Updated the OP of this thread for the new upcoming boss (in 1.5 hours). Will continue doing so for subsequent bosses.
If any mistakes or revisions to the guide are necessary, please tell.
Cheers!
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Updated the OP of this thread for the new upcoming boss (in 1.5 hours). Will continue doing so for subsequent bosses.
If any mistakes or revisions to the guide are necessary, please tell.
Cheers!
Light baka reporting in with another blind run. o7 (Oh, and sorry about the discord pings around halfway through, I forgot to close it, apparently)
https://youtu.be/Fp1eeQ9SfqQ
My thunder is ridiculously bad hime-wise, so rather threw light at it. Maybe gonna try it once I'm done with missions, but ugh..
Also, they apparently decided we don't need the guaranteed pots for this GO & rather we can use an elixir(?). <- Edit: No, we can't. Just visual bug.
Pretty silly stuff, so we will likely have a fixing maint soon.
Here's my run. With that I'm done with all missions, except for the multi clear ones. Feels a bit easier than Crom. Funny how they screwed up the potions though.
https://youtu.be/Tbld5sSFmdY
I managed to complete all the Crom Cruach missions. Honestly, I didn't thought I could do it. Time will tell if I can do others elements, but I'm quite happy right now :silly:
The lack of potions, combined with a badly-timed Rage transition and some miscalculations (Full Burst without debuffs on second wave didn't do as much damage as expected; continuously facetanking poison was a bad call), completely borked my run. Gaia got focused early (no potions to recover) and wasn't available when I needed her. I assume many of those who ran without a healer also failed.
I might still be able to clear despite the "original content", but it won't be a faceroll like the last event where tactical errors and bad RNG could be recovered from. Completing all the challenges will be much harder.
First 4 stages felt more or less the same as the Crom fight, even cleared it the same way as I did the previous (skills on stage 1, full burst stage 2, skills on stage 3, full burst stage 4). I'm sure some mobs have different overdrive attacks but it make little difference it seems.
Found Jorm a bit easier than Crom as you can skip the special activation skill entirely, which seems to be activated as the first overdrive when she has 50% HP or less.
Hopefully the lack of potion drops don't become too much of a problem. Having guaranteed ones was nice for Crom.
edit: Seems like they might fix it. Maintenance to fix drop rates for GO and the only two things that drop are gems and potions.
Not fully sure what I'm getting into, but I'll look at the jp wiki before I do my first attempt...
Between work and being sick, I've been screwed out of a lot of time to play... but I did manage to net a friend using Marmagarmr (meaning the light team can work) and my thunder team kinda sucks both hime and grid wise...
Oh my, just look at the time! It's meme time!
https://youtu.be/NDAgbWXqGyA
Mission told me to use Andro, so I did.. and few more healers + increased my max hp as much as I could. (And yes, this is purely done for silly purposes, the setup is as bad as it gets)
I know it's freakin' long, but tried to make it enjoyable with a bunch of silly BGMs from various anime/VN, you can find the titles in description.
I played more aggressively this time (not holding back damage in worries that debuffs wouldn't be ready for the next phase), and I managed to nearly knock Jorm out of Rage without using any potions. I ended up eating an unmitigated Rage AoE and that required some potion use. Could probably avoid that entirely with Black Propaganda or Provisional Forest.
http://puu.sh/Blv9R/273f3b9860.png
I'm so fucking close, but the damage mitigation and her Stunned overdrive fucking obliterated me.
Gotta try tomorrow.