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  1. #1
    According to this list, Light would be the easiest element to go with a "lots of cleansers" strategy. Alas, I only have Metis and Attar from that list, and my Attar is Lvl 60 right now (her cleanse is Lvl 65+).

    Wind has only Set (SSR), the SSR Gacha Eidolon Behemoth and limited-edition Apep as cleansers. Also Limited Edition Poseidon who can block and add Thunder Resistance Up would be useful. I only got Set, and dunno about running a Behemoth friend over a Hraesvelgr one. Anyway my current Wind team (D'artagnan with Ambush, Set, Gaia, Azazel and El) can kill the 4 waves reliably, Sandalphon itself is the problem. Maybe I will sub D'art for Mordred (for her Black Propaganda and Outrage, or use BP over Ambush, as I can rely on Hraesvelgr for Defense debuff anyway). I will try and sub Azazel and El for more defensive himes, but sadly none of the Wind himes available can cleanse or block afflictions, so I'm a bit iffy on tanking overdrives every 2-3 turns or running an off-element.

    For the GO, my Eidolons are: Houkei (+20% defense), Tiamat, Python (Barrier), Wind Dragoon, Rahab, Fleurety (Wind Resistance Up) and a friend Hraesvelgr (+100%, Defense Down).

    I could also try and run a Thunder team next, with the same Eidolons set:

    Cyclops and Indra can cleanse, and if only I had either Dian Cecht or Justitia, I'd have a third cleanser. Then run Fodla on back row as she can eat orbs every 8 turns and heal 1000HP. But then the team will lack offense, with only one slot free - and that slot going probably for a more defensive hime anyway such as Gryla, as I will still need her healing and attack debuff...

    Then maybe running Mordred with Maiden's Prayer (EX Cleanse) if I REALLY want a third cleanser - feels overkill though, with Vissicitudes of Fate giving Affliction Resistance Up already. A Kirin friend could also give Affliction Resistance Up (the 3rd wave Radkiel can Paralyze as well, so I could Manual in order to always have the buff up in the 3rd and 5th wave), but I believe a Nidhogg one would fare better If I run Mordred, as otherwise I will lack debuffs - Attack debuff will be -37%, reaching the -50% cap with Nidhogg. Maybe the EX should be Trial by Jury (if running Kirin) or Cursed Chanting Chains (if Nidhogg) instead of Maiden's Prayer. The team will rely a bit on luck - pray that Blind and Dizzy procs, hope that the Affliction Resistance from Mordred and Kirin make Paralyzes stick less, and have Indra and Cyclops cleansing if needed. Heck, I speculate the damage output will be so low, I will not get to Sandalphon XD. Will test the idea against ultimate Dark Raid first, I guess.

  2. #2
    Quote Originally Posted by Geo View Post
    According to this list, Light would be the easiest element to go with a "lots of cleansers" strategy. Alas, I only have Metis and Attar from that list, and my Attar is Lvl 60 right now (her cleanse is Lvl 65+).
    Technically thunder can work, too, since everyone has Indra. You can always EX maiden's prayer if your himes can cover the other utility. Btw, the lots of cleansers strategy should be a last resort. My light alt account only has SR Amon for affliction block but no fire grid at all, so I was just experimenting to see what crazy ideas might work.

    I only got Set, and dunno about running a Behemoth friend over a Hraesvelgr one. Anyway my current Wind team (D'artagnan with Ambush, Set, Gaia, Azazel and El) can kill the 4 waves reliably, Sandalphon itself is the problem.
    Usually when I run on-element, I try to power through GO quickly, so probably stick with Hraes. Behemoth cleanse is on 8T CD, so it only buys you a few turns if you don't pair it with any other reliable cleanse/affliction block. Those few turns for 70% drop in elemental AND loss of def down is probably not a good trade. Is your Gaia awakened? Gaia AW's dmg cut has a 3T thunder resistance as well. Stack that with Fleurety, a barrier and hit 40% atk down (Set + SS) and you should have no problems tanking the trigger.

    If you go Behemoth route, you might want to try stacking resistance accessories on Set and save Fleurety/dragoon actives for turns when you intend for Set to cleanse to minimize the chance of her getting para. With BP and orb eat if you have any (Mordred MEX is always an option) you might be able to staff off the trigger for a while. Set and Gaia should be able to heal up all the non-trigger dmg.

    For the GO, my Eidolons are: Houkei (+20% defense), Tiamat, Python (Barrier), Wind Dragoon, Rahab, Fleurety (Wind Resistance Up) and a friend Hraesvelgr (+100%, Defense Down).
    Wait, are you using Houkei as main? Why not Garuda? Elemental advantage is a pretty good dmg mitigation already, so I would have thought hitting harder and clearing Sandalphon before she can trigger again would work better. Quetzalcoatl from orb shop is also not a bad option since it gives you hp, and unless your assault is really high, the 40% char atk should give you a bigger dmg boost than Garuda given elemental advantage and a Hraes friend.

    Cyclops and Indra can cleanse, and if only I had either Dian Cecht or Justitia, I'd have a third cleanser.
    If you had Dian, you should just stall in the first 4 waves to make potions =)

    The team will rely a bit on luck - pray that Blind and Dizzy procs, hope that the Affliction Resistance from Mordred and Kirin make Paralyzes stick less, and have Indra and Cyclops cleansing if needed.
    Yes, the many cleanser approach is luck dependent, which is why I think it should be a last resort. In my video, I just went full turtle and used Gremlin as main for a permanent 20% resistance to tilt the luck in my favor. I also had so much heal that I should be able to survive a trigger and can always use big potions if I got unlucky and got hit with two consecutive triggers (never happened in my case.)

    Heck, I speculate the damage output will be so low, I will not get to Sandalphon XD. Will test the idea against ultimate Dark Raid first, I guess.
    Yes, now you may understand why I post either 'normal' videos or some crazy turtle videos and nothing in-between. It's easy to build glass/balanced cannon or full-turtle that hits like wet noodles. But building something with near-airtight defenses that can still hit hard enough is pretty difficult.

  3. #3
    Thunder GO on green ab

  4. #4

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    That feel when you do 75k per normal attack with no debuffs...

  5. #5

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    I mean, with that team and grid, I too wouldn't give two shits.
    Last edited by Laventale; 09-08-2019 at 10:29 AM.
    Looking for a kinda good account? Send me a Private Message or meet me at Discord: L'aventale.-#4530

    Quote Originally Posted by Cobblemaniac View Post
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  6. #6
    Any guide to clear Icarus for dark user? I can make it to Icarus but lost 1-2 hime and burns all my pot on 4th round (this anti debuff girl is too hard to handle lol). Currently running herc with sniper shot(sniper shot missing alot though), susanoo, buer, dagon, nyarl...sub: paimon and bastet.

    Another element besides dark sucks lol

  7. #7

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    One thing you could try is bringing the Flame debuff with you. Icarus will hurt you A LOT every turn she isn't burning. This will make her last long since your Flame will do significantly less damage than Icarus' own. But it should still be worth it.

    But there is simply a requirement of power to clear GO, and you're probably not there just yet. Tomorrow should bring us Epic Quests (Nutaku pls), and that should give you a significant boost to base HP. After that it's just a matter of time for you to max out your Grid. With a few exceptions, at that point you should be able to clear all GOs.

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