That feel when you do 75k per normal attack with no debuffs...
That feel when you do 75k per normal attack with no debuffs...
I mean, with that team and grid, I too wouldn't give two shits.
Last edited by Laventale; 09-08-2019 at 10:29 AM.
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Any guide to clear Icarus for dark user? I can make it to Icarus but lost 1-2 hime and burns all my pot on 4th round (this anti debuff girl is too hard to handle lol). Currently running herc with sniper shot(sniper shot missing alot though), susanoo, buer, dagon, nyarl...sub: paimon and bastet.
Another element besides dark sucks lol
One thing you could try is bringing the Flame debuff with you. Icarus will hurt you A LOT every turn she isn't burning. This will make her last long since your Flame will do significantly less damage than Icarus' own. But it should still be worth it.
But there is simply a requirement of power to clear GO, and you're probably not there just yet. Tomorrow should bring us Epic Quests (Nutaku pls), and that should give you a significant boost to base HP. After that it's just a matter of time for you to max out your Grid. With a few exceptions, at that point you should be able to clear all GOs.
Since you have Buer, you can try to stall the first 4 waves to build up a stockpile of potions before going in to Icarus.
For 4th wave boss, you can wait out her DATA buffs if you want, although she puts them back up pretty quickly.
If you have some Buer and Theia staffs laying around and willing to waste some SL fodder on them, you can also try to build an ascension/defender grid and just turtle through this GO - it's actually one of the more turtle-friendly GO. Dark actually has a lot of SR sources of heal in addition to Buer to make turtling work (e.g. Dark Diana, Manes, Ereshkigal, Hypnos, Theia (R) all have heal or regen.)
You can take advantage of Icarus casting affliction resist down on herself after her normal overdrive if you have either or both Dark R Hime Naberius or Gacha SSR Thunder Eidolon Girimehkala to turnover or negate Icarus' healing from the 50% and 25% HP triggers.
Naberius can cast Zombie which will turn healing to damage for both the ennemy (180 sec) and your party (3 turns). If afflicted, Icarus will lose 1,000,000 HP instead of healing that amount with her triggers. Naberius can be placed in sub if your main party usually survives entirely until you reach Icarus.
Girimehkala's summons ability is the curse affliction which prevents any healing. Her effect targets the ennemy only.