Quote Originally Posted by sanahtlig View Post
I've already stated my viewpoint: if you're using inconvenience as a means to balance encounters, your encounter design is flawed. Games are supposed to be fun (right?). The damage check should either be hard and very difficult to circumvent (acting as a gate), or soft and permitting alternative strategies (e.g., a debuff clear). If you want to make an encounter hard, make it hard. Don't make it inconvenient.
Again you are forcing your own view on the masses. 'Fun' is subjective. Some people like that they are allowed to bypass gates for a bettee chance at obtaining rewards. Some others like yourself simply don't like to spend time. That's fine and all, because when it comes to consumers, there is no black and white 'right answer'. You're just gonna have to agree to disagree with others when it comes to preferences. As a matter of fact, waiting out Buff/Debuff is an acknowledged strat by the devs as demonstrated in their official stream, and none of the audience are bothered by it other than being mildly amused.

So they've made some content hard enough. You don't make the cut. You pay a small price and move on, or you can quit on your own and come back once you get better. Simple as that. No one's pointing a gun at you forcing you to do what you don't enjoy doing, other than yourself.