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  1. #1

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    Quote Originally Posted by QXZ View Post
    this is a very interesting boss fight.... extremely ez to do when u have the correct lineup.

    as OP suggested -> Sol + Eros + 2x Barong makes this a joke. And Andromeda works well here too with the added bonus of getting you a mission point.
    I love how you say that like it's extremely easy to have 2 specific himes, let alone from the same element.

    My only decent light himes are Bunny and Diana, so yeah...
    Looking for a kinda good account? Send me a Private Message or meet me at Discord: L'aventale.-#4530

    Quote Originally Posted by Cobblemaniac View Post
    Lavendaddy do your thing.
    Kamihime ID: 2700172

  2. #2

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    Quote Originally Posted by Laventale View Post
    I love how you say that like it's extremely easy to have 2 specific himes, let alone from the same element.
    I had no problem doing all handicap missions simultaneously with my Wind team. Doing it with Solomon might be tough though. If you can't bring anyone who can cleanse, you don't have DEF debuffs covered, and you don't have elemental advantage, this Guild Order could be tough. Would've been nice to have Seth for this.
    Magicami Starter Guide: Rerolling for Success
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  3. #3

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    Quote Originally Posted by sanahtlig View Post
    I had no problem doing all handicap missions simultaneously with my Wind team. Doing it with Solomon might be tough though. If you can't bring anyone who can cleanse, you don't have DEF debuffs covered, and you don't have elemental advantage, this Guild Order could be tough. Would've been nice to have Seth for this.
    Yet another hime that I don't have. My shitter lucks keeps chasing me.
    Looking for a kinda good account? Send me a Private Message or meet me at Discord: L'aventale.-#4530

    Quote Originally Posted by Cobblemaniac View Post
    Lavendaddy do your thing.
    Kamihime ID: 2700172

  4. #4
    Unregistered Guest
    Quote Originally Posted by Laventale View Post
    I love how you say that like it's extremely easy to have 2 specific himes, let alone from the same element.

    My only decent light himes are Bunny and Diana, so yeah...
    You should have Attar also, she's very good here (need to level her to 65 though to get cleanse). Belobog is helpful too, but she's gatcha hime.
    Clearing this with party of Andro/Attar/Forseti/Belobog/Demeter was pretty easy.

  5. #5
    Unregistered Guest

    win today

    managed to defeat dullahan today without taking a single loss soul/himes used were andromeda, frey, sol awakened, SR artemis and anteros funny thing about dullahan after you stun her when rage mode is over, she uses an attack that deals large damage and refreshes all ability's of your soul/himes and i had 2 super potions left thus i managed to win, now to just do the easy 5 missions and 10 points earned this week

  6. #6

  7. #7
    Unregistered Guest
    .....sweet jesus, it took forever for me to figure out that barriers work against Dullahan's instant kill o.o

  8. #8
    Quote Originally Posted by Unregistered View Post
    .....sweet jesus, it took forever for me to figure out that barriers work against Dullahan's instant kill o.o
    barrier doesnt prevent instant kill. but it does block a portion of that that 90% hp dmg ability. also Eros has an ability to block 1 affliction. overall shes great to have for this event.

    the game is designed to give application to specific SSR abilities, so this kinda make sense. an SSR without a useful ability would just be a glorified SR.

  9. #9
    Unregistered Guest
    Strictly speaking, barriers don't prevent the effect from kicking in. But I've had people occasionally survive with minimal HP. The interface doesn't handle that well so it doesn't update properly, so I'd move ahead to next turn, notice something's off, then hit reload to see 'oh, <insert hime> is still alive?'. So something was up, but I couldn't quite be sure what.
    In today's run, I had the effect land on Sol and proc with a Tiamat barrier up. I reloaded and saw that Sol survived with exactly 750 HP remaining. So I'm suspecting that the instant kill effect is not so much 'set HP = 0' or something like that, but more a 'inflict 100% HP damage' that functions similarly to the other 'inflict X% HP damage' stuff we've seen.

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