/damage heavy team anyway, vigor is just gonna capitalize more
for example, my buff heavy fire team could rack up 70k-80k per normal hit with full HP (and of course belial, but that's beside the point). and this means pride isn't giving any bonus effect. vigor should be spiking that damage higher at the start (probably around 100k). Assuming it is giving a 20-30% damage increase, that's pretty much 70k-80k per hit now becoming 84k-104k per hit. that racks up.... more so given when DA/TA goes off.
so assuming you (somehow) get all 5 to do TA, that's 252k-312k per person or roughly 1mil-1.6mil damage that round. even then, if vigor is giving even 10%, that's still worth one extra hit out of every 10... it still racks up, but not as fast.
i'm pretty sure something like this is saving you a turn or more, compared to trying to build up pride's effect