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  1. #1

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    Quote Originally Posted by Cobblemaniac View Post
    Yikes... I realise that still isn't enough information to go around cause the trash stages can hit so hard... Sorry


    1. Don't worry if you can't clear all 5 stages of GO. The missions you can clear are simply challenging the order, and being able to clear stages 1-4, which will net you 1 orichalcum.
    2. To clear GO reliably, a good gauge is when you're able to clear AQ4 without issue and without a 100% eidolon. Without issue is important here, as GO is pretty much harder than AQ4 at this point.
    3. The trash mobs here are about as strong as AQ4 trash, but with a bit more lethality in their skills. Manage your skills properly so you don't go into the next stage with your skills out of cooldown, but make sure you don't get killed either.
    4. Trash mob priority is
    a. Stage 1
    Upper, Lower, Middle
    b. Stage 2
    Middle, Upper, Lower
    c. Stage 3
    Middle, Upper, Lower
    5. Boss strategy:
    Debuffs work here. If you can one shot the boss, you don't need to read this. I assume you can't. Firstly, note that in week 2 you must clear this in 15 turns as a mission requirement.

    The standard treatment of this boss is to land your debuff skills and soft hit the boss with normal attacks till she's almost at rage. DO NOT push her into rage with normal attacks yet. Poke her with a skill with enough damage to push her into raging, then unload all your nuke skills and your full burst. If using Hercules PF, make sure you use PF one or 2 turns before this phase.

    Hopefully you should kill her, because her rage trigger is a HUGE AoE dmg that some of you guys have eaten already. If you follow everything, the boss should be dead, or almost dead and stunned, and you can clean up with your barely surviving team, or with your 2 backup girls.



    A snip from what extra information I've gleaned from the DMM wiki and threw in my union discord channel.

    I should make special mention that you should handle the trash mobs in GO like you would AQ4 trash: control your damage so you don't end up killing before your skill cooldowns recharge. And never full burst any trash mob ever.
    i assume by stage 3, u meant the round 4 mobs? cuz round 3 is just that big gorgon girl
    and I did treat this GO as I would an AQ4 run (thankfully my dark team can handle all elements without problem, but yeah GO is a different matter I suppose) and only pushed the boss with normal attacks till raging but it wasn't enough because pluto was downed too early. I only misjudged the HP of the 2nd mobs.. thought they had more HP and would survive a full burst but apparently not.. guess I should just kill these with abilities and party attacks, then do a full burst on the big gorgon girl since thats where it ate most of my potion drops and killed my 1st sub member as well I think

    One strategy I thought of to make sure I survive that rage trigger is to just bring an aqua kaiser + pluto's damage cut and my team's defensive skills and I think I might be fine.. I would be left half alive or something at the very least, and if I'm lucky enough to still have potions that would more than raise my chances of victory higher in this GO
    Kamihime Friend ID: 3409200

    If you're interested in adding me, here are my support eidolons: (Outdated, too lazy to update)


    I can also change Reiki to Jack Frost. I'll replace Yatagarasu and Ixion someday when a better event eidolon gets released.

    Unrelated to Kamihime:

    Also playing a bit of Fate/Grand Order on the side when I'm waiting for my AP/BP to regen over at Kamihime or when I'm already done with an ongoing event at Kamihime
    Friend ID: 045,022,168 (don't have much friends anyway lol, if you're interested you can add me and feel free to use my Blue Saber)
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  2. #2

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    Quote Originally Posted by BlazeAlter View Post
    i assume by stage 3, u meant the round 4 mobs? cuz round 3 is just that big gorgon girl
    and I did treat this GO as I would an AQ4 run (thankfully my dark team can handle all elements without problem, but yeah GO is a different matter I suppose) and only pushed the boss with normal attacks till raging but it wasn't enough because pluto was downed too early. I only misjudged the HP of the 2nd mobs.. thought they had more HP and would survive a full burst but apparently not.. guess I should just kill these with abilities and party attacks, then do a full burst on the big gorgon girl since thats where it ate most of my potion drops and killed my 1st sub member as well I think

    One strategy I thought of to make sure I survive that rage trigger is to just bring an aqua kaiser + pluto's damage cut and my team's defensive skills and I think I might be fine.. I would be left half alive or something at the very least, and if I'm lucky enough to still have potions that would more than raise my chances of victory higher in this GO
    Plus Joan.

