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  1. #1

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    A small update.

    Boss does have increased base def, but the value is 13 instead of 15.

    The value of her self-inflicted def down is 23%, which actually brings her active defense to roughly 10. Guess is that her raging overdrive requires some level of debuff to deal damage, so the permanent def down makes sure she at least always does 1.5k worth. However, that only means the lowest you can bring her def down to is 6.5. I'm still not sure of what frame the def down is applied on (maybe stacking or weapon/eido frame. Or just a special new frame on it's own), but your A-C frames should all stack above the current def break.

    Also... I'm noticing that atk break does actually affect the scaling of her raging overdrive. Can anyone else help to confirm?

  2. #2
    Quote Originally Posted by Cobblemaniac View Post
    A small update.

    Boss does have increased base def, but the value is 13 instead of 15.

    The value of her self-inflicted def down is 23%, which actually brings her active defense to roughly 10. Guess is that her raging overdrive requires some level of debuff to deal damage, so the permanent def down makes sure she at least always does 1.5k worth. However, that only means the lowest you can bring her def down to is 6.5. I'm still not sure of what frame the def down is applied on (maybe stacking or weapon/eido frame. Or just a special new frame on it's own), but your A-C frames should all stack above the current def break.

    Also... I'm noticing that atk break does actually affect the scaling of her raging overdrive. Can anyone else help to confirm?
    Summon frame def down stack too, so most likely new frame since every other frames have cooldown on it.
    Last edited by nut; 10-08-2018 at 02:53 AM.

  3. #3
    If you check her status page, it's pretty clear it's stackable frame.
    Guide for using JP wiki
    1/2 - https://youtu.be/hPK8vpqmkCg
    2/2 - https://youtu.be/GhvZJXjngO8 Y U NO WATCH 2ND PART!?

  4. #4

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    Quote Originally Posted by nonsensei View Post
    If you check her status page, it's pretty clear it's stackable frame.
    I did consider it being stackable looking at the status page... but then again that would bring up the question of what would happen if light Caspy poked Nicholas, since Nicholas' debuff is permanent while light Caspy's is only 180 seconds.

  5. #5

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    Quote Originally Posted by Cobblemaniac View Post
    I did consider it being stackable looking at the status page... but then again that would bring up the question of what would happen if light Caspy poked Nicholas, since Nicholas' debuff is permanent while light Caspy's is only 180 seconds.
    One could assume the same thing that always happens - the higher debuff rewrites the lower one. So you just lose Caspiel's debuff.

    But you never know with DMM devs.

  6. #6
    So here we go, light R team vs. Nicholas. Tried dark Rs first, but no Herc axe (took Shingen lance) & only Zeruel doing actual job done of the whole team made a bit too difficult, apparently.


    Frankly, fk that long-ass rage bar. I went out of my way to cheese her rage burst & still ended up losing almost my whole team.

    Oh, and I guess my vid answers the previous question: it's really a different frame (even from Caspy's).
    Guide for using JP wiki
    1/2 - https://youtu.be/hPK8vpqmkCg
    2/2 - https://youtu.be/GhvZJXjngO8 Y U NO WATCH 2ND PART!?

  7. #7

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