Lv70 Ragnarok (Later demoted to Ultimate)

> All dmg numbers are based on elemental advantage but with zero debuff or defensive measures.


Thunder
HP 15,000,000
Charge 2
Normal Burst I - Random 3 hit 5k dmg
Normal Burst II - AoE 2~3k dmg + -20 Burst
Rage Burst - AoE 3.5k dmg + Para + Self Atk & DA up


Wind
HP 16,000,000
Charge 3
Normal Burst - Single Target 8~9k dmg + Self Drain buff (Heals up to 20k/hit)
Rage Burst I - Random 5 hit 3.5k dmg + Self DATA up
Rage Burst II - AoE 3k dmg + Atk down + Charm

Note: Extremely resistant to debuff


Fire
HP 19,000,000
Charge 1
Normal Burst I - AoE 3.5k dmg + Def & Fire Res Down
Normal Burst II - Single target 4k dmg + Self Atk up for 5 minutes
Rage Burst - AoE 6~7k dmg

Note: Can easily deal over 12k dmg with her Atk buff active, 20k if you didn't get rid of the debuffs


Water
HP 21,000,000
Charge 3
Normal Burst - Random 2 hit 3k dmg + Self Def up
Rage Burst - Single Target 12~14k dmg
Special Attack (During rage only) - Random 3 hit 3k dmg
Trigger I (First available action after rage) - AoE 3~4k dmg + 50% Water Res down + Self 100% dmg cut (5 hit)
Trigger II (First action after HP reaches 30% or less + Trigger I condition not met) - Random 2 hit 20k dmg
Image for Trigger II mark:





Light
HP 25,000,000
Charge 2
Normal Burst - AoE 3.5k dmg + Dispel 3 buff
Rage Burst - Single Target 10k dmg
Trigger I (First action after HP reaches 50% or less) - Self Atk / Def / Light dmg / Dark res up for 2 mins
Trigger II (First action after HP reaches 30% / 20% / 10%) - Same as Rage Burst

Note 1: Just like the Standard and Expert version, her normal and rage gauge each equals to half her total health.

Note 2: Her Rage Burst can easily hit up to 20k while buffs are active.


Dark
HP 30,000,000
Charge 4
Normal gauge HP 2.5m
Rage gauge HP 2m

Normal & Rage Burst
- AoE 4~5k dmg + Skill Lock + Self Atk Down C (>20% since Sol is unable to overwrite it)

Special 1, First Turn Only
- Overheat (20T) + Self Atk Down C

Special 2, See Attack Pattern
- 50k Regen + 25% dmg cut shield (30 hit)

Special 3, See Attack Pattern
- AoE Dispel + Poison + Decay

Special 4, at 50% / 25% / 10% HP
- AoE Berserk for 2T + Blind (Strong) & Charm (Strong) for 3T + Self Atk Down C


==Attack Pattern==
A - If charge is full, burst.
B - If charge is not full,
1) If dmg cut shield is active, Special 3
2) If dmg cut shield is not active + Attack Down C is active, Special 2
C - At 50%, 25% and 10%, Special 4. Overrides A & B.


Note 1: All her DoT stacks cap at 750 dmg.

Note 2: Try NOT to buff at Turn 1. She will put an overheat 'buff' on you that lasts for 20T and cannot be cleansed. The only way of getting rid of it is to let her dispel it. If you have any buff on before that, you will be stuck with this DoT for extended turns.

Note 3: Because A takes priority over all actions in B, it is strongly recommended that you stun her exactly at full charges during your solo attempts. That way, she won't be able to cast dispel / DoTs / self buff due to the override and you can use the long stun gauge to recover your health and cool downs.





Lv90 High Ragnarok (True Ragnarok)


Fire
Main Boss HP 125,000,000, Charge 2
Calamity α HP 35,000,000
Calamity β HP 35,000,000

==Attack Pattern==
Main Boss

First 9 Turns:
Normal Burst - Random 3 hit 3~3.5k dmg + Self Fire dmg Up
Rage Burst - AoE 5k dmg
10 Turns and Onwards:
Normal & Rage Burst - AoE 7~8k dmg

Trigger - If BOTH Adds are dead, Self Res Up + Power Up

Calamity α
Trigger - If Normal Attacked, AoE 1k dmg + Stackable Def Down

Calamity β
Trigger - If Normal Attacked, AoE 1k dmg + Stackable Atk Down

Note: General consensus is to ignore the Adds and focus only on the Main Boss.