    Trash has about the same HP as AQ4 mobs, according to DMM wiki and well... I observe. You should be able to kill them with minimal ability use and just debuff actually.

    Also, yeah I was referring to stage 4. Fixed, thanks.

  3. #3

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    Quote Originally Posted by Cobblemaniac View Post
    Plus Joan.

    Trash has about the same HP as AQ4 mobs, according to DMM wiki and well... I observe. You should be able to kill them with minimal ability use and just debuff actually.

    Also, yeah I was referring to stage 4. Fixed, thanks.
    yeah I'll keep that in mind next time for future GOs, that was probably my most stupid mistake yesterday lol
    Hmm I dunno about bringing Joan though... I kinda need the BP skill for the boss, but if I lose again I might consider it...

    and about that mission that needs to clear this in 15 turns... I doubt I can do that and I'm sure elemental advantage is required for that
    but I guess that's fine, as long as I can get some orichalcon at least
    Kamihime Friend ID: 3409200

    If you're interested in adding me, here are my support eidolons: (Outdated, too lazy to update)


    I can also change Reiki to Jack Frost. I'll replace Yatagarasu and Ixion someday when a better event eidolon gets released.

    Unrelated to Kamihime:

    Also playing a bit of Fate/Grand Order on the side when I'm waiting for my AP/BP to regen over at Kamihime or when I'm already done with an ongoing event at Kamihime
    Friend ID: 045,022,168 (don't have much friends anyway lol, if you're interested you can add me and feel free to use my Blue Saber)
    My sub: 454,252,971 (might become my main account soon lol)



  4. #4

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    Quote Originally Posted by BlazeAlter View Post
    yeah I'll keep that in mind next time for future GOs, that was probably my most stupid mistake yesterday lol
    Hmm I dunno about bringing Joan though... I kinda need the BP skill for the boss, but if I lose again I might consider it...

    and about that mission that needs to clear this in 15 turns... I doubt I can do that and I'm sure elemental advantage is required for that
    but I guess that's fine, as long as I can get some orichalcon at least
    Arthur PF might be your best bet for clearing in 15 turns. It sucks to main dark at the moment, you're the only element without a 100% eidolon or relics to speak of...

    I find BP not too terribly necessary if you can kill the important mobs in trash quick enough, and survive at least 2 overdrives from midboss. Crom herself doesn't hit too hard with her normal overdrive, but raging is another matter, which leads below...

    My strategy works for the PF users mainly, who can burst strong enough to either kill or stun boss from full rage meter. Maybe give it a shot, because you've got a couple more days to experiment with your setup anyway.

    If you don't have PF... umm I don't know.

  5. #5

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    Quote Originally Posted by Cobblemaniac View Post
    Arthur PF might be your best bet for clearing in 15 turns. It sucks to main dark at the moment, you're the only element without a 100% eidolon or relics to speak of...

    I find BP not too terribly necessary if you can kill the important mobs in trash quick enough, and survive at least 2 overdrives from midboss. Crom herself doesn't hit too hard with her normal overdrive, but raging is another matter, which leads below...

    My strategy works for the PF users mainly, who can burst strong enough to either kill or stun boss from full rage meter. Maybe give it a shot, because you've got a couple more days to experiment with your setup anyway.

    If you don't have PF... umm I don't know.
    well I can take Arthur + PF, but that means losing sniper shot skill which is kinda important for those mobs... so its really not an option for me
    Kamihime Friend ID: 3409200

    If you're interested in adding me, here are my support eidolons: (Outdated, too lazy to update)


    I can also change Reiki to Jack Frost. I'll replace Yatagarasu and Ixion someday when a better event eidolon gets released.

