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  1. #401

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    Quote Originally Posted by AutoCrimson View Post
    i believe, anyone who mains wind with decent team will melt this GO
    Decent Grid*
    Yes, veterans will just blow it up. But veterans don't even need the Ori. Newer players, on the other hand, need to Ori in order to get into the veteran status. Which is why I find design like this utter disgusting.
    Quote Originally Posted by dreamlitz View Post
    Just noticed, is that THREE copies of Tiamat I see? How/why do you have so many?
    1 from Event rewards, 1 from RNG Tickets during the Event (many people farmed Tiamat like mad for an extra copy), 1 copy from Eidolon Orb Store.


  2. #402

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    1 from Event rewards, 1 from RNG Tickets during the Event (many people farmed Tiamat like mad for an extra copy), 1 copy from Eidolon Orb Store
    let me correct this a bit - 1 from Event, 1 from tix saved in *income* box, 1 from EO shop

    the reason - Tia stats are as terrific as her Boobs size

  3. #403
    Sandalphon rainbow run


    Yeah, I got 2 from event reward and ticket, then buy one with eido orb since at that time I don't have much stat sticks, but now think of it, buying 3rd Tiamat with orb maybe a waste.

  4. #404
    For us mere mortals that are still struggling with this week's GO, I found a tactic that seems to work and that I think most people can put together.

    • What you need: BP, team affliction block, 50% atk down (if you can't hit that, you need extra hp, barrier and/or def up - we will be tanking one Sandalphon trigger), heal (Dian Cecht not necessary, just need to heal up Sandalphon's regular attacks)
    • Optional: Behemoth as sub eidolon, orb eat.
    • Don't bother: cleanse, dmg cut (unless the dmg cut lasts more than 1T) - reason is that the probability of your cleanser/dmg-cutter being paralyzed is too high for them to work reliably.


    Note that for BP, you'll need something with a low enough CD that you can basically keep up continuously. So someone like Forseti's 12 CD BP is not going to cut it. For most of us then, that means going with Mordred as soul.

    Everyone has SR Amon for affliction block, so that's a last resort if you don't have anyone else. You need the affliction block to be 8T CD or less though, so SR Amon needs to be lvl 65+. Otherwise, you need behemoth and/or orb eat and/or get lucky with dizzy proc if you're using Mordred. For reference, the team I brought was Mordred, Tish, Michael, Eros, Sol. You don't need those specific himes, just a set that covers the list above.

    Battle plan is relatively simple:
    • Stages 1-3, just dun let himes with the skills mentioned above die. Save the full potions if possible for the last stage.
    • Stage 4, same, but make sure you end the stage with affliction block already up for the whole team, the affliction block CD is no longer than 4T, and have FB ready
      • Stage 4 boss doesn't give any debuffs, so as long as you don't kill it too quickly, having affliction block up and nearly off CD shouldn't be a big problem
    • Stage 5, get BP up before the first OD, and try to push Sandalphon into rage before OD if possible
      • The reason is that her normal OD is 2 random hits paralysis, that means there's a chance that she'll hit the same hime twice, get through the block and paralyze your hime, then trigger next turn (happened to me the first day I tried this GO)
      • Her raging OD on the other hand is AoE and will only proc paralysis at most once on any hime, which will be taken care of by the affliction block

    She will AoE paralyze every 3T while raging, which will be dealt with as follows:
    • 1st OD, affliction block - recast immediately after 1st OD
    • 2nd OD, affliction block
    • 3rd OD, exposed - make sure all ATK down, barrier, def up skills are up
    • After 3rd OD - use one or both big potions if needed and eat the trigger (should be ~7k-ish if you have 50% atk down; count on your healer being paralyzed, which is why I suggested saving big potions)
    • 4th OD, recast affliction block (it should be JUST off CD)
    • 5th OD - hopefully you have stunned her by then - this is turn 16 (if you need more turns, you need some of the optional items mentioned above - behemoth's cleanse will buy you another 3 turns, orb eat buys you however frequently you can get it off)


    Hoping this will help someone next week with all 7 members surviving. Feedback welcome, and good luck!

  5. #405

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    hello I wanted to say thank you for the guides. they are very helpful

  6. #406

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    Quote Originally Posted by dreamlitz View Post
    Just noticed, is that THREE copies of Tiamat I see? How/why do you have so many?

