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  1. #21
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    Quote Originally Posted by Slashley View Post
    As far as we know, the 3% is correct. 1.5% SSR Hime and 1.5% SSR Eidolon. 50 rolls isn't much. It's extremely easy to miss an SSR with that.
    sorry I may have worded it wrong, 1 in 50 on average is what happened, played for 7months, spent like 400€ and yeah I played other gacha game and even those with 1% rate are consistent in the long run so I’m dead sure this one is rigged. Either way, not giving a damn anymore, already found myself another cute fix. So, just think that I could be one of those few with shity luck or got rigged to induce cashing or whatever while you may be one of those super lucky f2p, good for you, have fun.


  2. #22

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    like i said in another post, that 1.5% chance of an SSR hime is split between all the SSR in the pool...

    so for instance, people trying to get Freyr have WAY LESS of a chance to get her (likely around 0.1%, even with rate boost).

    so the chance of seeing a rainbow door is 1/33.333~ the chance of that door revealing an SSR is half that (so about 1/67), and that 1/67 is divided by the current SSR hime pool basically (assuming they all have an even chance cause that might not be true). and rate up only takes that specific chance and multiply it by 6....

    even if we did have the x15 rate, that's still quite low, but even still, we're getting ripped off compared to DMM, cause assuming even hime rates and then tossing in multipliers that should be at this point, that's a 1/2680 chance when off banner, compared to 6/2680 or 15/2680 with the multipliers... if i got my math right...


    and yet all nutaku is saying is "whoops, we'll think about it".... which i kinda expected but tried anyway
    Last edited by MagicSpice; 07-18-2018 at 12:23 PM.

  3. #23
    Keep talking and send tickets if the next maint and gacha banners doesn't included "Drop rates increase to 15x or above 15x(for starcha)".

    I'm not going take such vague response for answer for something that we SHOULD have gotten.
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  4. #24
    Quote Originally Posted by Taco
    "... Nutaku Kamihime is original like we made the exclusive character Demeter free in Nutaku Version and else."
    Typical dodging the issue on hand answer. Just throw in a counter example & use the magical words "and others" or "and else" to create an illusion that there are various examples.
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  5. #25
    Quote Originally Posted by nonsensei View Post
    Typical dodging the issue on hand answer. Just throw in a counter example & use the magical words "and others" or "and else" to create an illusion that there are various examples.
    You're rude dude there are plenty of examples.
    Remember that time when they gave us free inventory space?
    And that time when they gave us unique burst effect on Ares and Sol?
    Wait...

    Seriously that's a regular issue with Asians games being handled by occidental publisher (both US and EU) : they are greedy bastards. As a matter of fact, that's a common thing with occidental F2P in general.
    While i was playing mmo, the one that disgusted me the most was swtor. Wanna have acces to multiple action bar to put all your skills? pay for it. Wanna hide your ugly helmet? pay for it. Wanna run? pay for it. Wanna buy something in game? yeah sure but first pay to remove the 300k credits limitation.

    Dunno why it's like that, probably Asians gamers tend to pay more than us. But honestly when you see that, it doesn't make you wan't to support the game.

  6. #26
    Quote Originally Posted by Yolodesu View Post
    You're rude dude there are plenty of examples.
    He isn't dude, he's nonsensei... wait, I'm not using the appropriate username here.

    Anyway, what did we get differently from the DMM version so far?
    + Demeter as a login bonus (originally a visual novel bonus)
    + Pharol as a Dragon Providence crossover reward (originally an artbook bonus)
    + Duplicated reprints of Medusa/Rahab and Ixion/Yata (which had the side effect of enabling use of non-friend eidolons much earlier than expected)
    + SSR awakenings being released one week early (I believe Ares's was two, even)
    + Sol AW's $$ deal being the post-2nd anniversary guaranteed spotlight, instead of the usual scamcha
    + Slightly expanded Miracle Ticket roster
    + A few select himes introduced with their first balance patch already implemented (ex: Eros, Daphne)
    o Misplaced Garuda/Typhon reprint, right after another advent (Yata's first run)
    o Koihime collab as a 2-week event, being the only event for a week and a sub event later (was a month-long sub event on DMM)
    o Dragon Providence crossovers (but I'm fairly sure DMM Kamihime got crossovers of its own)
    o Different reset time(s)
    - New original bugs every other maintenance
    - No Walkure Romanze collab
    - Delayed non-event content (Hercules, Thunder & Fire Catastrophes, etc.)
    - Lower spotlight rates
    - No free inventory space during 1st anniversary
    - Worse performance? (Could be due to lack of futurely implemented improvements, but watching any playthrough movies of the DMM version -- even when played by fellow gaijin -- lets us see a much smoother playing experience)

    Is that it? You can frame that list as having more pluses than minuses, but the former tend to be small adjustments, while the latter are broader issues...