    Unrelated to Kamihime:

    Also playing a bit of Fate/Grand Order on the side when I'm waiting for my AP/BP to regen over at Kamihime or when I'm already done with an ongoing event at Kamihime
    Friend ID: 045,022,168 (don't have much friends anyway lol, if you're interested you can add me and feel free to use my Blue Saber)
    My sub: 454,252,971 (might become my main account soon lol)



  6. #6

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    Managed to clear it with my light team with a random's Mana as sub, might be okay with just a St Nick. Had Mordred (0-star weapon atk weapon), Tsuki, Raph, Eros and Sol with Meta and Micheal in subs. It's a rather safe set up but it gets the job done. Did mess up during stage 5 though, Raph and Eros died during Crom as I messed up with timing by clearing stage 4 to quick and entered stage 5 with no debuffs while the two kept eating regular attacks by Crom. Didn't help I pushed into rage with a regular set of attacks, so they died to the special activation/trigger ability with no defensive skills up.

    I might be able to use the same party with Arthur but not having Mordred might be an issue considering I don't have elemental advantage. I might try after I get my main clears but supposedly they change the 2nd week? I'll just use one of my free days, assuming I don't fail any, to attempt it later.

  7. #7
    Quick question - can the rage trigger attack be bypassed on DMM, by bursting the boss into "Stun", or did Nutaku implement it as it should be and we're going to be hit anyway, with the trigger attack "waiting" for its turn, unless the boss is killed by mentioned burst? Here I thought that reaching "Stun" is my salvation and yet another wipe awaited

  8. #8

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    So I am a decent player with a decent grid. 138/20.5.

    First off lower end players should not be too concerned with clearing it. GO clearly leaves with enough room for participation trophy with their first 5 missions, none of which requiring you to clear.

    If you participate 5 times and get to lv 3 every time, you get 5 mission points per week. That's 10 biweekly and you get 2 Orichalum or however it's spelled and 800 magic jewels.

    You cannot clear this boss without some sort of dmg cut. As previous thread mentioned boss has a rage trigger AoE that can wipe team. Ideally even Raphael's dmg cut is not good enough because it will still hurt, so you want either team members that can apply a lot of attack down fire dmg down or fire resist up and def up in addition to dmg cut. Knocking boss into rage and out of rage in a single turn WILL NOT stop boss from AoEing in your face. This is from personal experience.

    Clearing the mission multiple times after you have accomplished all mission is useless. Clearing itself doesn't give you mission points, so you would be wasting your time if you have cleared all your missions. The 5 missions that require clearing from easiest to hardest, in my opinion, are:

    1. 5 member survive (team with good healers and dmg cut can accomplish this, without them clearing itself is difficult. Andro's resuscitation also helps keep headcount who "survived" in check)
    2. Soul survive (soul down is usually the first sign of team wipe, clearing will become more difficult after soul down. If you can clear with soul down try a couple more times and I am sure you can clear with soul up)
    3. 3 Specific types of kamis (not sure if it's just attacker, but ideally you want 1 defense, 1 healer, and 1 tricky for debuff, that leaves only 4 spaces...)
    4. 3 or more SR kamis (limitation on the whales, pick kamis that are super useful, like AoE def debuff Atalanta or rage gauge drain Bel for this fire bounty)
    5. Specific soul (I am sure no one has every soul's relic prepared and ready to go. This is the most challenging and should be attempted at your own disgression).

    I have not passed the GO on my own account but have done so on a friend's account with a more well balanced team (more SSRs), but players with weaker grids should not worry too much and should focus on clearing until lv 3 for their 10 MP biweekly. On clearing the small fry focus on the 2 charge 3 charge small fries, they will easily tear your kamis apart while the 1 charge small fry only annoys you and does not really do much damage.

  9. #9

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    Quote Originally Posted by swmh283 View Post
    So I am a decent player with a decent grid. 138/20.5.

    First off lower end players should not be too concerned with clearing it. GO clearly leaves with enough room for participation trophy with their first 5 missions, none of which requiring you to clear.

    If you participate 5 times and get to lv 3 every time, you get 5 mission points per week. That's 10 biweekly and you get 2 Orichalum or however it's spelled and 800 magic jewels.