Water
Main Boss HP 120,000,000, Charge 3
Calamity γ HP 30,000,000, Charge 2

==Attack Pattern==
Main Boss

Normal Burst - Random 3 hit 3k dmg + Enemy Party Def Up L
Rage Burst - Random 5 hit 4.5~5k dmg
Trigger I - If No Ally is Charmed, AoE 1k + Charm (Strong)
Trigger II - If At Least 1 Ally is Charmed, AoE 1k + Sleep
Trigger III - First Action after Main Boss receives Water Dmg Buff, AoE 13k dmg + Cleanse All Ally's debuff. One time only.

Calamity γ
Burst - AoE 1k dmg + Atk Down
Trigger I - First Turn Action, Enemy Party dmg cut
Trigger II - At 50% HP or less, Applies Water Dmg Buff on Main Boss. This buff CANNOT be dispelled.




Wind
Main Boss HP 120,000,000, Charge 2
Calamity α - 25,000,000
Calamity β - 25,000,000

==Attack Pattern==
Main Boss

Normal Burst - AoE 3~4k dmg + Atk Down + Charm (Medium~Strong). Increased dmg base on number of pollen stacks on target.
Rage Burst - Random 6 hit 4~5k dmg + Self Drain buff
Trigger - If BOTH Adds are dead, Self DATA up. Refreshes if buffs expired or dispelled.

Calamity α
Trigger I - If BLUE Abi is used, Cleanses ALL debuff on Enemy Party
Trigger II - If GREEN Abi is used, AoE 20% HP Cut
Trigger III - If YELLOW Abi is used, Applies 25% dmg cut on Enemy Party
Trigger IV - If RED Abi is used, 150k Heal to Enemy Party
Trigger Priority I > II > III > IV

Calamity β
Default Action - Random 3 Target Stackable Pollen debuff. Pollen may prevent unit from attacking like Charm. Chance increases as stack increases. Also increases dmg received from Main Boss. All stacks can be removed at once by Bursting, provided the unit manage to pull off the Burst.

Note: Main Boss is extremely resistant to debuff like her weaker variants, but the Adds are vulnerable to debuffs.

Note 2: Recommended killing order β > α > Main Boss




Thunder
Main Boss HP 120,000,000, Charge 4
Calamity γ HP 48,000,000, Charge 3

==Attack Pattern==
Main Boss

Special Attack I - AoE 1.5k dmg + Para (1T)
Special Attack II - AoE 1.5k dmg + Exhaustion (1T)
Trigger - When Add is dead, Main Boss gains access to Special Attack III.
Special Attack III - Random 10 hit 3~3.5k dmg + Self Charge Up
Normal Burst - AoE 4~5k dmg + Self Gauge Up
Rage Burst - AoE 6~8k dmg

Calamity γ
Special Attack - Main Boss Charge Up
Normal Burst - ALL Enemies enter Raging Mode
Rage Burst - AoE dmg + Mode Gauge Reduction down (1T) + Main Boss Charge Up
Trigger I - First Turn Action, ALL Enemies enter Raging Mode
Trigger II - When Main Boss is Stunned, Heals Main Boss for 150k



Light
Main Boss HP 120,000,000, Charge 2
Calamity α - 25,000,000, Charge 2
Calamity β - 25,000,000, Charge 2

==Attack Pattern==
Main Boss

Normal Burst - Random 4 hit 7~8k dmg
Rage Burst - 5 hit 20k dmg on *SINGLE, SAME TARGET*.
Trigger I - Upon 7T, Single Target 20k dmg + Instantly enter Raging Mode
Trigger II - Upon waking up from stun, Instantly enter Raging Mode

Calamity α (Caster)
Special Attack I - ALL Enemies Atk + 30% Def Up
Special Attack II - ALL Enemies Light Dmg Up + 30% Dmg cut, used during Rage only
Special Attack III - ALL Enemies DA + TA Up, used during Rage only
Trigger - Upon 9T, Enter Raging Mode
Normal Burst - AoE weak dmg + Atk Down
Rage Burst - AoE weak dmg + ALL Enemies Cleanse 1 Debuff

Calamity β (Archer)
Special Attack I - Single Target 'Arrow Mark'
Special Attack II - AoE 'Arrow Mark'
Trigger - Upon 9T, Enter Raging Mode
Normal Burst - AoE weak dmg + Atk Down
Rage Burst - AoE weak dmg + AoE Dispel 1 Buff

Note 1: 'Arrow Mark' is a debuff that greatly increases aggro as well as Dmg received for the afflicted unit.

Note 2: KILL the Caster ASAP. This mob is half the entire LRag fight. With the buffs active, not only you will be dealing barely a quarter of your normal dmg, Main boss will also be nuking you for 30k dmg easily.

Note 3: When Caster is halfway dead, save your dispels until after it dies.




Dark
Not yet released.

Credits to Bear to all the info!.