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  1. #1

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    Elemental Catastrophia Info Dump

    Lv70 Ragnarok (Later demoted to Ultimate)

    > All dmg numbers are based on elemental advantage but with zero debuff or defensive measures.


    Thunder
    HP 15,000,000
    Charge 2
    Normal Burst I - Random 3 hit 5k dmg
    Normal Burst II - AoE 2~3k dmg + -20 Burst
    Rage Burst - AoE 3.5k dmg + Para + Self Atk & DA up


    Wind
    HP 16,000,000
    Charge 3
    Normal Burst - Single Target 8~9k dmg + Self Drain buff (Heals up to 20k/hit)
    Rage Burst I - Random 5 hit 3.5k dmg + Self DATA up
    Rage Burst II - AoE 3k dmg + Atk down + Charm

    Note: Extremely resistant to debuff


    Fire
    HP 19,000,000
    Charge 1
    Normal Burst I - AoE 3.5k dmg + Def & Fire Res Down
    Normal Burst II - Single target 4k dmg + Self Atk up for 5 minutes
    Rage Burst - AoE 6~7k dmg

    Note: Can easily deal over 12k dmg with her Atk buff active, 20k if you didn't get rid of the debuffs


    Water
    HP 21,000,000
    Charge 3
    Normal Burst - Random 2 hit 3k dmg + Self Def up
    Rage Burst - Single Target 12~14k dmg
    Special Attack (During rage only) - Random 3 hit 3k dmg
    Trigger I (First available action after rage) - AoE 3~4k dmg + 50% Water Res down + Self 100% dmg cut (5 hit)
    Trigger II (First action after HP reaches 30% or less + Trigger I condition not met) - Random 2 hit 20k dmg
    Image for Trigger II mark:





    Light
    HP 25,000,000
    Charge 2
    Normal Burst - AoE 3.5k dmg + Dispel 3 buff
    Rage Burst - Single Target 10k dmg
    Trigger I (First action after HP reaches 50% or less) - Self Atk / Def / Light dmg / Dark res up for 2 mins
    Trigger II (First action after HP reaches 30% / 20% / 10%) - Same as Rage Burst

    Note 1: Just like the Standard and Expert version, her normal and rage gauge each equals to half her total health.

    Note 2: Her Rage Burst can easily hit up to 20k while buffs are active.


    Dark
    HP 30,000,000
    Charge 4
    Normal gauge HP 2.5m
    Rage gauge HP 2m

    Normal & Rage Burst
    - AoE 4~5k dmg + Skill Lock + Self Atk Down C (>20% since Sol is unable to overwrite it)

    Special 1, First Turn Only
    - Overheat (20T) + Self Atk Down C

    Special 2, See Attack Pattern
    - 50k Regen + 25% dmg cut shield (30 hit)

    Special 3, See Attack Pattern
    - AoE Dispel + Poison + Decay

    Special 4, at 50% / 25% / 10% HP
    - AoE Berserk for 2T + Blind (Strong) & Charm (Strong) for 3T + Self Atk Down C


    ==Attack Pattern==
    A - If charge is full, burst.
    B - If charge is not full,
    1) If dmg cut shield is active, Special 3
    2) If dmg cut shield is not active + Attack Down C is active, Special 2
    C - At 50%, 25% and 10%, Special 4. Overrides A & B.


    Note 1: All her DoT stacks cap at 750 dmg.

    Note 2: Try NOT to buff at Turn 1. She will put an overheat 'buff' on you that lasts for 20T and cannot be cleansed. The only way of getting rid of it is to let her dispel it. If you have any buff on before that, you will be stuck with this DoT for extended turns.

    Note 3: Because A takes priority over all actions in B, it is strongly recommended that you stun her exactly at full charges during your solo attempts. That way, she won't be able to cast dispel / DoTs / self buff due to the override and you can use the long stun gauge to recover your health and cool downs.





