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  1. #1
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    I don't have a best team ahead enough of the others to make up for element advantage. The closest the RNG came to focusing on one element for me is Michael/Raphael/Sol for light, and that fared worse than my thunder team against Jormungandr. (I tried that then for the 3 defenders mission)
    Don't bring up miracle tickets; I'm completely f2p. And don't go any further in certain directions I know that you're inclined to go in. Just stop here.

    Not that it matters anyway, as I did just try again after finally seeing an Anubis show up. That was a legit success with Andromeda.

    Random observation: small sample size, but the stage 1 mobs' ability to inflict paralysis/dazzle was noticably worse in the double Amphisbaena attempt compared to the 1x Amphisbaena runs. It went from 'oh, the paralysis/dazzle isn't so bad' to 'ok, I can see this being annoying'.

  2. #2

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    Quote Originally Posted by Unregistered View Post
    Random observation: small sample size, but the stage 1 mobs' ability to inflict paralysis/dazzle was noticably worse in the double Amphisbaena attempt compared to the 1x Amphisbaena runs. It went from 'oh, the paralysis/dazzle isn't so bad' to 'ok, I can see this being annoying'.
    If you finish the last mob right before it uses its overdrive, then paralysis and charm will be gone at the start of the second stage. If. If those are a serious obstacle to clearing stage 1, then you're undergeared. The main issue is that you don't want to Burst with either of those status effects active, and if you don't Burst immediately then the slime will cast its blind, and then stage 2 can potentially turn into a mess.
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  3. #3

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    A small update.

    Boss does have increased base def, but the value is 13 instead of 15.

    The value of her self-inflicted def down is 23%, which actually brings her active defense to roughly 10. Guess is that her raging overdrive requires some level of debuff to deal damage, so the permanent def down makes sure she at least always does 1.5k worth. However, that only means the lowest you can bring her def down to is 6.5. I'm still not sure of what frame the def down is applied on (maybe stacking or weapon/eido frame. Or just a special new frame on it's own), but your A-C frames should all stack above the current def break.

    Also... I'm noticing that atk break does actually affect the scaling of her raging overdrive. Can anyone else help to confirm?

  4. #4
    Quote Originally Posted by Cobblemaniac View Post
    A small update.

    Boss does have increased base def, but the value is 13 instead of 15.

    The value of her self-inflicted def down is 23%, which actually brings her active defense to roughly 10. Guess is that her raging overdrive requires some level of debuff to deal damage, so the permanent def down makes sure she at least always does 1.5k worth. However, that only means the lowest you can bring her def down to is 6.5. I'm still not sure of what frame the def down is applied on (maybe stacking or weapon/eido frame. Or just a special new frame on it's own), but your A-C frames should all stack above the current def break.

    Also... I'm noticing that atk break does actually affect the scaling of her raging overdrive. Can anyone else help to confirm?
    Summon frame def down stack too, so most likely new frame since every other frames have cooldown on it.
    Last edited by nut; 10-08-2018 at 02:53 AM.

  5. #5
    If you check her status page, it's pretty clear it's stackable frame.
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  6. #6

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    Quote Originally Posted by nonsensei View Post
    If you check her status page, it's pretty clear it's stackable frame.
    I did consider it being stackable looking at the status page... but then again that would bring up the question of what would happen if light Caspy poked Nicholas, since Nicholas' debuff is permanent while light Caspy's is only 180 seconds.

  7. #7

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    Quote Originally Posted by Cobblemaniac View Post
    I did consider it being stackable looking at the status page... but then again that would bring up the question of what would happen if light Caspy poked Nicholas, since Nicholas' debuff is permanent while light Caspy's is only 180 seconds.
    One could assume the same thing that always happens - the higher debuff rewrites the lower one. So you just lose Caspiel's debuff.

    But you never know with DMM devs.

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