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  1. #1
    Onto Quetz GO we go. Blind run as usual (tho it's getting hard to keep myself spoiler-free in discord)


    One thing I'm convinced of after this run: my fire team is not cut for GO runs. If this wasn't a pushover boss, I probably would have lost.
    Guide for using JP wiki
    1/2 - https://youtu.be/hPK8vpqmkCg
    2/2 - https://youtu.be/GhvZJXjngO8 Y U NO WATCH 2ND PART!?

  2. #2

  3. #3

    Join Date
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    That moment when you Full Burst the trash mob and it recovers to full HP.

    First run ran into some issues but got all the handicap missions out of the way at least. I don't anticipate any problems with Shingen as long as my debuffs land in the first stage. Bringing along affliction resistance down seems to have been a good call. The incessant waiting for buffs to fall off is annoying though. Pretty bad encounter / game design that this is rewarded.
    Last edited by sanahtlig; 09-09-2018 at 11:20 AM.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  4. #4
    When you couldn't even get pass stage 1 because middle mob is too op if you go in blind. FML

  5. #5
    B-but.. you can just wait out the buffs. And otherwise, it's pretty fun to play with if you have stackable buffs. Otherwise, it can also work as a way to reset your CDs. Kinda similar as leaving the bottom mob of stage4 last, but this one is literally immortal until the buffs last.
    Guide for using JP wiki
    1/2 - https://youtu.be/hPK8vpqmkCg
    2/2 - https://youtu.be/GhvZJXjngO8 Y U NO WATCH 2ND PART!?

  6. #6

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    Quote Originally Posted by nonsensei View Post
    B-but.. you can just wait out the buffs.
    Imagine you don't have enough damage to kill it in 4T. You could end up waiting for buffs to fall off 2x, then another 2x on the final boss. These buff mechanics are really annoying. A better design decision would be a debuff clear, because that's essentially the end result. Mechanics like this just reiterate to me that the developers have no idea what they're doing.
    Last edited by sanahtlig; 09-09-2018 at 02:47 PM.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  7. #7
    Unregistered Guest
    Quote Originally Posted by FreeToPay View Post
    When you couldn't even get pass stage 1 because middle mob is too op if you go in blind. FML
    I know that feeling. Going in blind on this is, ultimately, not a smart idea. I gave up and spent 5 minutes complaining to myself about it.

  8. #8
    Unregistered Guest
    Hmm, lost against Quetzalcoatl due to a couple of major misplays.
    1st mistake: I really underestimated full bursting with Uriel, as I'm used to doing low damage with my water and thunder teams xP
    I attacked on turn 1 to trigger the buffs, waited them out, threw out my stuff, then bursted. Hit reload to find out that was enough to knock into raging.
    2nd mistake: I burned Joan's damage cut on the first instance of the raging overdrive. Without a way to remove the defense debuff, that led to me wiping against the second raging overdrive. Also, I could've dodged that second one if I had gotten double attacks from soul + second slot to enable another full burst, but that didn't happen :/

  9. #9

    Join Date
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    I do keep updates on what you will be facing in the OP, if you guys haven't noticed.

    That said, do feel free not to check it out if you want the DMM blind run style experience.
    Last edited by Cobblemaniac; 09-09-2018 at 07:52 PM.

  10. #10
    Unregistered Guest
    Quote Originally Posted by Unregistered View Post
    Hmm, lost against Quetzalcoatl due to a couple of major misplays.
    1st mistake: I really underestimated full bursting with Uriel, as I'm used to doing low damage with my water and thunder teams xP
    I attacked on turn 1 to trigger the buffs, waited them out, threw out my stuff, then bursted. Hit reload to find out that was enough to knock into raging.
    2nd mistake: I burned Joan's damage cut on the first instance of the raging overdrive. Without a way to remove the defense debuff, that led to me wiping against the second raging overdrive. Also, I could've dodged that second one if I had gotten double attacks from soul + second slot to enable another full burst, but that didn't happen :/
    So, I changed things up to:
    1. Eat 1 normal overdrive (used Joan's damage cut & Tiamat summon on this one), then burst into raging
    2. Since damage cut is on cooldown, heal up and just flat out eat the first raging overdrive. I hit the 50% trigger shortly before this so I had to sit that one first. Was able to re-apply 40% atk debuff right in time for the overdrive. Glad I healed up, as I didn't expect the low 5000's from it. Guess the 9k listed on the wiki is with elemental advantage already included.

    And success! Got soul survived/3 SRs/3 attackers/5 survivors. Ended up losing one due to RNG deciding to focus fire Uriel towards the end, ah well.

    Name-------HP---Atk
    Joan--------7221/43792 (Ex slot: Sniper Shot)
    Kagutsuchi--5774/40160 <-- lv 60
    Hephaestus-6241/40651
    Brynhildr----6307/38725
    Uriel--------6057/42225

    Acala-------6237/43144
    Raguel------6124/39945 <-- lv 67

    Assault: 100% (140 skill lvs + 30 directly from assault M/L) + 2 Pride (L)
    Defender: 10%
    And Rush (S) lv 16

    Adramelech (main)/Yatagarasu/Sphinx/Tiamat/Horus/Yggdrasil
    Friend slot is a 100% Belial

    Uriel so carried this team.
    Since this practically secures 2 ori for this order, I can relax. Not sure how I'll do with Siegfried, but eh, might as well try.

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