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  1. #1
    Unregistered Guest
    if you're going to start a thread about content we're getting from the JP version, perhaps you could give a little info as to how it works for those of us who don't know much about the JP game. Thanks.

  2. #2

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    Quote Originally Posted by Unregistered View Post
    if you're going to start a thread about content we're getting from the JP version, perhaps you could give a little info as to how it works for those of us who don't know much about the JP game. Thanks.
    You misunderstand my intention.

    I started this thread with the intention for a consolidated discussion and content thread, however I don't have solid enough information nor the confidence to provide a deep break down of what we're getting from GO. Still, since you asked I might as well give it a shot, here's what I have:

    Firstly, the DMM wiki entries of GO, hope you're fluent in google translate:



    Guild orders is in essence a biweekly clear 20 missions kind of deal. You're required to fight a single stage consisting of 5 parts, and each part has increasingly strong mobs till the 5th part, which is a final boss. All guild orders content I'm aware of so far is of a single element, so do take that into account as you progress. The first element will be fire.

    Do take note that the enemies in this content are tough as all hell, a good reference is just to take AQ4 level mobs and make them more dangerous. I haven't analysed the content in much more detail, but I should mention that the boss is ridiculously strong, with 8.5m HP, a trigger attack on rage that deals insane damage (15k on all girls, likely without debuffs and elemental advantage?), and most notably a pretty high debuff resistance. I'm not sure if it's comparable to wind rag however. Last thing to note is you can challenge the stage once a day.

    You get increasing rewards as you clear the missions. The first week of the cycle will be a set of 10 missions, and the second week another set, giving you a total of 20 missions to complete. The most notable reward in GO is the orichalcum, you need it to 4LB weapons (content that begins with dragon eye weapons, but most notably Phoenix's bow) and to buy past raid weapons if you so desire. 5 are available biweekly.

    This is all the information I can give with confidence for now. Appreciate if someone can fix any issues, add more info to my comment or just completely give a new set of info that is more reliable.
    Last edited by Cobblemaniac; 08-13-2018 at 01:09 AM.

  3. #3
    I'm going to have to take notes next time I go in, but some of those mobs are brutal - one in wave 2 hit my Ryu'oh for about 10k. This will definitely need good target prioritisation. My water team is decently strong - 103% assault, 34% defender - and I took so much damage I couldn't get wave 5 to raging before it would've killed me. Ended up getting it to about 30%.

    Now, I was a bit stupid and didn't wait for a friend Rudra to appear, that might've gotten me over the line.

  4. #4

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    Quote Originally Posted by Raistlansol View Post
    I'm going to have to take notes next time I go in, but some of those mobs are brutal - one in wave 2 hit my Ryu'oh for about 10k. This will definitely need good target prioritisation. My water team is decently strong - 103% assault, 34% defender - and I took so much damage I couldn't get wave 5 to raging before it would've killed me. Ended up getting it to about 30%.

    Now, I was a bit stupid and didn't wait for a friend Rudra to appear, that might've gotten me over the line.
    Cooldowns are especially important to consider coming to this raid, you're going to get utterly buttfucked without proper mangement of skills.

    I suggest you take a torturous moment to read the skillsets of the trash so you get more of an idea what you're in for next time.

  5. #5

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    5 battles long
    first 3 LV 60 monster
    next 3LV65 monsters
    next 1 LV 70 miniboss
    hitting me at 1500 dmg with one debuff
    next 3 LV 65 again
    one of them have a defense buff pretty strong
    next lv 75 crom cruach ( guess it's ragnarok level?)

    I got greedy and attempted the "complete with Arthur" quest with no soul weapon for her and forgot to bring a healer on the main team => Epic fail XD
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  6. #6
    For the clear with 3 SRs or lower mission, anyone know if the SRs have to be in the main party? Or can you put 2 as subs and never even use them in the fight?

