Originally Posted by
Unregistered
"The only other special note is to reiterate to never use Mordred's skill 1 because of the probability to charm and activate special 2. Week 2 missions require you to bring Mordred along, so take note."
I'd actually counter this opinion. It actually prioritizes the debuff over its own overdrive, meaning if its full it'll still clear debuff rather than hit you, so you can use it to "avoid" overdrives. If you do it when you have lots of debuffs on, and can keep re-applying, it can actually buy you 3-4 turns of relative peace while it purges debuffs, for you to recover cooldowns, heal up, etc.
Of course this doesn't apply for burst builds, but for those that are slow-playing it through, this could be invaluable.