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  1. #1
    Quick question - can the rage trigger attack be bypassed on DMM, by bursting the boss into "Stun", or did Nutaku implement it as it should be and we're going to be hit anyway, with the trigger attack "waiting" for its turn, unless the boss is killed by mentioned burst? Here I thought that reaching "Stun" is my salvation and yet another wipe awaited

  2. #2
    Quote Originally Posted by Zuka View Post
    Quick question - can the rage trigger attack be bypassed on DMM, by bursting the boss into "Stun", or did Nutaku implement it as it should be and we're going to be hit anyway, with the trigger attack "waiting" for its turn, unless the boss is killed by mentioned burst? Here I thought that reaching "Stun" is my salvation and yet another wipe awaited
    Believe it's similar to the trigger that water disaster ragna does as well -- as long as you see it go into rage, the next attack queued is the trigger, regardless of if you stun it out, etc..

    Similar mechanics.
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  3. #3

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    Quote Originally Posted by VeryVoodoo View Post
    Believe it's similar to the trigger that water disaster ragna does as well -- as long as you see it go into rage, the next attack queued is the trigger, regardless of if you stun it out, etc..

    Similar mechanics.
    What he said.

    It might be a good idea to have nuker hime waiting in the backline to clean up if your team happens to not be able to kill Crom flat out. This is where stun punishers actually do their job quite well, but you could use anything else really.

  4. #4

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    So I have a few questions:

    1. How much orichalcon would an average casual player get from guild orders if he can't always/can't beat the last boss? (yes this might be me)

    2. I've seen in JP wiki that there would be SSR weapons that we can get that costs 1 Orichalcon (I've also seen old raid weps cost 2, but that might actually be expensive), are these worth getting? the only one I'm considering to get is the dark wep (and maybe light/fire) since I need better weapons in my grid
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  5. #5

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    Quote Originally Posted by BlazeAlter View Post
    So I have a few questions:

    1. How much orichalcon would an average casual player get from guild orders if he can't always/can't beat the last boss? (yes this might be me)

    2. I've seen in JP wiki that there would be SSR weapons that we can get that costs 1 Orichalcon (I've also seen old raid weps cost 2, but that might actually be expensive), are these worth getting? the only one I'm considering to get is the dark wep (and maybe light/fire) since I need better weapons in my grid
    1. For players that absolutely cannot clear the last boss, 1 orichalcum is the best they can grab, clearing 9 missions. If you're having trouble clearing the boss, but still can clear it occasionally, 2 orichaclum is very possible since you clear 10 missions to get them, but 3 orichalcum is gonna be quite a stretch already.

    2. Depends. For your case, I recommend you avoid spending orichalcum on orichalcum weapons at all costs so you can save it for 4LB. Additionally, these orichalcum weapons have lower stats than standard raid weapons iirc, so there's not a huge incentive to go for them unless you really need that dual skill, but IMO it's not worth 4 orichalcum.

  6. #6

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    Quote Originally Posted by Cobblemaniac View Post
    1. For players that absolutely cannot clear the last boss, 1 orichalcum is the best they can grab, clearing 9 missions. If you're having trouble clearing the boss, but still can clear it occasionally, 2 orichaclum is very possible since you clear 10 missions to get them, but 3 orichalcum is gonna be quite a stretch already.

    2. Depends. For your case, I recommend you avoid spending orichalcum on orichalcum weapons at all costs so you can save it for 4LB. Additionally, these orichalcum weapons have lower stats than standard raid weapons iirc, so there's not a huge incentive to go for them unless you really need that dual skill, but IMO it's not worth 4 orichalcum.
    so its either 1 or 2... I'll take it I guess
    yesterday's attempt failed when they took out Mordred for my team, so at that moment I knew I lost already
    If she didn't die on round 4 I might've won that, maybe I should let the DATA enemy buff expire next time...

    and good point, I just wonder when the FLB for the envy pride axe will come out though...
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  7. #7

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    i gave this a blind test run and.... died halfway through crom...

    in fact, i lost raphael in 2nd wave due to the middle enemy nuking me for 25k, same thing happened in wave 4 which killed off metatron (raph's replacement)... but given those 1 orb enemies keep putting up high def buffs that also cause reflect damage.... i think i'll have to rearrange my strategy...

    but nice to know that with enough atk down, i can get crom to nuke me for around 8k... meaning if i can get my normal lineup to her (mordred, raph, sol, tsuki, and diana), i might be able to survive with my HP topped off (and maybe both amaru and tiamat summoned for safety). everyone is packing over 10k HP (Sol at 14k) if i happen to take a friend hecatonchires. and quite frankly, i might need the HP.... can't get anymore on my grid without replacing a weapon (every weapon with defender is at skill lv 20 with my entire grid as high leveled as it'll get) or another accessory.

  8. #8

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    Quote Originally Posted by MagicSpice View Post
    i gave this a blind test run and.... died halfway through crom...

    in fact, i lost raphael in 2nd wave due to the middle enemy nuking me for 25k, same thing happened in wave 4 which killed off metatron (raph's replacement)... but given those 1 orb enemies keep putting up high def buffs that also cause reflect damage.... i think i'll have to rearrange my strategy...

    but nice to know that with enough atk down, i can get crom to nuke me for around 8k... meaning if i can get my normal lineup to her (mordred, raph, sol, tsuki, and diana), i might be able to survive with my HP topped off (and maybe both amaru and tiamat summoned for safety). everyone is packing over 10k HP (Sol at 14k) if i happen to take a friend hecatonchires. and quite frankly, i might need the HP.... can't get anymore on my grid without replacing a weapon (every weapon with defender is at skill lv 20 with my entire grid as high leveled as it'll get) or another accessory.
    The HP is no longer a bottleneck at your stage IMO.

    We're currently in that transition stage where high level content begins to pretty heavily punish debuff turtling, you can't exactly rely on stacking higher HP against the trash/ bosses all the time because eventually they'll out damage your HP, and there's only so much you can do with your base HP.

    What you do need, IMO, is to begin exploring new setups with either your himes or your souls. It's tough, but try laying off the Mordred, and run Hercules PF (if you have axe), or Joan sniper shot to begin with. Hercules PF is the obvious nuke Crom down option, and you might be better off killing off certain trash mobs super early so you don't eat a heavy overdrive nuke, while Joan is for if you want to opt for turtling. If I were to pull an analogy, Mordred is like that walking aid you had as a child to learn how to walk, but you can't get too attached to it.

    Edit: Well there's one thing I wanted you to do but forgot to include in: just use a Mana support and forget Heca.
    Last edited by Cobblemaniac; 08-15-2018 at 01:31 AM.

  9. #9

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    I slayed it and recorded it if people need data:
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    Forgot to enable game sounds.
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