3sr/3offensive type himes is not as bad as it sounds, since this does take into account those 2 backrow slots if somebody dies. You could have 3 ssr and one sr in the mainteam, 2 sr offensive types in the backrow and it counts. did it that way.
3sr/3offensive type himes is not as bad as it sounds, since this does take into account those 2 backrow slots if somebody dies. You could have 3 ssr and one sr in the mainteam, 2 sr offensive types in the backrow and it counts. did it that way.
Probably gonna try again with Joan using sniper shot cause I don't have herc axe yet... but that would also overlap with raph's debuff meaning using her 2nd ability is just a raging drain (which honestly is useless since I hear you're gonna get nukes regardless and I could tank it w/o a def buff if my HP is nearly full. Might end up putting metatron or shamash in that spot and sticking raph to the back line (or possibly sticking two good SR to take a crack at the SR challenge).
I'm gonna see if it works... once I'm able to record... and after I need up the light grid some more since I got a large assault at lv17 (sol's gun). I figure I should just finish off leveling the light grid ASAP even if it's only gonna push me from about 110% assault to about 130% (150% with full pride effect)
Now if only I had marm... I already got god Kaiser at 1 star...
EDIT: nope, proceeded to lose someone by the 3th wave... cause RNG is a bitch and has the same person get nuked 4 times for easily 12k+ total.... and this happened every run with joan....
simply put, i might have more defense, but i'm losing more control over the enemies' burst attacks... which is actually putting me worse off... before i wasn't losing anyone until the 4th wave when i learned what every enemy does... but soon as i switch from mordred to joan.... i'm suddenly taking more damage...
simply put, i need to manipulate those enemy bursts better, and mordred applying an extra charge turn greatly helps that.
that, or i need to massively beef up my water team.... and unless i can get TONS of weapon drops in a short time, that's not happening (cause they have around 40% assault...). only other option for my water team is to suddenly pull rudra... elemental advantage is gonna have to help me out on these things cause while my light team is dealing about 30k off element (with at least 30% in def debuffs), it's not enough... and Marm is seriously AWOL from those friend lists cuse i've only ever seen her 3 times since she was added to the game (none of those times within the last 2 events)
so yeah, RIP clearing this thing for now... i'm stuck with maybe two orichalcum... depending on next week's missions
Last edited by MagicSpice; 08-16-2018 at 02:53 AM.
Just want to say thanks for everyone on this thread for sharing. I played through to 3rd stage, realised I couldn't beat it then quit out on day 1 (FYI - you don't get anything at all if you quit rather than lose from what I can see) and assumed I'd just skip this week.
Now I know:
* I can get stuff from clearing stages 1 & 2
* Although it felt hard, with a bit of levelling I can get my water team up high enough to win this fight (vid blubbergott recorded of victory with a team not much higher level than mine)
So I'm hoping to hit 1 or 2 orichalum this week which would never have happened without this forum. Thanks everyone. I'll maybe record my attempt later today to return the gift of your knowledge with the gift of laughter.
you get "participate in GO" completed the very moment you start the first battle i think, so this one u will get anywayFYI - you don't get anything at all if you quit rather than lose from what I can see)
for me, while i managed to clear Crom (scoring soul survive and 3 sr too, since i have only Shiva and Aphro as water SSR's anyway), scoring the "5 alive" and "with Arthur" are beyond me (for my water team now, at least).. need to slvl a bit more
oh, and idk if it was mentioned here before, beware the second wave middle mob (nukes insane single target damage) and fourth wave middle mob (multinuke) as well. i killed them firstly
"Just throw light at it" - GO Crom edition
Guide for using JP wiki
1/2 - https://youtu.be/hPK8vpqmkCg
2/2 - https://youtu.be/GhvZJXjngO8 Y U NO WATCH 2ND PART!?
Suppose it's a bit late to say this, but PSA anyway.
You can clear the "3 attack type hime" and "3 SR" missions by having 2 of them in the backup and one in the main team. Important to note that in the type missions (offense defense etc), soul doesn't count.
This is especially important for those that don't have good options on non-SSRs, or aren't strong enough, or are just plain lazy, because the 2nd week will have an otherwise especially bad mission: clear with 3 R himes in the team.
Of course given the nature of some of our forum members I'm sure they're bored enough to find a way, and succeed, in killing Crom with a full R hime team...
Good luck anyway guys. I'll be back in a couple of days before Jorm comes in with another ghetto and useless as all hell "guide".
Stop reading my mind.
That said, I'm not sure if it's feasible. There are no debuffs in water R tier & Joan(Sniper) seems a must to be able to survive Crom herself, even if you somehow get yourself through the mobs. But hey.. I got 2 more days to test around this week. The worst that can happen is that I miserably fail (like I did with Amaru rag mission) & call it a day.
Guide for using JP wiki
1/2 - https://youtu.be/hPK8vpqmkCg
2/2 - https://youtu.be/GhvZJXjngO8 Y U NO WATCH 2ND PART!?
With water R himes, yeah anyone attempting R only runs are really in a tight spot...
The "best" way I have to circumvent that problem is to go for off-element, in this case Konohana-Sakuya, and pray really hard you don't get killed. Realistically I don't see any other feasible way to go about it.
Guide for using JP wiki
1/2 - https://youtu.be/hPK8vpqmkCg
2/2 - https://youtu.be/GhvZJXjngO8 Y U NO WATCH 2ND PART!?
With a nearly maxed Water team and a useless Soul and EX ability (Arthur + Provisional Forest), I was able to auto-battle clear all the way to the last stage today. Clearly ability to clear is mostly a matter of equipment, good characters, and whether you have access to a +100% friend eidolon.
Elemental advantage is a big boon, and will likely impact whether you can reach the 3 and 5-orihalcum tiers. On the flip side, you shouldn't actually NEED the extra 3 orihalcum unless you're running more than 2 elements. 4 orihalcum a month (2x 2-orihalcum tier) should be plenty to feed teams for 1-2 elements and keep them maxed, and as an added bonus you won't need to bother with the challenge objectives.
By my rough calculations, you need about 1 orihalcum per element per month for weapon final limit breaks (Advent and Union event weapons). Clearing Guild Orders doesn't seem to be necessary if you're focusing on 1-2 elements. The 2-orihalcum tier allows you to gear 3-4 elements or limit break some Gatcha weapons. You'll need to reach the 3-orihalcum tier to gear all 6 elements, and the 5-orihalcum tier if you want to also limit break Gatcha weapons.
Last edited by sanahtlig; 08-16-2018 at 12:05 PM.
Magicami Starter Guide: Rerolling for Success
Rerolling in Kamihime Project: How to get FREE SSR Kamihime
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