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  1. #341
    Quote Originally Posted by Unregistered View Post
    The walkthrough says the middle mob on thunder stage 1 just does a defensive buff, but oddly, 1 turn after her burst, with all other mobs dead, my team got hit with a 9k nuke that nearly wiped everyone out... anyone know what that's from?


    It has a trigger buddy. When it gets wind res ↓ on itself, it will hit you with a 6x random high power nuke.
    And apparently, it will put wind res ↓ on itself when it finishes its 3 charges and does the burst.

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  2. #342

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    Quote Originally Posted by VeryVoodoo View Post


    It has a trigger buddy. When it gets wind res ↓ on itself, it will hit you with a 6x random high power nuke.
    And apparently, it will put wind res ↓ on itself when it finishes its 3 charges and does the burst.
    This. As Cobble posted:
    Middle enemy casts AoE paralyse + self def down + self wind res down + self 1 debuff block on overdrive, 3 turn charge. Special trigger when debuffed with wind res down: hit 6 times randomly. This hurts.
    There's a reason why the middle mob is recommended to be killed first.

  3. #343

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    Thanks for helping to snip.

    Side note: for the sake of my own sanity I'm gonna remove the current and next GO thing and just leave the pastebin in so people actually check for it there. Please check the pastebin for GO information.

  4. #344

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    that trigger is what made my D'Art run much harder.... cause it killed off Michael before I got to the boss... (should have just debuffed her ass instead of trying to save it for round 2)

    still did win with 4 kami surviving, but if running the SR mission with D'Art does that much to me (losing 3 kami compared to 1 or even none), then that's one hell of a difference...

    eh, still on par with 10 mission points anyway... getting all 20 still looks doable to me (cause some R Light girls come with some nice debuffing capability and pretty frequently too)

  5. #345
    Unregistered Guest
    Quote Originally Posted by Slashley View Post
    This. As Cobble posted:There's a reason why the middle mob is recommended to be killed first.
    So as long as I don't cast any debuffs after she overdrives I should be ok, right?

  6. #346

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    Quote Originally Posted by Unregistered View Post
    So as long as I don't cast any debuffs after she overdrives I should be ok, right?
    Trigger will still activate.

    Trigger condition is the wind res down that comes with the mob's ougi, not the debuff block.

  7. #347

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    Quote Originally Posted by Cobblemaniac View Post
    Trigger will still activate.

    Trigger condition is the wind res down that comes with the mob's ougi, not the debuff block.
    now that i think about it, if someone has a kami or something that can cause a wind res debuff, they'll just screw themselves over if they use it.

  8. #348

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    Quote Originally Posted by MagicSpice View Post
    now that i think about it, if someone has a kami or something that can cause a wind res debuff, they'll just screw themselves over if they use it.
    Only Nephthys.

    Also you could just Gaia it.

    : peeposhrug:

  9. #349

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    Quote Originally Posted by Cobblemaniac View Post
    Only Nephthys.

    Also you could just Gaia it.

    : peeposhrug:
    yeah, Gaia snaps that GO in half. most dangerous attacks focus on one target or random ones and well...

    she can redirect them to her and not take damage...

  10. #350
    Unregistered Guest
    Can someone add guides for Fire, Light, Dark GO? They are not on paste bin

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