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  1. #1
    Light baka reporting in with another blind run. o7 (Oh, and sorry about the discord pings around halfway through, I forgot to close it, apparently)


    My thunder is ridiculously bad hime-wise, so rather threw light at it. Maybe gonna try it once I'm done with missions, but ugh..

    Also, they apparently decided we don't need the guaranteed pots for this GO & rather we can use an elixir(?). <- Edit: No, we can't. Just visual bug.
    Pretty silly stuff, so we will likely have a fixing maint soon.
    Last edited by nonsensei; 08-26-2018 at 04:35 AM.
    Guide for using JP wiki
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  2. #2
    Here's my run. With that I'm done with all missions, except for the multi clear ones. Feels a bit easier than Crom. Funny how they screwed up the potions though.


  3. #3

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    I managed to complete all the Crom Cruach missions. Honestly, I didn't thought I could do it. Time will tell if I can do others elements, but I'm quite happy right now

  4. #4

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    Quote Originally Posted by nonsensei View Post
    Also, they apparently decided we don't need the guaranteed pots for this GO & rather we can use an elixir(?). <- Edit: No, we can't. Just visual bug.
    Pretty silly stuff, so we will likely have a fixing maint soon.
    The lack of potions, combined with a badly-timed Rage transition and some miscalculations (Full Burst without debuffs on second wave didn't do as much damage as expected; continuously facetanking poison was a bad call), completely borked my run. Gaia got focused early (no potions to recover) and wasn't available when I needed her. I assume many of those who ran without a healer also failed.

    I might still be able to clear despite the "original content", but it won't be a faceroll like the last event where tactical errors and bad RNG could be recovered from. Completing all the challenges will be much harder.
    Last edited by sanahtlig; 08-26-2018 at 12:40 PM.
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  5. #5

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    First 4 stages felt more or less the same as the Crom fight, even cleared it the same way as I did the previous (skills on stage 1, full burst stage 2, skills on stage 3, full burst stage 4). I'm sure some mobs have different overdrive attacks but it make little difference it seems.

    Found Jorm a bit easier than Crom as you can skip the special activation skill entirely, which seems to be activated as the first overdrive when she has 50% HP or less.

    Hopefully the lack of potion drops don't become too much of a problem. Having guaranteed ones was nice for Crom.

    edit: Seems like they might fix it. Maintenance to fix drop rates for GO and the only two things that drop are gems and potions.
    Last edited by Aidoru; 08-26-2018 at 10:03 PM.

  6. #6

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    Not fully sure what I'm getting into, but I'll look at the jp wiki before I do my first attempt...

    Between work and being sick, I've been screwed out of a lot of time to play... but I did manage to net a friend using Marmagarmr (meaning the light team can work) and my thunder team kinda sucks both hime and grid wise...

  7. #7
    Oh my, just look at the time! It's meme time!


    Mission told me to use Andro, so I did.. and few more healers + increased my max hp as much as I could. (And yes, this is purely done for silly purposes, the setup is as bad as it gets)
    I know it's freakin' long, but tried to make it enjoyable with a bunch of silly BGMs from various anime/VN, you can find the titles in description.
    Last edited by nonsensei; 08-27-2018 at 12:17 PM.
    Guide for using JP wiki
    1/2 - https://youtu.be/hPK8vpqmkCg
    2/2 - https://youtu.be/GhvZJXjngO8 Y U NO WATCH 2ND PART!?

  8. #8

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    I played more aggressively this time (not holding back damage in worries that debuffs wouldn't be ready for the next phase), and I managed to nearly knock Jorm out of Rage without using any potions. I ended up eating an unmitigated Rage AoE and that required some potion use. Could probably avoid that entirely with Black Propaganda or Provisional Forest.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  9. #9

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    I'm so fucking close, but the damage mitigation and her Stunned overdrive fucking obliterated me.

    Gotta try tomorrow.
    Looking for a kinda good account? Send me a Private Message or meet me at Discord: L'aventale.-#4530

    Quote Originally Posted by Cobblemaniac View Post
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  10. #10
    Unregistered Guest
    Managed to clear with the help of a few strokes of luck!

    Name-----HP---Atk
    Hercules-7597/46572 (Ex slot: Sniper Shot)
    Tyr------6423/46292
    Krishna--5594/40343
    Sol------7233/40709
    Ramiel---6303/39892

    Nemesis--5758/42332
    Baal-----5576/38760

    Assault: 95% (136 skill lvs + 27 directly from assault M/L) + 2 Pride (L)
    Defender: 21%
    And Rush (L) lv 2 (from 3* Ixion Bow whose sole purpose is to enable Herc usage for thunder with max burst multiplier)

    Amaru (main)/Tiamat/Yggdrasil/Sphinx/Jormungandr/Meng Huo
    Friend slot is a 100% Kirin

    If Krishna and Baal seem a bit low, it's cause they're actually at 3*, not 4*. The original thinking is that I'd hold off on spending grimoires on them since I'd replace them sooner or later, right? This was way back when grimoires were in far lesser supply. At some point since then I've just flat out forgotten about that last limit break for them and it turns out that I still have not gotten a replacement for that 5th starting slot (which Krishna currently occupies). Baal's my choice today for that second bench slot since I was looking for as much instant offense as possible. I did not expect to resort to Baal here.

    Krishna fell against the Demogorgon. If I had to lose someone there, she's probably the best case.

    1st pivotal stroke of luck: Ramiel successfully inflicted dazzle on Jormungandr. Dazzle triggered once at some point, which later resulted in me being able to push into rage just shy of another overdrive, then having the special trigger overwrite the raging overdrive
    2nd pivotal stroke of luck: The special trigger kills Sol, which actually improves my normal dps. At that point, with Caldo Luce recently reapplied and her heal on cooldown, she wasn't gonna do much for the next few turns. I was still stuck in rage then and needed offense to dodge the raging overdrive. In comes Baal. Baal unloads her skills.
    3rd stroke of luck: I land the 33% chance for Baal to triple (3% base + 30% from her 3rd skill) in both turns I had before the raging overdrive. That plus.. maybe a double here and there? was enough to push into stun. And there's the win.

    I picked up soul survives, 5 members survive, and 3+ SRs from this one. I may end up settling for 2 ori, as I don't think I can squeeze much more out of my thunder team as is. I'll probably have to give my light team a shot; I got good survivability pieces but my grid isn't at 'just throw light at it' levels.

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