    You cannot clear this boss without some sort of dmg cut. As previous thread mentioned boss has a rage trigger AoE that can wipe team. Ideally even Raphael's dmg cut is not good enough because it will still hurt, so you want either team members that can apply a lot of attack down fire dmg down or fire resist up and def up in addition to dmg cut. Knocking boss into rage and out of rage in a single turn WILL NOT stop boss from AoEing in your face. This is from personal experience.

    Clearing the mission multiple times after you have accomplished all mission is useless. Clearing itself doesn't give you mission points, so you would be wasting your time if you have cleared all your missions. The 5 missions that require clearing from easiest to hardest, in my opinion, are:

    1. 5 member survive (team with good healers and dmg cut can accomplish this, without them clearing itself is difficult. Andro's resuscitation also helps keep headcount who "survived" in check)
    2. Soul survive (soul down is usually the first sign of team wipe, clearing will become more difficult after soul down. If you can clear with soul down try a couple more times and I am sure you can clear with soul up)
    3. 3 Specific types of kamis (not sure if it's just attacker, but ideally you want 1 defense, 1 healer, and 1 tricky for debuff, that leaves only 4 spaces...)
    4. 3 or more SR kamis (limitation on the whales, pick kamis that are super useful, like AoE def debuff Atalanta or rage gauge drain Bel for this fire bounty)
    5. Specific soul (I am sure no one has every soul's relic prepared and ready to go. This is the most challenging and should be attempted at your own disgression).

    I have not passed the GO on my own account but have done so on a friend's account with a more well balanced team (more SSRs), but players with weaker grids should not worry too much and should focus on clearing until lv 3 for their 10 MP biweekly. On clearing the small fry focus on the 2 charge 3 charge small fries, they will easily tear your kamis apart while the 1 charge small fry only annoys you and does not really do much damage.
    Someone correct me if I'm wrong, but I'm pretty sure you have to kill the boss with the "3 offensive" and "3 SRs" in your team missions.

    I'm a bit hesistant to try with this week, but I might want to with the 2nd week of requirements since we actually have a full 7 days.

  10. #10
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    Envy weapons will pick up their FLB the next time Envy comes around. That'll be next January. Which is fine since we don't have dark ult/old ragnarok yet, so we can't even farm up some dark regalia yet.

    You max out at 1 orichalcum if you can't possibly beat the whole thing. The second week's set of missions changes up to only have 4 more points available that don't require clearing, so that's a total of 9 over the two weeks. And you'll need 10 for that 2nd ori. If you can manage to clear the quest entirely at least once and satisfying a mission or two, you should be set for the 2nd ori. Funny enough, if you don't have a fantastic team for a particular element, the 3+ SRs or below (as you need 4 SSRs to push you out of this one) is probably the requirement you satisfy just by walking in with whatever you have. And for Crom Cruach, a mission asks for 3+ Attack types, and that's the most common filler type as far as I'm aware of.

    If you're fine with just 1 ori every 2 weeks, then you only need 6 points. You can pick up those through:
    1st week: Challenge 3x, Challenge 5x, Clear 1st stage 3 times, Clear 2nd stage 3 times
    2nd week: Challenge 5x, Clear 2nd Stage 3 times

    That does emphasize at least making the attempt every single day you can. And honestly, if you're aiming for just those 6 points exactly, and you need it, just go ahead and burst through stage 2.

    Beyond that... if you're basically set on 10+ points, the next question is if you should really bother for 18/20 or not. Forget about the grimoires at 12/15, we get enough of those elsewhere. If you can clear the quest but absolutely needed luck to do so (like me), just settle for the 2 ori at 10 points. I can't clear with Arthur this week. I won't be able to clear with Joan next week either, as I need Andromeda's heals for my setup to get through. I don't think I can clear with 3 R's. Or clear the last stage within 15 turns. Or be able to clear with making sure I have at least 1 of each type in the party. I don't expect to be able to hit 18 points, so I'll probably just relax next week and pick up the ones that don't require clearing.

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