Quote Originally Posted by Slashley View Post
Yeah, you didn't get Gaia from gacha, you scrub. That makes an entire world of difference.
Yeah, Gaia AW to be precise, her AW form at lvl 75+ is just nuts. I basically tried to create more Gaia AW clones with soul and himes and cheese through it. If your Gaia is not AW, you actually need to be able to hit stuff to get through this GO.

Btw, this isn't all or nothing. Dmg mitigation in general is very good even if you can't create near complete immunity, and it can complement not just substitute heal - if you mitigate 50% of dmg on average, your heal is effectively twice as powerful in the sense that one heal can last you twice as long (same can be said for atk down for debuffable enemies) - hope that point didn't get lost in my cheese. Remember, GO drops potions after every wave, so literally everyone has heal even if you don't bring healers.

Quote Originally Posted by Lyrelia View Post
After almost two months of grinding, my scrapped-together, f2p team can finally beat AQ4 as long as I manual, which turns me to my next objective before AQ5: GO. I've never beaten it before, going up to stage four at maximum against Reiki, but seeing dream beat Icarus with a crappy wind team has me thinking that I must be doing something wrong.
Firstly, congrats on clearing AQ4! That is an important milestone as SSR accessories are noticeably better than SR and won't go obsolete for a long while. The step from SSR to ancient is important but the difference isn't as stark as going from SR to SSR.

Onto GO, just want to make sure you are aware that if you beat the first 2 waves consistently, that is already enough to earn 1 ori every cycle - 4 points from week 1 (participate 3 times, participate 5 times, clear wave 1 3 times, clear wave 2 3 times) and then 2 points from week 2 (participate 5 times, clear wave 2 3 times). You should get in the habit of doing GO even if you can't clear it, 'cos 1 ori is better than no ori.

Light Grid is by far the most developed, with Light Herc Axe as well as a Phantom staff, two LB3 light weapons from last UE
With those 1 ori per cycle, you'll have enough to FLB a UE weapon after 3 cycles, which as Slashley mentioned, will give you a noticeable boost in power. You have a fast light team but no Sol, so I would FLB the light UE axe first, which gives you exceed (the light UE staff gives you ascension.)

LB0 Michael and Vishnu weapons.
Make sure you don't fodder these or LB them with dupes if gacha gives you dupes (unless you don't do tower, in that case, let me try to convince you to do tower )

SR light himes are Diana, Attar, Sati, Artemis, Hermes, Uranus, Durga, Sukunahikona, and Belenus.
Since you have Attar, I have to ask, do you have Kubera? She is a light R hime. Kubera + Attar is another Gaia AW wannabe combo, but with a pretty high CD and Kubera eats her own hp if you put up her AoE defenses (but totally worth it in the right situations.) Dmg mitigation is close to non-existent for light at the SR level (we have Metis now, but she has her own problems.) If you don't have Kubera, and you can't wanpan/close to wanpan, I would recommend using Joan for GO including Icarus (or Roland if you can spare the EX slot.) You're gonna be tanking a lot of dmg if you fight Icarus head-on and can't bypass her heal/cleanse triggers.

but elemental advantage... maybe?
Generally, fighting with elemental advantage is a pretty big deal, but if you're using light weapons in your fire grid, your assault/defender values are going to be pretty abysmal, not to mention Marchosias' weapon kinda sucks, so I'm not sure. If you at least had full disaster grid, I would think fire is easier for this GO than your light team.

To answer your final question, I haven't tried out Icarus yet but last time against Reiki, the most common cause of me losing was an AOE wanpanning everyone across the board, leaving no one to tank for Vishnu.
Classic light teams problem. You don't have enough dmg mitigation - not hard to solve at SSR level - Shamash, Athena, Eros and in the right situations Raphy are all good at mitigating dmg. For SR level though, you're stuck with just atk down debuffs (and no C frame either.) Also, even if you successfully debuff Icaraus, she'll cleanse it all, twice. I think it's worth giving Joan a try - what I did back when I was fighting with 45k-ish team was dmg cut one OD, heal/potions before the next OD, then dmg cut should be off CD for the OD after, heal off CD for OD after etc. I had Sol AW even back then though, you'll need to survive on Attar and potions, so you need to hit harder or have more hp than I did or just give up on all members survive mission (I ran with 9-10k hp in combat last time I did Icarus iirc.)

If nothing seems to work, try to survive until Icarus does a normal OD and hope the rst down on her sticks. She'll be easier to debuff after and hopefully Herc + Mike + Vishnu can get in a couple FB before Icarus cleanses herself (your Mike is AW right? If not, this is gonna be hard.) Save Herc's nuke or FB for when you're ready to push her heal/cleanse trigger - it has priority over OD iirc, so push it at full orbs to bypass one AoE (this trick works for many GO btw.)