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  1. #1

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    What the Future Holds: DMM Hime and Eidolons

    So yeah, figure we should probably have a thread discussing future content looking at some stuff far later on.

    Just to kick this off, noticing from the Wiki that there's a lot more Hime with seasonal redisigns (like SSR water Cybele, and some hime actually dropping from SSR to SR with their seasonal versions). Kinda wondering what else will get posted, but we all know some like SSR Light Nike has some strong potential (even if they do get overtaken by some situations or hime).


    And events... seems like there's a few "special attack" Eidolons that only go up to 50% of it, but their effects work like "pride" skill effect basically... I don't remember what special attack is, but i do remember it's good. But is it even worth sacrificing the elemental boost you can get?


    plus there's gacha eidolons... the new batches of the "P2W" eidolons give 100% elemental attack, but up to 20%-40% more based on eidolons matching their element in your sub slots (it's dependent on break limits). So with enough luck, someone can push the eidolon elem atk boost to a whooping 280%... almost 4 times the damage if i factored that in right...

    And does anyone know what that miracle ticket does? the 25 drag eye one in the shop? If i'm right, it might let you pick any eidolon you wish as well, or it might allow limited kami to be picked. i don't know for sure.

    lastly, i heard there's phantom weapons... they seem situational in that you need to match the type but if someone does eventually grind out enough copies of the same phantom weapon, i wonder if that could bypass the mixed element issue to some extent given they all seem to have a form of assault/defender mix as the first skill, but only towards weapons of the same type. If I'm wrong about that, then correct me cause it's an idea I had that might make stuff like SSR Diabolos more viable later on (just go full phantom with the same weapon, even though it's gonna be a long grind if my idea works). but definitely looking at that staff one already given it can make Sol's heals stronger.

    So yeah, already seeing some stuff I like. hoping Nutaku's side can eventually get that far, especially since the challenge on some bosses is getting nice already (although slightly tedious at times).


  2. #2
    Quote Originally Posted by MagicSpice View Post
    And does anyone know what that miracle ticket does? the 25 drag eye one in the shop? If i'm right, it might let you pick any eidolon you wish as well, or it might allow limited kami to be picked. i don't know for sure.
    The 150 drag eyes is the one that lets you choose anything, idk what the 25 drag eyes does or if it even exists, but theres no way they give you 100% eidos or limited himes with just 25 eyes, thats reserved for the 150 eyes one.

    Quote Originally Posted by MagicSpice View Post
    lastly, i heard there's phantom weapons... they seem situational in that you need to match the type but if someone does eventually grind out enough copies of the same phantom weapon, i wonder if that could bypass the mixed element issue to some extent given they all seem to have a form of assault/defender mix as the first skill, but only towards weapons of the same type.
    Their stats arent amazing, its the bonus that makes them op if you have 6+ weapons of that type, people just use 1 phantom weapon along with 6+ weapons (flbed usually) of that same type for the bonus, they tried to make rainbow work with ssr diabolos and phantom weapons but its just bad, just get 1 phantom weapon that matches your weapon grid and call it a day.
    Shade on KH, fire main.

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  3. #3

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    Quote Originally Posted by Ikki View Post
    The 150 drag eyes is the one that lets you choose anything, idk what the 25 drag eyes does or if it even exists, but theres no way they give you 100% eidos or limited himes with just 25 eyes, thats reserved for the 150 eyes one.



    Their stats arent amazing, its the bonus that makes them op if you have 6+ weapons of that type, people just use 1 phantom weapon along with 6+ weapons (flbed usually) of that same type for the bonus, they tried to make rainbow work with ssr diabolos and phantom weapons but its just bad, just get 1 phantom weapon that matches your weapon grid and call it a day.
    figured someone else had the same idea i had about that phantom grid. if they came up with better stats for the phantom weapons, then maybe... plus it would run the risk of phantom element for your Soul, which means weakness damage each time they're hit...

    as for that ticket, i made the mistake of thinking it was 25... it's a tall order, but if you somehow do get that many drag eyes.... easy access to the 100% eidolons or a kaiser...


    also makes me wonder too if they'll introduce a phantom version of the 100% eidolons (maybe something like 100% special attack, plus up to 20%-40% more when using different elemental eidolons)

