Quote Originally Posted by Kimoi View Post
Anyway, what did we get differently from the DMM version so far?
+ Demeter as a login bonus (originally a visual novel bonus)
+ Pharol as a Dragon Providence crossover reward (originally an artbook bonus)
+ Duplicated reprints of Medusa/Rahab and Ixion/Yata (which had the side effect of enabling use of non-friend eidolons much earlier than expected)
+ SSR awakenings being released one week early (I believe Ares's was two, even)
+ Sol AW's $$ deal being the post-2nd anniversary guaranteed spotlight, instead of the usual scamcha
+ Slightly expanded Miracle Ticket roster
+ A few select himes introduced with their first balance patch already implemented (ex: Eros, Daphne)
o Misplaced Garuda/Typhon reprint, right after another advent (Yata's first run)
o Koihime collab as a 2-week event, being the only event for a week and a sub event later (was a month-long sub event on DMM)
o Dragon Providence crossovers (but I'm fairly sure DMM Kamihime got crossovers of its own)
o Different reset time(s)
- New original bugs every other maintenance
- No Walkure Romanze collab
- Delayed non-event content (Hercules, Thunder & Fire Catastrophes, etc.)
- Lower spotlight rates
- No free inventory space during 1st anniversary
- Worse performance? (Could be due to lack of futurely implemented improvements, but watching any playthrough movies of the DMM version -- even when played by fellow gaijin -- lets us see a much smoother playing experience)
That's... actually a pretty good list. There are some small, insignificant nitpicks about it, but I can't think of anything major missing from there.