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  1. #21

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    Since I have no Fire team, I see no reason to farm Fire AQ5 at this point in time. I'm sure Tower will be annoying, but beating every element of it isn't strictly necessary (same with Guild Orders).

    Sadly, your criticism of Cthulhu has merit with the entrance of Atalanta. I'll demote her in priority below the rest, I guess.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.


  2. #22

    Join Date
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    To be noted is that Cthulhu is a direct upgrade to Atalanta, and a fairly significant one. SSRs are just super strong in this game, and Cthulhu is not an exception to this.

    Of course, it's "only" an upgrade. Unlike something like Asherah, who is a game-plan changer.

  3. #23
    Quote Originally Posted by Unregistered View Post
    For discussion's sake I copied over the buffs of each relic weapon from the discord. I've been thinking of getting either Andromeda or Hercules' attack one.

    Arthur (burst->35% atk up to self 3t)
    Atk(sword): nuke CD 6->5t
    HP(axe): 20->2x20% atk buff

    Joan (burst->40% dmg cut to self 1t)
    Atk(sword): DA/regen buff CD 8->6t
    HP(lance): 40->40+20% dmg cut

    Andromeda (burst->50% heal limit break to self 3t)
    Atk(staff): 20->2x20% def buff
    HP(lance): heal->heal+regen(2x350)

    Solomon (burst->50% ability dmg buff to party 6t)
    Atk(glaive): single target->AoE 4.5-5x nuke
    HP(staff): stackable ability buff CD 3->2t

    Siegfried (burst->additional hit after burst)
    Atk(glavie): rage nuke dmg up (no data)
    HP(hammer): mode gauge deplete rate->additional atk buff (no data)

    Mordred (burst->combo atk down)
    Atk(sword): mode gauge decrease effect to outrage
    HP(glaive): removes a buff with outrage

    d'Artagnan (burst->combo atk buff to self 3t)
    Atk(gun1): Snatch 3rd's snatch attempts 3->4
    HP(gun2): Sniper Shot gets additional 10% atk/def debuff (D Frame)

    Hercules (burst->25% eido/wep frame def debuff)
    Atk(axe): 3rd ability gets additional 30BG up
    HP(bow): nuke cap 700k->1m, 50->75% bonus from each buff

    Morgan (burst->applies dizzy)
    Atk(staff): turns rampage buff into party-wide 2x multiplier
    HP(arcane): target->target+self guaranteed TA

    Shingen (burst->30BG up)
    Atk(lance): 20->35 BG from first ability
    HP(bow): 200->500% burst buff (translates to 40->100% bonus dmg to burst for SSR himes)
    Was lazy to read the whole thread (just stumbled upon it), but that's my hero weapon summary in which I made a few corrections meanwhile (corrected it in the quoting).
    As an explanation to Shingen burst buff note, as you may know, each rarity has its own burst multiplier & burst buff is additional with that. So while the damage gain in number stays the same, the relative gain (expressed in %) varies depending on the already existing multiplier.

    There's also an introduction part which is probably useful for those new to hero weapon stuff or for people with lacking knowledge on hero weapons. Gonna add it here:

    Each hero has 2 types of weapon: atk & hp. Atk will give you 30% elemental atk bonus of the corresponding element at SL20 and hp gives 30% hp.
    Every hero weapon has a 2nd, hero specific effect that will boost one of their abilities.
    Note that these effects only work with the corresponding hero and only if equipped as main weapon.
    Atk & hp weapons for the same hero share the same burst effect.
    Note that the burst effects described below are only for MLB weapons: at 0* they won't have any kind of burst effect, then the effect will increase as you proceed with LB.
    Guide for using JP wiki
    1/2 - https://youtu.be/hPK8vpqmkCg
    2/2 - https://youtu.be/GhvZJXjngO8 Y U NO WATCH 2ND PART!?

  4. #24
    While we are at that just now, here a correction on Sieg's Relic - Assault

    Edit: Oh, one thing I forgot (which isnt so important, but can be). Inbetween the 2 activation a change of the Mode is possible. Meaning: When used right before entering Rage, the first activation would bring it into Rage and then the second activation would happen (this also goes from Rage > Stun). I had unfortunate happenings on Envy throwing her from Rage back into Normal on Experts.

    Edit2: See below, gets a adjustment in the future.
    Last edited by Itoshira; 08-22-2018 at 05:47 PM.

  5. #25
    Quote Originally Posted by Itoshira View Post
    While we are at that just now, here a correction on Sieg's Relic - Assault

    Sadly, for us this one is bugged and not working as intented, but on DMM I took the time and farmed the weapon to see the effect since the JP noted a double activation - which is indeed the case.

    I cruised the wiki and couldnt find on Sieg neither the weapon a notion about a adjustment about the skill. Our current Relic still does one activation (hence why I count this a bugged - a ticket has already been send in, dunno when they gonna fix it).
    :face_palm:

    just fyi Sieg's weapons went through a rebalance patch during March 2018.





    Sieg HP Hammer
    Old effect,
    Ab 2 - Additional effect: Party Atk up
    New effect,
    Ab 2 - Additonal effect: Party Rage Punisher Buff

    Sieg Atk Sword
    Old effect,
    Ab 3 - Increased Dmg multiplier
    New effect,
    Ab 3 - Now activates Twice
    Last edited by Bear; 08-22-2018 at 05:45 PM.

  6. #26
    Oh shoot, gdi, that sucks, sorry. Hmm, welp, my mistake. Usually stuff like that is noted easily to find or I really were blind that day.

    Thanks for the correction, so that's still some time until that comes in. Oh well, just my luck D:

    Edit: Yea, I didnt skimmed the patch notes from top to bottom, so I missed on that one. My bad :/

  7. #27

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    The final set of Soul weapons has been released. Has anyone tested the Morgan and Shingen weapons to make sure they work as they're supposed to? My confidence in the support team is pretty low. Also, Morgan's Berserk ability was tweaked at some point in the DMM version, so that further reduces my confidence that the weapon-buffed ability will do what I expect.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  8. #28
    Unregistered Guest
    Quote Originally Posted by sanahtlig View Post
    The final set of Soul weapons has been released. Has anyone tested the Morgan and Shingen weapons to make sure they work as they're supposed to? My confidence in the support team is pretty low. Also, Morgan's Berserk ability was tweaked at some point in the DMM version, so that further reduces my confidence that the weapon-buffed ability will do what I expect.
    That's why it's hard to tell how's Morgan's staff is supposed to work. Changes to her 3rd ability should come next week, so waiting for that is a good idea.

  9. #29
    I got me the staff for Morgan for the party-rampage and from what it looks like it works as it should. I get the partywide effect and the damage is twice as high as usual attacks. Unless there were other changes that I'm not aware of, this looks to work properly so far.

  10. #30
    Unregistered Guest
    Quote Originally Posted by Itoshira View Post
    I got me the staff for Morgan for the party-rampage and from what it looks like it works as it should. I get the partywide effect and the damage is twice as high as usual attacks. Unless there were other changes that I'm not aware of, this looks to work properly so far.
    There will be (or at least should be). Morgan's rampage skill will be party-wide with, or without weapon. What weapon will change is effect of rampage, from 30% to 100%.

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