    I want to see 999kirby (or anyone else) do it with a water team. That would show how far behind my grid is, lol (and why I need more ori >.>)
    Just saw this post. Okay XD
    Attached Thumbnails Attached Thumbnails Guild Orders Megathread-unknown-3.png  

  7. #407

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    So, due to the servers being utter horsecock yesterday, I just took my entry reward and got out.

    So today I manualed the thing and...
    ... what the FUCK are you supposed to do against Jack?!?! That was some grade fucking-A complete fucking bullshit.

    Everyone is -50% damage dealt every single turn, and at the same time Jack is robbing Burst gauge so you can't even reach Burst. So you do basically zero damage.
    Meanwhile, everyone is taking 5k+ damage every single turn from the DoTs.
    And then she Rages and starts dealing 6k+ AoE damage every single turn from her Overdrive.

    ?!?!?!?
    Did I just get unlucky as fuck and she simply got absolutely perfect RNG to keep everyone with full debuffs or something? Because jesus fucking christ. I don't remember the last time I lost when manualing, but that was just complete fucking horsecock bullshit.

  8. #408

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    you always can just aab this shit with normal party, instead of trying to reach shitty 20 points

  9. #409

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    Quote Originally Posted by Slashley View Post
    So, due to the servers being utter horsecock yesterday, I just took my entry reward and got out.

    So today I manualed the thing and...
    ... what the FUCK are you supposed to do against Jack?!?! That was some grade fucking-A complete fucking bullshit.

    Everyone is -50% damage dealt every single turn, and at the same time Jack is robbing Burst gauge so you can't even reach Burst. So you do basically zero damage.
    Meanwhile, everyone is taking 5k+ damage every single turn from the DoTs.
    And then she Rages and starts dealing 6k+ AoE damage every single turn from her Overdrive.

    ?!?!?!?
    Did I just get unlucky as fuck and she simply got absolutely perfect RNG to keep everyone with full debuffs or something? Because jesus fucking christ. I don't remember the last time I lost when manualing, but that was just complete fucking horsecock bullshit.
    Wanpan.

    10 characters.

  10. #410
    Quote Originally Posted by Slashley View Post
    So, due to the servers being utter horsecock yesterday, I just took my entry reward and got out.

    So today I manualed the thing and...
    ... what the FUCK are you supposed to do against Jack?!?! That was some grade fucking-A complete fucking bullshit.

    Everyone is -50% damage dealt every single turn, and at the same time Jack is robbing Burst gauge so you can't even reach Burst. So you do basically zero damage.
    Meanwhile, everyone is taking 5k+ damage every single turn from the DoTs.
    And then she Rages and starts dealing 6k+ AoE damage every single turn from her Overdrive.

    ?!?!?!?
    Did I just get unlucky as fuck and she simply got absolutely perfect RNG to keep everyone with full debuffs or something? Because jesus fucking christ. I don't remember the last time I lost when manualing, but that was just complete fucking horsecock bullshit.

    tl;dr- Try turtling up


    I have a pretty decent Light team and I feel your pain. She is dangerous in a random way and she absolutely punishes burst generator teams. I believe the correct approach for her is to actually go defensive and don't push her into Rage quickly. A burst team is at a disadvantage against her as she fucks with burst generation and you give up tons of defense for that ability to stun someone quickly (which is also pretty hard with her; I can easily stun punish AQ5 bosses, but yesterday I couldn't push her into stun after a full burst). It may be also that I couldn't time PF, Kaiserup and Michael's two skills all at the same time (because of her burst fucking), but I can't remember how she maintained rage, only that she did.

    Since she punishes offensive/burst teams, I believe the appropriate souls for her are either Andromeda or Joan. I've found actually healing, as opposed, to damage cuts is so much more useful against her, but Joan does have the ability to up your defense by 60% so I believe it's a push between those two souls. Get ready to toggle healing between Joan/Andromeda and Sol and use large potions as needed to keep your team alive. Also bring all Eidos/Himes that have Dark Attack down, Light defense up, and/or Raw hit points (like Michael, Sati, or Tsukuyomi) plus Kaiser and/or Barong, Abou, Heca or Yulegoat (Nandi's fine as non-main also). If you activate Dark damage cuts as they're ready (because she's random you have to) you'll find yourself occasionally not eating 5k in one turn (maybe 3k or 2k) which means you can wait for healing to cycle back.

    I thought she cleanses herself on a regular basis, but I didn't see that today. Debuffs on her tend to stay (or maybe she needs a specific ability to go of to cleanse) so Light resist down is great as are most defense and attack down.


    Dejnov.

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