  4. #4

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    Quote Originally Posted by MagicSpice View Post

    as for that ticket, i made the mistake of thinking it was 25... it's a tall order, but if you somehow do get that many drag eyes.... easy access to the 100% eidolons or a kaiser...


    also makes me wonder too if they'll introduce a phantom version of the 100% eidolons (maybe something like 100% special attack, plus up to 20%-40% more when using different elemental eidolons)
    "Easy access" lol
    I doubt a normal person can even reach that 150 drag eyes, and if a whale can reach that then they most likely have those 100% eidos already
    ..and why the hell would you pick a kaiser dragoon with the 150 dragon eye MT? That seems like a waste especially since you can get them for free or they can just randomly spook you in your random gacha rolls

    and 100% phantom eido... well isn't that Diabolos unleashed? then again she requires a rainbow team to work... if they ever make a 100% phantom eido that works for all elements and doesn't require you to have a rainbow team to work, that would mean once you get that 100% eido you would actually not need the others... which I kinda doubt they'll do since they want more money, unless they actually make one and just make its drop rate lower than 100% eidos which would be an even greater whale bait
    Kamihime Friend ID: 3409200

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  5. #5

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    And Laventale closing the thread citing the Q&A thread in 3... 2... 1...

  6. #6
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    'special attack' is a separate type/category/multiplier. 'character' is one multiplier, 'element' is another multiplier, 'special attack' is yet another multiplier. So, it can be rather potent, depending on the restrictions. It's like how the vigorous skill (which also counts as special attack) has some nasty potential, but realizing it is a bit strict (you need at least near full HP).
    For the event eidolons with that passive (at MLB), it gives [10 + 40 * (1 - HP/MHP)]% special attack. So a minimum of +10% at full HP, then gains +1% for every 2.5% HP lost.

  7. #7

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    if something works like vigor, then it should be easier to maintain than pride (especially in short fights). we don't have Vigor yet, but i can already tell it could possibly be worth it more than pride cause you want to end fights as fast as possible, and vigor greatly helps to that...

    with vigor, we're talking 30% assault at the start of fights at lv20... and more when some stuff can go FLB... now imagine a grid full of vigor... you'll have at the very least 100% assault, but the start of the fight, 300%...

    pride on the other hand benefits from longer fights, as it gets harder to maintain your HP as the fight goes on (unless you're super tanky like my wind team's def setup). with more trigger attacks appearing from bosses (and later on, regular/mid-boss enemies), it's just gonna become a downhill fight if you're just relying on just a healer and atk debuffs to keep you alive (maybe a tank can do it too). unless you can outheal the damage you take, that pride will eventually kick in, but as a reminder to quickly finish the fight before you start losing people.

    granted, something that uses both can easily maintain a decent bonus, but far as I can tell.... Vigor > Pride.

    either way, we kinda do need some eidolons (possibly hime cause some abilities like thor's self heal works like it) that work like vigor/pride cause they're likely to have some high level increases (100%+ for gacha ones, 50%+ for event ones). there are event ones that do it later on from what i can tell (i think Fluerty is one of them)


    Quote Originally Posted by Slashley View Post
    And Laventale closing the thread citing the Q&A thread in 3... 2... 1...
    except this isn't a Q&A thing... this is discussing later hime and eidolons that come out... or their changes like summer sol's recent DMM buffs...
    Last edited by MagicSpice; 07-08-2018 at 11:21 PM.

  8. #8
    with vigor, we're talking 30% assault at the start of fights at lv20... and more when some stuff can go FLB... now imagine a grid full of vigor... you'll have at the very least 100% assault, but the start of the fight, 300%...
    Either i misunderstood u completely, or u doesnt seem to know how vigor work

  9. #9
    Quote Originally Posted by Mirage View Post
    Either i misunderstood u completely, or u doesnt seem to know how vigor work
    It was literally posted above him that vigor isnt assault but rather special attack
    Shade on KH, fire main.

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  10. #10
    Quote Originally Posted by MagicSpice View Post
    with vigor, we're talking 30% assault at the start of fights at lv20... and more when some stuff can go FLB... now imagine a grid full of vigor... you'll have at the very least 100% assault, but the start of the fight, 300%...
    Here's something simple for you if shit GT is too hard for you
    And another thing Vigor =/= Assault so Stahp comparing both

    What the Future Holds: DMM Hime and Eidolons-unknown.png
    Just a F2P pleb.
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