    Dunno why it's like that, probably Asians gamers tend to pay more than us. But honestly when you see that, it doesn't make you wan't to support the game.
    Japanese and Koreans seem to be fair more open to the idea of paying their way to victory in an online game, yeah. It seems DMM's Kamihime has a much larger player base (judging by rankings), they're more willing to spend, and probably burn far more money than we do -- someone posted a screenshot of a whale who had over 1,400 dragon eyes on Discord, I wish I had saved it.
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  7. #27

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    Quote Originally Posted by Kimoi View Post
    Anyway, what did we get differently from the DMM version so far?
    + Demeter as a login bonus (originally a visual novel bonus)
    + Pharol as a Dragon Providence crossover reward (originally an artbook bonus)
    + Duplicated reprints of Medusa/Rahab and Ixion/Yata (which had the side effect of enabling use of non-friend eidolons much earlier than expected)
    + SSR awakenings being released one week early (I believe Ares's was two, even)
    + Sol AW's $$ deal being the post-2nd anniversary guaranteed spotlight, instead of the usual scamcha
    + Slightly expanded Miracle Ticket roster
    + A few select himes introduced with their first balance patch already implemented (ex: Eros, Daphne)
    o Misplaced Garuda/Typhon reprint, right after another advent (Yata's first run)
    o Koihime collab as a 2-week event, being the only event for a week and a sub event later (was a month-long sub event on DMM)
    o Dragon Providence crossovers (but I'm fairly sure DMM Kamihime got crossovers of its own)
    o Different reset time(s)
    - New original bugs every other maintenance
    - No Walkure Romanze collab
    - Delayed non-event content (Hercules, Thunder & Fire Catastrophes, etc.)
    - Lower spotlight rates
    - No free inventory space during 1st anniversary
    - Worse performance? (Could be due to lack of futurely implemented improvements, but watching any playthrough movies of the DMM version -- even when played by fellow gaijin -- lets us see a much smoother playing experience)
    That's... actually a pretty good list. There are some small, insignificant nitpicks about it, but I can't think of anything major missing from there.

  8. #28
    Quote Originally Posted by Slashley View Post
    That's... actually a pretty good list. There are some small, insignificant nitpicks about it, but I can't think of anything major missing from there.
    Part of me wants to find an excuse to send them a list like that, just to show we've been paying attention.
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  9. #29

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    Then, I'll nitpick some details. As I said, you covered all the important ones.

    + We got the "unable to see raid help requests until you've visited the top of the raid event screen" in April 2018, when DMM got it in Feb 2018 (so we got it eight months earlier). Obviously, Nutaku did this just to reduce the support ticket overload of "OMG WHERE ARE MY RAID REWARDS?!?" that happened at each raid event, but hey, we still got it early.
    + non-KH SSR weapons removed from gacha in early Dec rather than late Jan
    o Atk debuff cap implemented slightly earlier
    - Nutaku original bug: Sol's Awakening Burst effect was missing for weeks.
    - Nutaku original bug: After we got Sol's Awakening Burst, Sol counted as two Hime in Bursts, so a Full Burst would include 6 characters and forever crash the fight for you (instant Nike trying to rejoin). This was fixed fairly fast, however (less than a week?)
    - Accessory Quests two weeks late
    - Kaiser Dragoon buff two weeks late
    - Hercules late late august -> late dec
    - Ult Wind mid Feb -> early March
    - Ult Thunder early Jan -> late April (NO ARTHUR WEAPONS?)
    - Nutaku original bug: Dartagnan HP weapon fixed late April (was broken for over a month)
    - Ult dailies late April -> late May
    - Ult fire early May -> early July (this one was particularly jarring due to Ult water already being out before this (which was on schedule!), and that fight has Triggers, whileas the OLDER Ult fire does not!)

    And then there's a couple of things I don't know for sure:
    UI redesign earlier? Is the UI redesign we just got the same one that came with GO on DMM?
    SFW client reclothing earlier came out earlier here, I think?

  10. #30

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    Quote Originally Posted by Kimoi View Post
    Part of me wants to find an excuse to send them a list like that, just to show we've been paying attention.
    if that's the case, copypaste that list and send another ticket about it...

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