    Lv90 High Ragnarok (True Ragnarok)


    Fire
    Main Boss HP 125,000,000, Charge 2
    Calamity α HP 35,000,000
    Calamity β HP 35,000,000

    ==Attack Pattern==
    Main Boss

    First 9 Turns:
    Normal Burst - Random 3 hit 3~3.5k dmg + Self Fire dmg Up
    Rage Burst - AoE 5k dmg
    10 Turns and Onwards:
    Normal & Rage Burst - AoE 7~8k dmg

    Trigger - If BOTH Adds are dead, Self Res Up + Power Up

    Calamity α
    Trigger - If Normal Attacked, AoE 1k dmg + Stackable Def Down

    Calamity β
    Trigger - If Normal Attacked, AoE 1k dmg + Stackable Atk Down

    Note: General consensus is to ignore the Adds and focus only on the Main Boss.




    Water
    Main Boss HP 120,000,000, Charge 3
    Calamity γ HP 30,000,000, Charge 2

    ==Attack Pattern==
    Main Boss

    Normal Burst - Random 3 hit 3k dmg + Enemy Party Def Up L
    Rage Burst - Random 5 hit 4.5~5k dmg
    Trigger I - If No Ally is Charmed, AoE 1k + Charm (Strong)
    Trigger II - If At Least 1 Ally is Charmed, AoE 1k + Sleep
    Trigger III - First Action after Main Boss receives Water Dmg Buff, AoE 13k dmg + Cleanse All Ally's debuff. One time only.

    Calamity γ
    Burst - AoE 1k dmg + Atk Down
    Trigger I - First Turn Action, Enemy Party dmg cut
    Trigger II - At 50% HP or less, Applies Water Dmg Buff on Main Boss. This buff CANNOT be dispelled.




    Wind
    Main Boss HP 120,000,000, Charge 2
    Calamity α - 25,000,000
    Calamity β - 25,000,000

    ==Attack Pattern==
    Main Boss

    Normal Burst - AoE 3~4k dmg + Atk Down + Charm (Medium~Strong). Increased dmg base on number of pollen stacks on target.
    Rage Burst - Random 6 hit 4~5k dmg + Self Drain buff
    Trigger - If BOTH Adds are dead, Self DATA up. Refreshes if buffs expired or dispelled.

    Calamity α
    Trigger I - If BLUE Abi is used, Cleanses ALL debuff on Enemy Party
    Trigger II - If GREEN Abi is used, AoE 20% HP Cut
    Trigger III - If YELLOW Abi is used, Applies 25% dmg cut on Enemy Party
    Trigger IV - If RED Abi is used, 150k Heal to Enemy Party
    Trigger Priority I > II > III > IV

    Calamity β
    Default Action - Random 3 Target Stackable Pollen debuff. Pollen may prevent unit from attacking like Charm. Chance increases as stack increases. Also increases dmg received from Main Boss. All stacks can be removed at once by Bursting, provided the unit manage to pull off the Burst.

    Note: Main Boss is extremely resistant to debuff like her weaker variants, but the Adds are vulnerable to debuffs.

    Note 2: Recommended killing order β > α > Main Boss




    Thunder
    Main Boss HP 120,000,000, Charge 4
    Calamity γ HP 48,000,000, Charge 3

    ==Attack Pattern==
    Main Boss

    Special Attack I - AoE 1.5k dmg + Para (1T)
    Special Attack II - AoE 1.5k dmg + Exhaustion (1T)
    Trigger - When Add is dead, Main Boss gains access to Special Attack III.
    Special Attack III - Random 10 hit 3~3.5k dmg + Self Charge Up
    Normal Burst - AoE 4~5k dmg + Self Gauge Up
    Rage Burst - AoE 6~8k dmg

    Calamity γ
    Special Attack - Main Boss Charge Up
    Normal Burst - ALL Enemies enter Raging Mode
    Rage Burst - AoE dmg + Mode Gauge Reduction down (1T) + Main Boss Charge Up
    Trigger I - First Turn Action, ALL Enemies enter Raging Mode
    Trigger II - When Main Boss is Stunned, Heals Main Boss for 150k



    Light
    Main Boss HP 120,000,000, Charge 2
    Calamity α - 25,000,000, Charge 2
    Calamity β - 25,000,000, Charge 2

    ==Attack Pattern==
    Main Boss

    Normal Burst - Random 4 hit 7~8k dmg
    Rage Burst - 5 hit 20k dmg on *SINGLE, SAME TARGET*.
    Trigger I - Upon 7T, Single Target 20k dmg + Instantly enter Raging Mode
    Trigger II - Upon waking up from stun, Instantly enter Raging Mode

