Last edited by sanahtlig; 10-07-2018 at 11:07 AM.
Magicami Starter Guide: Rerolling for Success
Rerolling in Kamihime Project: How to get FREE SSR Kamihime
Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.
Guide for using JP wiki
1/2 - https://youtu.be/hPK8vpqmkCg
2/2 - https://youtu.be/GhvZJXjngO8 Y U NO WATCH 2ND PART!?
This part works right actually; I've used Andromeda's resurrection skill before to get that all survivors mission cleared for Jormungandr before. So yea, the check is at the very end.
Also, jeez, my dark team is not cut out for Guild Order.
First attempt (Andromeda/Beelzebub/Lu Bu/Nyarlathotep/Ereshkigal, with double Amphisbaena since I couldn't find an Anubis and wanted to check out the bugs) went... badly. I flubbed stage 2, which snowballed into needing to use an elixir on stage 3. St. Nicholas herself is easy though, yea. I also ran two Tiamats in the sub slots, so with those two barriers and the healing, rage mode was a complete non-issue. That took care of soul alive/3 SR/3 attackers (Eligor and Rangda in sub slots), and 5 survivors.
Second attempt was with Arthur, with a 60% Echidna in the friend slot as I still couldn't find an Anubis. I had less than ideal pacing with my debuffs so I ended up using an elixir on stage 4. St. Nicholas wasn't quite as trivial as I couldn't survive forever in raging. Also the rng decided to have her focus down Arthur, lame. Eventually won though without needing another elixir.
At any rate, I actually still have 20 elixirs left over from those nutaku original crossovers last year. I don't expect to use them anywhere else, so I figured, why not now while it can still contribute to picking up some ori. If the bugs still persist next week, I can try picking up that 3rd ori. Otherwise, I'll settle for 2. I don't hit hard enough for a 15 turn kill, so the last two ori are out of reach for me. Atk ranging from 37k to 40k with ~93% assault just isn't cutting it with what I have (at least without an Anubis).
Magicami Starter Guide: Rerolling for Success
Rerolling in Kamihime Project: How to get FREE SSR Kamihime
Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.
I don't have a best team ahead enough of the others to make up for element advantage. The closest the RNG came to focusing on one element for me is Michael/Raphael/Sol for light, and that fared worse than my thunder team against Jormungandr. (I tried that then for the 3 defenders mission)
Don't bring up miracle tickets; I'm completely f2p. And don't go any further in certain directions I know that you're inclined to go in. Just stop here.
Not that it matters anyway, as I did just try again after finally seeing an Anubis show up. That was a legit success with Andromeda.
Random observation: small sample size, but the stage 1 mobs' ability to inflict paralysis/dazzle was noticably worse in the double Amphisbaena attempt compared to the 1x Amphisbaena runs. It went from 'oh, the paralysis/dazzle isn't so bad' to 'ok, I can see this being annoying'.
If you finish the last mob right before it uses its overdrive, then paralysis and charm will be gone at the start of the second stage. If. If those are a serious obstacle to clearing stage 1, then you're undergeared. The main issue is that you don't want to Burst with either of those status effects active, and if you don't Burst immediately then the slime will cast its blind, and then stage 2 can potentially turn into a mess.
Magicami Starter Guide: Rerolling for Success
Rerolling in Kamihime Project: How to get FREE SSR Kamihime
Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.
A small update.
Boss does have increased base def, but the value is 13 instead of 15.
The value of her self-inflicted def down is 23%, which actually brings her active defense to roughly 10. Guess is that her raging overdrive requires some level of debuff to deal damage, so the permanent def down makes sure she at least always does 1.5k worth. However, that only means the lowest you can bring her def down to is 6.5. I'm still not sure of what frame the def down is applied on (maybe stacking or weapon/eido frame. Or just a special new frame on it's own), but your A-C frames should all stack above the current def break.
Also... I'm noticing that atk break does actually affect the scaling of her raging overdrive. Can anyone else help to confirm?
If you check her status page, it's pretty clear it's stackable frame.
Guide for using JP wiki
1/2 - https://youtu.be/hPK8vpqmkCg
2/2 - https://youtu.be/GhvZJXjngO8 Y U NO WATCH 2ND PART!?