    Guess it doesn't really matter... I can probably just try both ways, and if it's the former, it will just end up as an extra run.
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  7. #7
    For the clear with 3 SRs or lower mission, anyone know if the SRs have to be in the main party? Or can you put 2 as subs and never even use them in the fight?
    Just having them in your team works, doesn't matter which slot, unless Taco really go "Original"

  8. #8

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    Quote Originally Posted by Cobblemaniac View Post
    You misunderstand my intention.

    I started this thread with the intention for a consolidated discussion and content thread, however I don't have solid enough information nor the confidence to provide a deep break down of what we're getting from GO. Still, since you asked I might as well give it a shot, here's what I have:

    Firstly, the DMM wiki entries of GO, hope you're fluent in google translate:



    Guild orders is in essence a biweekly clear 20 missions kind of deal. You're required to fight a single stage consisting of 5 parts, and each part has increasingly strong mobs till the 5th part, which is a final boss. All guild orders content I'm aware of so far is of a single element, so do take that into account as you progress. The first element will be fire.

    Do take note that the enemies in this content are tough as all hell, a good reference is just to take AQ4 level mobs and make them more dangerous. I haven't analysed the content in much more detail, but I should mention that the boss is ridiculously strong, with 8.5m HP, a trigger attack on rage that deals insane damage (15k on all girls, likely without debuffs and elemental advantage?), and most notably a pretty high debuff resistance. I'm not sure if it's comparable to wind rag however. Last thing to note is you can challenge the stage once a day.

    You get increasing rewards as you clear the missions. The first week of the cycle will be a set of 10 missions, and the second week another set, giving you a total of 20 missions to complete. The most notable reward in GO is the orichalcum, you need it to 4LB weapons (content that begins with dragon eye weapons, but most notably Phoenix's bow) and to buy past raid weapons if you so desire. 5 are available biweekly.

    This is all the information I can give with confidence for now. Appreciate if someone can fix any issues, add more info to my comment or just completely give a new set of info that is more reliable.
    Just a small update.

    I may be misinformed about the boss being high debuff resistance, didn't have trouble landing any debuffs during then. Appreciate if anyone else can confirm.

    A couple more things I can definitively say:

    1. If you can't clear AQ4, it's unlikely you'll be able to clear the entirety of this GO. However,
    2. If what I understand from the phrasing of the missions are correct, you'll clear mission requirements for completing stages 1, 2 and 3 respectively, so even if you can't touch the final boss, you should at least be able to grab yourself some orichalcum by completing the first 3 stages.
    3. For those who can't OMEGALUL burst down the boss instantly, do not do your full burst at the start of the battle. Treat the boss like you would fire or water rag: push them close to rage with normal attacks, poke them into rage with a low dmg ability, unload your heavy nukes and full burst.

  9. #9

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    Quote Originally Posted by Cobblemaniac View Post
    Just a small update.

    I may be misinformed about the boss being high debuff resistance, didn't have trouble landing any debuffs during then. Appreciate if anyone else can confirm.

    A couple more things I can definitively say:

    1. If you can't clear AQ4, it's unlikely you'll be able to clear the entirety of this GO. However,
    2. If what I understand from the phrasing of the missions are correct, you'll clear mission requirements for completing stages 1, 2 and 3 respectively, so even if you can't touch the final boss, you should at least be able to grab yourself some orichalcum by completing the first 3 stages.
    3. For those who can't OMEGALUL burst down the boss instantly, do not do your full burst at the start of the battle. Treat the boss like you would fire or water rag: push them close to rage with normal attacks, poke them into rage with a low dmg ability, unload your heavy nukes and full burst.
    i followed your advice
    Guild Orders Megathread-welp.jpg
    made some mistakes here and there (like the mistake of using a full burst on the 2nd wave i think, but at least i know what to do next round)
    and if pluto didnt die so early, i think i couldve won this tbh (if she was still alive and had 9 lego stacks + pluto buffs I think I could've pushed her to stun phase)
    oh welp better luck next time I guess

    and yeah im using my dark team because my water team sucks
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  10. #10

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    My water team is pretty strong, and I have Rudra with me. But, I just came out on the other side, with Herc the last one standing.

    Guild Orders Megathread-holy-shit-guild-.jpg

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