Quote Originally Posted by Geo View Post
According to this list, Light would be the easiest element to go with a "lots of cleansers" strategy. Alas, I only have Metis and Attar from that list, and my Attar is Lvl 60 right now (her cleanse is Lvl 65+).
Technically thunder can work, too, since everyone has Indra. You can always EX maiden's prayer if your himes can cover the other utility. Btw, the lots of cleansers strategy should be a last resort. My light alt account only has SR Amon for affliction block but no fire grid at all, so I was just experimenting to see what crazy ideas might work.

I only got Set, and dunno about running a Behemoth friend over a Hraesvelgr one. Anyway my current Wind team (D'artagnan with Ambush, Set, Gaia, Azazel and El) can kill the 4 waves reliably, Sandalphon itself is the problem.
Usually when I run on-element, I try to power through GO quickly, so probably stick with Hraes. Behemoth cleanse is on 8T CD, so it only buys you a few turns if you don't pair it with any other reliable cleanse/affliction block. Those few turns for 70% drop in elemental AND loss of def down is probably not a good trade. Is your Gaia awakened? Gaia AW's dmg cut has a 3T thunder resistance as well. Stack that with Fleurety, a barrier and hit 40% atk down (Set + SS) and you should have no problems tanking the trigger.

If you go Behemoth route, you might want to try stacking resistance accessories on Set and save Fleurety/dragoon actives for turns when you intend for Set to cleanse to minimize the chance of her getting para. With BP and orb eat if you have any (Mordred MEX is always an option) you might be able to staff off the trigger for a while. Set and Gaia should be able to heal up all the non-trigger dmg.

For the GO, my Eidolons are: Houkei (+20% defense), Tiamat, Python (Barrier), Wind Dragoon, Rahab, Fleurety (Wind Resistance Up) and a friend Hraesvelgr (+100%, Defense Down).
Wait, are you using Houkei as main? Why not Garuda? Elemental advantage is a pretty good dmg mitigation already, so I would have thought hitting harder and clearing Sandalphon before she can trigger again would work better. Quetzalcoatl from orb shop is also not a bad option since it gives you hp, and unless your assault is really high, the 40% char atk should give you a bigger dmg boost than Garuda given elemental advantage and a Hraes friend.

Cyclops and Indra can cleanse, and if only I had either Dian Cecht or Justitia, I'd have a third cleanser.
If you had Dian, you should just stall in the first 4 waves to make potions =)

The team will rely a bit on luck - pray that Blind and Dizzy procs, hope that the Affliction Resistance from Mordred and Kirin make Paralyzes stick less, and have Indra and Cyclops cleansing if needed.
Yes, the many cleanser approach is luck dependent, which is why I think it should be a last resort. In my video, I just went full turtle and used Gremlin as main for a permanent 20% resistance to tilt the luck in my favor. I also had so much heal that I should be able to survive a trigger and can always use big potions if I got unlucky and got hit with two consecutive triggers (never happened in my case.)

Heck, I speculate the damage output will be so low, I will not get to Sandalphon XD. Will test the idea against ultimate Dark Raid first, I guess.
Yes, now you may understand why I post either 'normal' videos or some crazy turtle videos and nothing in-between. It's easy to build glass/balanced cannon or full-turtle that hits like wet noodles. But building something with near-airtight defenses that can still hit hard enough is pretty difficult.