    Calamity α (Caster)
    Special Attack I - ALL Enemies Atk + 30% Def Up
    Special Attack II - ALL Enemies Light Dmg Up + 30% Dmg cut, used during Rage only
    Special Attack III - ALL Enemies DA + TA Up, used during Rage only
    Trigger - Upon 9T, Enter Raging Mode
    Normal Burst - AoE weak dmg + Atk Down
    Rage Burst - AoE weak dmg + ALL Enemies Cleanse 1 Debuff

    Calamity β (Archer)
    Special Attack I - Single Target 'Arrow Mark'
    Special Attack II - AoE 'Arrow Mark'
    Trigger - Upon 9T, Enter Raging Mode
    Normal Burst - AoE weak dmg + Atk Down
    Rage Burst - AoE weak dmg + AoE Dispel 1 Buff

    Note 1: 'Arrow Mark' is a debuff that greatly increases aggro as well as Dmg received for the afflicted unit.

    Note 2: KILL the Caster ASAP. This mob is half the entire LRag fight. With the buffs active, not only you will be dealing barely a quarter of your normal dmg, Main boss will also be nuking you for 30k dmg easily.

    Note 3: When Caster is halfway dead, save your dispels until after it dies.




    Dark
    Not yet released.

    Credits to Bear to all the info!.
    Looking for a kinda good account? Send me a Private Message or meet me at Discord: L'aventale.-#4530

    Quote Originally Posted by Cobblemaniac View Post
    Lavendaddy do your thing.
    Kamihime ID: 2700172


  2. #2

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    Since this thread is here, I assume Bear keeps deleting his original thread?
    So I guess this means RIP to the ~12 pages of replies that thread had, heh.

  3. #3

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    Quote Originally Posted by Slashley View Post
    Since this thread is here, I assume Bear keeps deleting his original thread?
    So I guess this means RIP to the ~12 pages of replies that thread had, heh.
    A pity he had to keep the grudge this high, dude was really helpful when he wanted to be.

  4. #4
    Take my work as you like, but keep my name out. I want no credit nor part to be subjected to those few of your love and tolerance of incomplete / mistranslated / missing / falsely claimed info in regards to contents. Not once, not twice. Too many times. Frankly, I'm done. GLHF

  5. #5

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    Quote Originally Posted by Slashley View Post
    Since this thread is here, I assume Bear keeps deleting his original thread?
    So I guess this means RIP to the ~12 pages of replies that thread had, heh.
    Ye.

    10 characters.
    Looking for a kinda good account? Send me a Private Message or meet me at Discord: L'aventale.-#4530

    Quote Originally Posted by Cobblemaniac View Post
    Lavendaddy do your thing.
    Kamihime ID: 2700172

  6. #6

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    Quote Originally Posted by Cobblemaniac View Post
    A pity he had to keep the grudge this high, dude was really helpful when he wanted to be.
    Which was quite rare, to be honest.

  7. #7
    Any advice for fighting Dark Ragnarok for people that don't have Sol (or any other relevant light SSR)? I fought her twice and already hate her more than Wind Catastrophe, even after reading what she does here.

  8. #8
    use the team that has most heals?
    whatever element it may be. Dots will deal damage either way, and they are capped, so you won't die to sudden spike damage on a single target, but you get constantly a good chunck of damage. get one source of offensive dispell to get rid of the regen to shorten the fight. do not end the stun phase early, use it to recover as much as you can.

    P.S andromeda if you don't have a lot of heals.

  9. #9
    Just light baka things:


    A thing to note is that she will be getting tougher once they bother to fix her coz currently she literally does nothing on burst.
    Guide for using JP wiki
    1/2 - https://youtu.be/hPK8vpqmkCg
    2/2 - https://youtu.be/GhvZJXjngO8 Y U NO WATCH 2ND PART!?

  10. #10
    If you dispel the Dark Catastrophe buffs(shield and regen) and wait a minute for the self-Atk Debuff C to fade away, will she just auto-attack the whole fight? (looking at the attack pattern)

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